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Author Topic: For the Motherland! (Run by Sheb)  (Read 20201 times)

bsnott

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For the Motherland! (Run by Sheb)
« on: February 15, 2014, 06:46:49 pm »

Sheb is officially the GM.

This is a game to test the perseverance of this forum. Players in this game are running straight up a rocky pass to destroy a fortified enemy position, taking very heavy fire from enemy weapons. The player limit is unlimited, the life count is three. Players have two options: Move up or take cover. Upon the first turn, they roll a d2 to determine whether or not they have a rifle or explosives. If they have explosives, they can use a turn at the top of the pass to blow a hole in the bunker. As a rifleman, you can enter the hole made in the wall (two can go in a turn) and roll against the gunners. There are three machine-gunners in the bunker, and each can only aim at one player a turn. They will prioritize those that have moved up the most. Game is won if players successfully take the bunker.

MOVE UP
If you choose to move up, you take a d6 roll to determine if you move 1/6 up the pass. A roll of one is an insta-kill, two is knocked down to the ground and bleeding (if you're bleeding, you have five turns until you bleed out) and a three is a hit that knocks you into the ground, meaning that you just skip next turn (out of cover, so you still roll a d6 to determine whether or not you get hit).

TAKE COVER
If you choose to take cover, you have a significantly smaller chance of being killed. Rolling anything under 3 (using a d6) will mean you are hit. A roll of 1 means that you are blown to pieces by a mortar shell, and a roll of two means that a mortar shell blows apart your cover, sending you to the ground (you miss the next turn, taking the d6 roll to determine whether or not you get hit without cover)

Spoiler: Map of the Pass (click to show/hide)

I will be writing this is story form, and not showing the rolls. It's kind of like a base for gritty literature ;) If you have any suggestions for implementations, go ahead and PM me. If I put it in, I'll give you credit.
« Last Edit: March 08, 2014, 11:36:59 am by bsnott »
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3man75

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Re: For the Motherland!
« Reply #1 on: February 15, 2014, 06:50:38 pm »

I'm in!

Jorge batz

I'm assuming this isn't just communist Russia vs fascist Germany.

If it is then good I don't really know many Russian names. :P
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darkpaladin109

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Re: For the Motherland!
« Reply #2 on: February 15, 2014, 06:54:01 pm »

Count me in. Do we need to provide any information at all?
EDIT: I'l provide a name, at least.
King Riverqueen
« Last Edit: February 15, 2014, 07:05:14 pm by darkpaladin109 »
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flame99

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Re: For the Motherland!
« Reply #3 on: February 15, 2014, 07:03:22 pm »

Алло!

I'm Rudolph Ludwig. I was born in Germany, but left to join the Motherland, for the glory of Russia. After enlisting, I was part of a mostly destroyed squad. A well-timed grenade was thrown into the squad, and detonated before anyone could do anything. I permanently lost hearing in my right ear, and I'm hard of hearing in the left. I have no right leg.
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bsnott

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Re: For the Motherland!
« Reply #4 on: February 15, 2014, 07:10:19 pm »

Actions matter more than names, guys. Don't need a back story. Please don't include 'King', 'Queen', 'Prince' or any of that stuff in your name, either. You're cannon fodder, not leaders.
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Funk

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Re: For the Motherland!
« Reply #5 on: February 15, 2014, 07:13:55 pm »

Boris is not afraid, he will move forwards.
we need to move up in groups then take cover.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Squeegy

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Re: For the Motherland!
« Reply #6 on: February 15, 2014, 07:17:19 pm »

In as Dmitri Dramirogov, moving up.
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darkpaladin109

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Re: For the Motherland!
« Reply #7 on: February 15, 2014, 07:18:14 pm »

Fine then. !!Scientist!! moves forward FOR SCIENCE!
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flame99

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Re: For the Motherland!
« Reply #8 on: February 15, 2014, 07:23:53 pm »

Actions matter more than names, guys. Don't need a back story. Please don't include 'King', 'Queen', 'Prince' or any of that stuff in your name, either. You're cannon fodder, not leaders.
I'm aware. When faced with a minimalist game, I like to try and take it in the opposite direction by providing as many details as possible. Monologs optional but preferred. As far as actions go, Move up.
No point in taking cover. I've little else left to lose. For the Motherland!/i]
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swordsmith04

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Re: For the Motherland!
« Reply #9 on: February 15, 2014, 07:32:41 pm »

Sergei Lavrov moves up!

kaian-a-coel

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Re: For the Motherland!
« Reply #10 on: February 15, 2014, 07:35:19 pm »

Ivan Sztang moves up! For the motherland!
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Culise

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Re: For the Motherland!
« Reply #11 on: February 15, 2014, 07:42:13 pm »

Grzegorz Brzęczyszczykiewicz moves up.  Avant!  Against the Huns!
« Last Edit: February 15, 2014, 07:52:46 pm by Culise »
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3man75

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Re: For the Motherland!
« Reply #12 on: February 15, 2014, 07:57:43 pm »

Think we got enough to win this? i say hell to the YES!!
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a1s

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Re: For the Motherland!
« Reply #13 on: February 15, 2014, 08:11:57 pm »

MOVE UP
If you choose to move up, you take a d6 roll to determine if you move 1/6 up the pass. A roll of one is an insta-kill, two is knocked down to the ground and bleeding (if you're bleeding, you have five turns until you bleed out) and a three is a hit that knocks you into the ground, meaning that you just skip next turn (out of cover, so you still roll a d6 to determine whether or not you get hit).

TAKE COVER
If you choose to take cover, you have a significantly smaller chance of being killed. Rolling anything under 3 (using a d6) will mean you are hit. A roll of 1 means that you are blown to pieces by a mortar shell, and a roll of two means that a mortar shell blows apart your cover, sending you to the ground (you miss the next turn, taking the d6 roll to determine whether or not you get hit without cover)
So if I take cover, I die on 1, get wounded on 2 and knocked down on 3.
and  if I  move up, I die on 1, get wounded on 3 and knocked down on 2 or get to move up otherwise?
Also, what do the gunners do?
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GreatWyrmGold

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Re: For the Motherland!
« Reply #14 on: February 15, 2014, 08:12:44 pm »

Rodion Raskolnikov will Move Up, because taking cover is kinda pointless. As pointed out by the ninja a1s.
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