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Author Topic: (KSP LP) Bay12 Space Program: Conical Difficulties  (Read 72250 times)

ShadowHammer

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Re: (KSP LP) Bay12 Space Program: Failure Again
« Reply #105 on: February 22, 2014, 10:16:07 pm »

I really like the little side stories.

Also,
"One of his delusions is about orbital krakens."
:P nice.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Barrel's Bottom
« Reply #106 on: February 22, 2014, 11:18:41 pm »

The orange jumpsuits give immortality to the wearer, so it's not such a big deal.
Wait, seriously?

Quote
Now you have a setup to think about asparagus staging and seeing if/how it makes a difference. But first you need to get an equatorial orbit laid out. The polar orbit requires a lot more fuel. There's science up there, but recovering a kerbonaut is the current mission.
I intended to get an equatorial orbit. No clue how I wound up polar.

I really like the little side stories.

Also,
"One of his delusions is about orbital krakens."
:P nice.
Glad you like it. I think that the real fun stuff on an LP is the story you write with the game, and since this isn't a great learning LP, I need to focus on the fun.
And yeah, I've been reading the wiki.
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BigD145

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Re: (KSP LP) Bay12 Space Program: Barrel's Bottom
« Reply #107 on: February 22, 2014, 11:39:07 pm »

Now you have a future polar mission when rovers become a thing since you've stumbled across the poles. It's not something for now. You need good rover wheels. Directly at the pole things get, well you'll find out when you get there.
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MaximumZero

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Re: (KSP LP) Bay12 Space Program: Barrel's Bottom
« Reply #108 on: February 23, 2014, 12:01:16 am »

PTW.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Barrel's Bottom
« Reply #109 on: February 23, 2014, 11:07:53 am »

Now you have a future polar mission when rovers become a thing since you've stumbled across the poles. It's not something for now. You need good rover wheels. Directly at the pole things get, well you'll find out when you get there.
Buggy?

Anyways, starting to update...
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Barrel's Bottom
« Reply #110 on: February 23, 2014, 01:27:52 pm »


A rare picture showing two worlds at once. Technically.

Journal of Jebediah Kerman, Kerbonaut Lost in Space

They tried again. Bob botched the orbit, got poisoning from fuel getting into his air intake. Coulda killed him if he didn't crash and get recovered fast enough.
Is my life moving back to the planet and away from this hunk of junk really worth risking the lives of so many others? Bill and Bob, next Archie. After he fails...what then?

Sometimes, I think about telling them not to bother. My life, against all the resources and the health of my coworkers, colleagues...they're my friends, I guess. The three of us have been here since the beginning, when we had dreams of reaching the Mun and settling Laythe and making a giant rocket that would make Minmus crash into Kerbin if we wanted it to. Do I want them to risk their lives to take me away from this place and into some other place? Hell no!

That's why I'm glad they're sending Archie. Dumb kid.



We slap another set of boosters on the Mark Six and call it the SciMax Mark 6+. No way this behemoth won't make it to orbit with fuel to spare!

The launch is, perhaps unsurprisingly, a bit sluggish.


Archibald passes the time by making funny faces. Dammit Archie, watch the instruments!

Is that rocket tilting?

"I say, got mo' tea?"
"You are in a rocket a mile above Kerbin, rocketing into space on a rescue mission, and you want tea."
"Yup. Did I make m'self clear, guv'na?"

"You seem to be tilted far to the right, Archibald. Don't you think you should--"

"It'll be al
roight, guv'na. Quicher belly-achin'."

Evidently, the rocket "handles like a mule wi' no carrit 'r stick," in the lower two stages at least. Before we get to 5,500 meters, the rocket is propelling itself horizontally. While the scientists are a bit divided on this point, general consensus is that that is not how one performs a proper gravity turn. Archibald is ordered to blow through all remaining stages at once.


This does not go exactly as intended,but it works well enough.

Observers were pelted with large quantities of what was erroneously called "deadly space shrapnel". The shrapnel never even left the lower atmosphere!
In other news, why the hell are people still gathering to watch these? We'd keep them away, but out budget doesn't allow for a security force.


Stuff hits the ground.


"So, Oi can 'ave some tea when Oi 'it the ground?"
"*sigh* Yes, Archibald."
"All roight!"

A suggestion is made to not include flags in pods on missions not heading to extrakerbal bodies, but the suggestors get some kind of foul, boiling liquid thrown in their faces.

Soins, guv'na!


A quick modification is made to the SM6+ to make it more stable: Launch Stability Enhancers. We relaunch.


"Even brou' me backup 'mergency tea."

Somehow this makes the launch even less stable.


"Me cabbag--Oi mean, tea!"

