Bloop x_x
Should've posted it here in the first place.
Name: Aura Lucè
Class: Priest Trainee > Monk [Nun] > Holy Guard
Character Specific Skill: Center
Affinity: -
Personal Fault: Biological Fault: If Aura is under half HP...... -2 to STR.
Personal Skill: Physically Conditioned: If Aura is over half HP...+2 to STR.
Personal Skill: Student of Lore: If Aura attacks a target that is melee-oriented, +10 Crit.
\\Personal Skill: Benevolence: When using Holy weapons: +2 damage.
Weapon Skill: Holy (C), Light (D)
Starting Weapon: Lightning
Preferred Stats: Resistance {RES}, Skill {SKL}
Special: Levitation
Level: 1 (0/100)
Total Level: 1
Progression spent: 330%
Trainee stats:
HP: 15 (40%)
STR: 2 (10%)
MAG: 3+2 (55%)
SKL: 1 (25%)
CON: 3
AID: 2
LCK: 4 (30%)
DEF: 1+2 (60%)
RES: 6 (50%)
SPD: 5 (60%)
MOV: 4
Add that 5% promotion bonus to SKL please
Bio:
Born and raised in Terrania, Aura was more a child of the community--having lost her parents due to biological causes. Her aptitude with magic was noticed at an early age, and having no heritage or lineage to prosper from it, she was sent to be taken care of in the Terranian military. It was a shock, to others, that at early childhood she possessed the same biological ailment that caused the downfall to her parents, yet her caretakers and trainers noted that her reaction to it was ambivalent. She was a very hale child, which proved to be beneficial to pass through the strenuous tests by the military in focusing on quality of its recruits, but when physical exhaustion reached its peak, she was rushed to the healing camps for weeks on end: It was found out that the cause was traced to her parents' disease in turn, but that at a young age, it was far easier to adapt to and control. Thus such, Aura was placed in part of what would be said as a specialized force within the Terranian military, focused in displacement and security, with her skills being in disarmament and peacekeeping, sent abroad for both her benefit and that of the country. She was focused in Mernid, alongside a good friend she got to know--a Pegasus rider, and companioned by an older knight who had helped her hone her skills and talents. From her upbringing, she has a vested interest in study and knowledge seeking, but believes foremost in those that fight alongside her. She wishes to see the world a better place, and rather than let the military dictate her life from there on, chose to ask for more freedom in her choices and aspirations; this was granted right before
the events that caused her to join the journey to Rundum.