Even with his wyvern, Vandertz still led the way on foot for now, and it just took them a while to reach the city he was talking about,
Avanyr. While not being a big city, it was still an important one for mercenaries as it worked as a business place, be it to buy things or to sell them. And as expected, there was a black market being ran on the city, usually selling things hard to get and from other countries.
"Alright ladies and gentlemen! It is time to get some new gear, I probably won't buy anything as I already have Whirlwind with me now, and that is all I need. That of course Orihalcon! But if you have any questions, go ahead and shoot them!=====================
Magic Store
Flux: 400 Gold
Name Type ( ) Rng Wt Mt Hit Cr Ql
Flux Dred (E) 1-2 9 8 80 0 45
Carrion: 500 Gold
Carrion Dred (D) 1-2 10 9 75 0 20
Inflicts Poison on successful hit
Swarm: 400 Gold
Swarm Anci (E) 1-2 5 5 90 0 40
Reduces the opponent's HIT by 10 for 1 round
Poison: 500 Gold
Poison Anci (D) 1-2 10 8 70 0 30
Inflicts Poison on the target for 1 round
Thunder: 500 Gold
Thunder Thnr (E) 1-2 8 4 85 5 40
Gale: 500 Gold
Gale Wind (E) 1-2 6 3 85 0 40
Elfire: 500 Gold
Elfire Fire (D) 1-2 9 6 85 0 30
Photon: 500 Gold
Photon Holy (E) 1-2 7 4 80 10 40
============
Healing Store:
Heal: 400 Gold
Name Type ( ) Ql Rng
Heal Heal (E) 30 1 Recovers 10+MAG HP
Tiena : 800 Gold
Tiena Heal (E) 40 1 Recovers 15+MAG HP. Unique to Priests and their
promoted classes
Vulnerary: 150 Gold
Vulnerary 3 Heals 10 HP
Pure Water: 300 Gold
Pure Water 3 Raises RES by 10 for 3 rounds
===================
Black Market:
Blade Ring: 600 Gold
Blade Ring 1 Increases STR by 1 point
Element Ring: 600 Gold
Element Ring 1 Increases RES by 1 point
Angelic Cloth: 500 Gold
Angelic Cloth 1 Increases HP max by 3 points
Shard of Wisdow: 600 Gold
Shard of Wisdow Increases MAG by 1 point
Lockpick: 200 Gold
Lockpick 15 Used with the ‘Use Lockpick’ ability
==================
Armory:
Iron Lance: 200 Gold
Iron Lance Pier (E) 1 8 7 80 0 45
===========
Steel Lance: 250 Gold
Steel Lance Pier (D) 1 13 10 70 0 30
========
Iron Halberd: 250 Gold
Pole (E) 1 9 8 70 0 45
==========
Steel Halberd: 350 Gold
Pole (D) 1 12 10 65 0 30
============
Iron Javelin: 300 Gold
Sper (E) 1-2 8 6 75 0 45
===========
Iron Pilum: 400 Gold
Iron Pilum Sper (E) 1-2 9 5 80 0 40
This weapon always scores 2 hits, but no more
================================
Iron Sword: 200 Gold
Slsh (E) 1 5 5 90 0 45
==========
Steel Sword: 250 Gold
Slsh (D) 1 10 8 75 0 30
========
Scimitar: 400 Gold
Scimitar Slsh (D) 1 8 7 70 15 25
=========
Iron Rapier: 300 Gold
Iron Rapier Thru (E) 1 5 7 95 10 40
==========
Iron Dagger: 200 Gold
Iron Dagger Side (E) 1 4 4 100 0 45
==============
Iron Knife: 260 Gold
Iron Knife Side (E) 1-2 4 3 90 0 45
=============
Parrying Knife: 400 Gold
Parrying Knife Side (D) 1 5 5 90 5 30
Gains a Weapon Triangle bonus against Swords
========================
Short Bow: 350 Gold
Short Bow Recu (D) 2 3 5 85 10 25
=============
Iron Longbow: 450 Gold
Iron Longbow Long (E) 2-3 10 5 65 0 30
=================
Steel Bow: 300 Gold
Steel Bow Recu (D) 2 9 9 70 0 30