We hit a maximum altitude of 617 meters before the rocket begins pointing downward. 32 seconds after launch, it plows into the ground. Thankfully, Archibald had already evacuated. Somehow. Look, it isn't important.
We toss some fancy winglets on it, to try and stabilize it more. This...kinda helped.


Koddammit, not it's tipping over the OTHER way!

So. Another crash. An impressive screenshot of an exploding stage-ejecting spacecraft that I lost. A decision to revert to the Mark Six for further rescue attempts.
This took off straighter and faster, allowing Archibald and his spare backup emergency tea to be sent into orbit.


"I shoul' prob'ly foind 'notha place t'put this tea."

The flight goes as normal, gravity turn around ten kilometers, burn until the apoapsis is past 80.


"...Wait a second. What am I doing here? AAAH!" *chug*

"Ah, that 'it th'spot. Now, where was Oi?"


We empty the first set of liquid fuel tanks and GODDAMMIT WHY ARE WE IN A POLAR OBITAL PATH AGAIN?!?
Too little and too late, we set up a burn perpendicular to our orbital path.


"Oh my."

Okay, let's try again, even though I've already spent a while on this. This time, instead of using d to turn, I'll try...s. I'm wondering if there's something with the orientation of the command pods that's causing--


"Hurry up, wanker. The game's on in ten."

Alright, alright. The orientation of--


"Shut up and tell me if I get to orbit!"

Alright, alright. Ascent, gravity turn, cut burn. Going westward--not ideal, but we're in the same plane as Jeb now. Not that we achieve orbit, of course. So. Next time, we'll be launching 180 degrees from where we did this time, and hopefully we will get into orbit to save Jebediah.


"Yes! Oi'll be able t'catch the game!"

Not so fast, Archie. You still need to get back, I'm not waiting for splashdown to update.


Every minute wasted on giving these kerbonauts a range of expressions was worth it.
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SOLDIER First

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #111 on: February 23, 2014, 01:34:32 pm »

me cabbages
Um, would going to the Flight View Center or whatever it's called, focusing on Jeb, and clicking 'End Flight' work?
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BigD145

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #112 on: February 23, 2014, 01:52:24 pm »

That's too easy.
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #113 on: February 23, 2014, 01:54:18 pm »

me cabbages
Um, would going to the Flight View Center or whatever it's called, focusing on Jeb, and clicking 'End Flight' work?
I don't think so. Besides, that's the sissy way out.

Also, we landed in the desert. The goo doesn't like it, but the science team does.


Archibald, however, reported fear. Maybe he needs more tea.

This could be interesting.


Mama mia, that's a lot of science.


While I'm here, I'd like to remind you what science is available.
Spoiler: Science! (click to show/hide)
And it just occurred to me that I could probably have found all these things elsewhere in the thread...ah well.
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SOLDIER First

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #114 on: February 23, 2014, 01:59:57 pm »

Aerodynamics -> Science plane -> Advanced Rocketry to rescue Jeb.
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BigD145

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #115 on: February 23, 2014, 02:35:18 pm »

You don't need advance rocketry. You have everything you need right now to save Jeb, you just haven't successfully done it yet. I would say cut out the 3way and 3rd capsule. Stick with two capsules and just attach them tip to tip. Flight Control does have the better winglet for atmospheric rocket stages.
« Last Edit: February 23, 2014, 02:37:17 pm by BigD145 »
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GreatWyrmGold

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #116 on: February 23, 2014, 02:36:59 pm »

You don't need advance rocketry. You have everything you need right now to save Jeb, you just haven't successfully done it yet. I would say cut out the 3way and 3rd capsule. Stick with two capsules and just attach them tip to tip.
...
You can do that?
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Aseaheru

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #117 on: February 23, 2014, 03:37:05 pm »

Yep!

I suggest we get the science, thermometers will be helpful. Then power.
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ShadowHammer

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #118 on: February 23, 2014, 03:38:54 pm »

You don't need advance rocketry. You have everything you need right now to save Jeb, you just haven't successfully done it yet. I would say cut out the 3way and 3rd capsule. Stick with two capsules and just attach them tip to tip.
...
You can do that?
Yup. It looks funny, but you can. Surprisingly, it doesn't even obstruct hatch access to the bottom one.

I vote fuel systems. Flight control would help keep the rocket steady, but so does RCS, which is also really helpful for making small course corrections during orbital rendezvous. Just remember to load up on the monopropellant.
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WillowLuman

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Re: (KSP LP) Bay12 Space Program: Third Time's Charm?
« Reply #119 on: February 23, 2014, 03:51:08 pm »

RCS and reaction wheels are pretty much essential unless you're just an aviation badass.
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