Ok, so what? It is appealing to an audience that isn't you, so it is bad?
You are the one that brought out the reputation of TES, I pointed out that it was built on earlier games that had completely different approach to game design than later games, and that the fans of first don't generally like the second and vice versa. This is not about me, this is about 80% of fans of the earlier part series that hate the current direction of the games. Casualization of the series means that it's becomming more and more like every other game series and thus, less unique. See TESO and it's Tolkien elves (Do note that this is not complaining against Tolkien and his elves. But Tamriel is not Middle-Earth).
Your initial complaint was that it favored structured story telling over unstructured!
No, no and no. It is sub-bar because it doesn't allow any variation on the story based on player actions. Something that has been done for decades in other RPGs with good success and has no technical issues in implementing in current ones either. Except focus on voice acting in every spoken line, which requires not just writing diverging stories but purchacing acting time. It's just lot cheaper to make linear non-branching stories and fill them with special effects. Casual players don't complain, it's what they are used to and expect. Morrowing era fans (that's more than just me, if you didn't pay attention) are dissapointed when they lose large portion of the gameplay they liked.
"Look at all these mods I need to enjoy this game!"
Again, it was you who brought "all powerful god mode stuff like flying and ultimate weapons and all that bullshit" in to this discussion. That mod list was to show the opposite to be true, that Skyrim needs more challenge and choices, because "the carefully constructed, structured and guided experience, enjoyed by other players" is shallow piece of shit. Even when compared to Oblivion, Skyrim character developement is barebones, story handholding on *Archivement Unlocked: You Have Access Your Inventory* level. And player enjoyment? Then tell me why are there so many mods? Why is every aspect of the game overhauled ten times and each downloaded several thousand times on nexus alone? I think it's because after the first ten or twenty hours vanilla Skyrim doesn't offer anything new, you've seen it all. It's that fucking shallow.
Now please, stop misinterpreting and put some effort into reading comprehension. I understand that you might enjoy game where featureless mannequin walks down empty corridor while handheld by dev team avatar that tells you what button (singular intended) you need to press to progress in the story, but some of us like some challenge in our games. Not just for our characters stats, but for our own creativity as well.