I'll take a look at the shop and our finances tomorrow, time permitting. To be honest, Lycan seems to be doing very well with his given stats so far. The only low stat of his that causes him any suffering is RES, and I'm not sure we'd want to burn gold to shore up that weakness of his while other people could use some extra stats to shine a bit more. He can take a single shot from a Druid without going down, so that
might be enough. I'd love a silver javelin or brave lance, but if I go Great Knight like I was intending to, I'll be unable to use either but then I'd gladly take a Mage Masher instead to murder magic-wielders with extra prejudice.
And to make things easier:
Secret Shawp:
Wind Sword Thru (B) 1-2 9 10 70 0 25 900 Gold
DMG based off your highest offensive stat. Acts as Wind Magic and Sword
Mage Masher Crsh (B) 1 10 9 75 0 20 900 Gold
Effective against characters with Levitation
Sword Breaker Side (B) 1 9 8 70 0 20 900 Gold
Gains a Weapon Triangle bonus against Swords. Effective against
Sword wielders
Brave Lance Pier (B) 1 14 10 70 0 30 1000 Gold
Doubles number of attacks made
Flame Lance Sper (B) 1-2 12 10 70 0 25 900 Gold
DMG based off highest offensive stat. Treated as Fire Magic and Lance
Sun Halberd Pole (B) 1 15 14 65 0 20 900 Gold
Brave Axe Hack (B) 1 16 10 65 0 30 1000 Gold
Doubles number of attacks made
Steel Dane Bldg (B) 1 16 15 60 0 25 900 Gold
Bolt Axe Thrw (B) 1-2 12 10 70 0 25 900 Gold
DMG based off highest attribute. Treated as Thunder Magic and Axe
Sun Bow Recu (B) 2 10 10 65 0 20 900 Gold
Effective against characters with Horseback
Valaura Jdge (B) 1-2 12 10 80 10 25 900 Gold
Effective against Monks
Physic Heal (B) 15 1/2MAG Recovers 10+MAG HP 800 Gold
Restore Heal (B) 10 1 Heals all negative status effects 500 Gold
Silver Blade Crsh (A) 1 13 14 60 0 20 1000 Gold
Silver Sword Slsh (A) 1 10 12 80 0 20 1000 Gold
Silver Knife Side (A) 1-2 9 9 85 0 20 1000 Gold
Silver Lance Pier (A) 1 10 14 75 0 20 1000 Gold
Silver Javelin Sper (A) 1-2 13 14 70 0 15 1000 Gold
Silver Halberd Pole (A) 1 14 15 70 0 20 1000 Gold
Silver Axe Hack (A) 1 12 15 70 0 20 1000 Gold
Silver Flail Bldg (A) 1 17 14 75 0 20 1000 Gold
Silver Hand Thrw (A) 1-2 14 17 50 0 20 1000 Gold
Silver Bow Recu (A) 2 6 13 75 0 20 1000 Gold
Silver Longbow Long (A) 2-3 10 12 65 0 20 1000 Gold
Silver Crossbow Crss (A) 1-2 15 30 90 0 20 1000 Gold
Ignores user's STR
Avalon Jdge (A) 1-2 12 11 80 10 20 1000 Gold
Effective against Mercenaries
Fenrir Dred (A) 1-2 15 15 70 0 20 1000 Gold
Zahhak Anci (A) 1-2 15 14 70 0 20 1000 Gold
Negates the opponent's counter attack. No effect on the defence
Rejuvenate Heal (A) 8 1/2MAG Recovers all HP 1000 Gold
Hammerne Heal (A) 3 1 Restores one item carried by target to max Quality 1000 Gold
Thief Buff (A) 5 1/2MAG Steals any 1 weapon or item from 1 enemy with a lower
SPD. Certain weapons or items are immune to this effect 1000 Gold
Again Buff (A) 5 Map Target can act again this round 1200 Gold
Cursed Sword Slsh (C) 1 8 5 80 5 30 500 Gold
Unable to switch weapons until the weapon breaks or is purified by a priest.
Haunted Tome Anci (C) 1-2 10 6 75 5 30 500 Gold
Restores 10 HP when killing an opponent, but loses 5 HP if they aren't killed after combat.
Cursed Lance Spear (C) 1-2 10 6 80 5 500 Gold
Burns the target on hit. But if it misses, the user gets burnt.
Angelic Cloth 1 Increases HP max by 3 points 600 Gold
Energy Drops 1 Increases STR by 3 points 1000 Gold
Magical Ring 1 Increases MAG by 3 points 1000 Gold
Dragonshield 1 Increases DEF by 3 points 1000 Gold
Secret Book 1 Increases SKL by 3 points 1000 Gold
Speedwings 1 Increases SPD by 3 points 1000 Gold
Talisman 1 Increases RES by 3 points 1000 Gold
Goddess Icon 1 Increases LUC by 3 points 1000 Gold
Body Ring 1 Increases CON and AID by 3 points 1000 Gold
Swiftsole 1 Increases MOV by 1 point 800 Gold
Fell Contract 600 Gold
Ocean Seal 600 Gold
Hero Crest 600 Gold
Elysian Whip 600 Gold
Orion’s Bolt 600 Gold
Treasure Mark 600 Gold
Guiding Ring 600 Gold
Knight Crest 600 Gold