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Was the increased caps good?

Yes.
- 4 (50%)
No.
- 0 (0%)
Indifferent about it.
- 4 (50%)

Total Members Voted: 8


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Author Topic: Fire Emblem on Forums: The Gates of Rundum OOC thread: COMPLETED!  (Read 208351 times)

Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #165 on: February 18, 2014, 03:00:19 pm »

Yeah, I saw it and edited my post. You can attack, talking doesn't count as an action.

Sirus

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #166 on: February 18, 2014, 03:01:09 pm »

You can attack, talking doesn't count as an action.
As anyone who visited TVTropes would know.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #167 on: February 18, 2014, 03:02:38 pm »

I want to see how many people will be picking Religions here. Just to watch everyone slap themselves about that.

Gosh, MORE typos.

SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #168 on: February 18, 2014, 03:22:21 pm »



What do you think of that?

EDIT: If you don't like it, just let me know and I'll shelve it and come up with something else. ^^^
« Last Edit: February 18, 2014, 03:39:20 pm by SeriousConcentrate »
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

USEC_OFFICER

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #169 on: February 18, 2014, 03:52:15 pm »



What do you think of that?

EDIT: If you don't like it, just let me know and I'll shelve it and come up with something else. ^^^

I think it's pretty good, actually. It should work fine. Thanks again!
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SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #170 on: February 18, 2014, 03:53:30 pm »

OK then, cool. I'm gonna be busy for the next few hours but later on I might be able to do some expressions for you. And if you want I can totally plug AutoHotKey again. :P
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.

USEC_OFFICER

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #171 on: February 18, 2014, 04:00:06 pm »

OK then, cool. I'm gonna be busy for the next few hours but later on I might be able to do some expressions for you. And if you want I can totally plug AutoHotKey again. :P

Expressions would be nice, but if you don't want to do them you don't have to.

Also, AutoHotKey?
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Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #172 on: February 18, 2014, 04:01:05 pm »

I cannot roll the attack if you don't specify where you are going. There are two ways you could reach the bandit.

And if we are poking people for better mugs, I will need one for helmetless Vandertz, mostly because the color sucks compared to the one wearing the helmet.

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #173 on: February 18, 2014, 04:05:25 pm »

I did say where I was moving in the post where I talked, but I'll edit the second one.
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Sirus

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #174 on: February 18, 2014, 04:23:44 pm »

Spoiler: Yay sprite (click to show/hide)
Just because I'm bored and waiting to see if Soly's character survives the bandit's counterattack.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Praefectus Screptum

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #175 on: February 18, 2014, 04:33:12 pm »

He did survive as now they are all lv1 except for brigand 4. Also updated the main page with a spot for the sprites.

Also.. what is the math for healing staff again? Oh wait, there we go. 10+3.
« Last Edit: February 18, 2014, 04:36:41 pm by Praefectus Screptum »
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Sirus

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #176 on: February 18, 2014, 04:38:46 pm »

For healing, its 10+MAG. Don't ask me about the hit formula for ailment staffs because I have no idea.
Spoiler: Better Vandertz stuff (click to show/hide)
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Solymr

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #177 on: February 18, 2014, 04:40:46 pm »

>< Not even counting my 12 evasion would have avoided the hit...
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scapheap

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #178 on: February 18, 2014, 04:43:06 pm »

For healing, its 10+MAG. Don't ask me about the hit formula for ailment staffs because I have no idea.
(30+(magic-enemy's resX5)+skill)-(distance between unitsX2)-page 102 of the handbook.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

SeriousConcentrate

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Re: Fire Emblem on Forums: The Gates of Rundum (OOC thread)
« Reply #179 on: February 18, 2014, 05:12:24 pm »

AutoHotKey?

It's a program that reads a script for keybindings, and when you press those keybindings, it does things. For example, I have a script where windowskey+one of the numberpad keys produces a Chris expression.

"Like so. And below is what it sends in code."

Code: [Select]
[url=http://pastebin.com/H4qfW4cF][IMG]http://img.photobucket.com/albums/v355/Static_Jester/CSAGrin_zps697721de.png[/img][/url] [glow=black,2,300][color=gray]"Like so. And above is the result."[/color][/glow]
I also have alt+one of the numberpad keys for Leo.

"This is alt+numpad4."

Diana is windows key+alt+numberpad.

"Why do I have to have three keys pressed instead of two...?"

It's SUPER convenient for FEF. Here, I'll give you some sample from my script and explain it.

Code: [Select]
!numpad0::Send [url=http://pastebin.com/pYVyg4ad][IMG]http://img.photobucket.com/albums/v355/Static_Jester/LBNormal_zpse792b4a0.png[/img][/url] [glow=black,2,300][color={#}1E90FF]""[/color][/glow]
!numpad0::Send = This means when I press Alt (the ! as AHK reads the script) and 0 on the numberpad at the same time, it sends the following text. The windows key is the # symbol, which leads me to the next part.

color={#}1E90FF = Since the # is read as 'windows key', if I just put #1E90FF it wouldn't display properly. The curly brackets indicate to AHK that that character is meant to be read literally.

So, for example, you could use...

#!numpadDot::Send

This would mean when you press windows key + alt + plus the dot on the numberpad, you would send whatever you put after it.
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SerCon Shorts: This Is How You Do It - Twenty-three one minute or less videos of random stupidity in AC:U, Bloodborne, DS2:SotFS, Salt & Sanctuary, and The Witcher 3.
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