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Poll

Was the increased caps good?

Yes.
- 4 (50%)
No.
- 0 (0%)
Indifferent about it.
- 4 (50%)

Total Members Voted: 8


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Author Topic: Fire Emblem on Forums: The Gates of Rundum OOC thread: COMPLETED!  (Read 207613 times)

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1185 on: March 07, 2014, 08:38:26 am »

What skill do you recommend? I really don't know what to pick. Maybe fortune or daunt.
And I'll get enough crit later on. Right now I'd better rely on doubles with extra punch. And evasion.
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1186 on: March 07, 2014, 08:42:31 am »

Don't ask me. I never used a myrmidon, nor any speed/crit-based class before.

Also, if you are wanting that +2 Base Damage, you will need to make the PS more situational, or you would be getting +2 Damage all the time.
« Last Edit: March 07, 2014, 08:45:09 am by Praefectus Screptum »
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Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1187 on: March 07, 2014, 08:46:56 am »

Daunt does seem like a good choice right now. Could open some interesting moves with Nanoha's Charisma.
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1188 on: March 07, 2014, 09:04:38 am »

I have no idea. Just make sure your +2 damage is more situation, as we are talking about damage, not SPD or crit rate.

Also we will have an arena in the future, I am thinking about something like this:
-Number of fights will have a limit.
-I will be rolling to see with class the player will fight against
-They will always be equipped with an iron weapon(And the equivalent for Magic), but the enemy may show up with different gear.
-If the player wins, the team gets XP and money, if the player loses, he will already show up with the death counter up, of course on (3/3) yet and will lose money.
« Last Edit: March 07, 2014, 09:09:59 am by Praefectus Screptum »
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Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1189 on: March 07, 2014, 09:19:23 am »

Maybe something similar to Kat's backstab? Let's see.
Quote
PS:Retribution: When attacking an enemy that has attacked an ally, +2 base damage.
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USEC_OFFICER

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1190 on: March 07, 2014, 09:31:20 am »

I have no idea. Just make sure your +2 damage is more situation, as we are talking about damage, not SPD or crit rate.

Hmmm... Good to know for my new character, I guess. Would being within 3 squares of 3 enemies count as more situational?
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1191 on: March 07, 2014, 11:24:22 am »

Yeah, that is pretty situational as it is at least 3 enemies. And yeah, something close to Kat's backstab works.

Also, Scapheap, fix your post.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1192 on: March 07, 2014, 11:33:23 am »

Then I think Daunt and those 2 will work.
Thanks for the second chance man >_>
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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1193 on: March 07, 2014, 11:52:05 am »

Repost both of the PS so I can fix it on the character stats.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1194 on: March 07, 2014, 12:02:55 pm »

Quote
CS: Daunt
PS: Top Condition: When above 50% HP, +2 AS.
PS: Retribution: When attacking an enemy that has attacked an ally, +2 base damage.
I'm thinking of adding something to the bio related to this event.

Oh and btw:
Garret <3< HUEshaman
« Last Edit: March 07, 2014, 12:08:52 pm by Solymr »
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1195 on: March 07, 2014, 12:07:14 pm »

Changing it now. And there is no turning back.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1196 on: March 07, 2014, 12:32:20 pm »

Don't worry I won't be complaining anymore.
I just realized that the new PS fits pretty well with my last IC post.
Btw who has to move yet?
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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1197 on: March 07, 2014, 12:34:41 pm »

Working on my new character sheet now. Current rough draft has my STR, SKL and SPD maxed out while DEF, RES and LCK are at the very minimum. Good idea [Y/Y]?
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Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1198 on: March 07, 2014, 12:41:33 pm »

But that's me <.<
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Caellath

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #1199 on: March 07, 2014, 12:43:14 pm »

I think scapheap may have meant 7,5 but I can' be sure.

But that's me <.<

There's a limit to how different builds can be. Physical units need SKL to hit, STR to cause damage and SPD to double.
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