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Author Topic: Titanfall - Some play, Some hate EA. But still an OK game...  (Read 6121 times)

LeoLeonardoIII

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #60 on: March 11, 2014, 02:24:18 pm »

I watched an LP, which is all I'm gonna do because it doesn't look good enough to play.

One thing I spotted was how nice the environments were. They're futuristic but realistic, in the sense that there are all the things you would expect to be there instead of a polished perfect future (Star Wars, Planetside) or a modern setting with some scifi stuff bolted on (Deus Ex). And it's not exactly gritty-dystopian (Shadowrun, Blade Runner), which is the other aesthetic I like to see.

EDIT: Forgot to mention. They need a "titan slap self in head" button to smack away a cowboy riding you, deal a lot of damage to him, and deal a little damage to the titan. There should be no damned reason why getting out of a titan is a good idea, unless it's to enter a building where you don't fit - and even then, you should be outside blasting the building while your footsoldiers scamper through the building.
« Last Edit: March 11, 2014, 02:26:31 pm by LeoLeonardoIII »
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Knave

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #61 on: March 11, 2014, 02:30:36 pm »

Apparently there is an issue with many Belkin routers that prevent people from playing the game. Wouldn't luck have it that my router is from Belkin  :-\

Really hope they fix the issue soon, so I can actually play the game...
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umiman

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #62 on: March 11, 2014, 02:35:45 pm »

The aesthetic is all over the place.

One moment you're jumping from a Ghost in the Shell rooftop. The next moment you're fighting giant pterodactyls on a desert planet.

I finally unlocked my favorite mech, the Atlas tank version. It's basically just slow, lumbering, and tough to kill. I like it simply because when I'm not using my mech to suicide bomb people, it's mostly there as a guard dog to protect me while I do other things on foot. Since the AI is pretty bad, I need to maximize survivability and give it weapons that don't care about accuracy. So it has a rocket launcher too. It does really well, and more often than not I find that it will last as long as the match does (~7 minutes) without dying and still contributing by killing people and other mechs.

I think it's because people see that:

a) It's an atlas, and really hard to kill.
b) It's on autopilot, so people would rather attack other things instead.

It's especially great to leave on guard mode at hardpoints. When enemies try to rush and take the point solo, they'll just die to it (or me).

I also unlocked the anti-titan grenade launcher, and I don't know why you would want to use anything else. It does ridiculous damage, is homing, and the reload time is so short. The mini-missile thing does too little damage and gives away your position. The big rocket thing does fantastic damage but takes forever to reload and shoot. The best part about the grenade launcher is that I don't even need to see the enemy or even aim at them. I can stand on a rooftop and just punt away at a big titan wrestling pit, then rack up titan kills.

LeoLeonardoIII

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #63 on: March 11, 2014, 02:40:03 pm »

BigTitanWrestlingPit dot tumblr dot com
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GlyphGryph

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #64 on: March 11, 2014, 02:44:12 pm »

EDIT: Forgot to mention. They need a "titan slap self in head" button to smack away a cowboy riding you, deal a lot of damage to him, and deal a little damage to the titan. There should be no damned reason why getting out of a titan is a good idea, unless it's to enter a building where you don't fit - and even then, you should be outside blasting the building while your footsoldiers scamper through the building.
This would be... pretty much entirely opposed to how the game is meant to function. So no, that would be bad. There ARE weapons you can use to dislodge pilots pretty easily though, so it's not like them getting up there is an insta-death or something.
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umiman

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #65 on: March 11, 2014, 02:46:51 pm »

There's an electric cloud that does massive damage per second to any hostile infantry inside it, including people riding on you. If they don't escape it in about 2 seconds, they die.

Neyvn

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #66 on: March 11, 2014, 03:24:22 pm »

Updated Title.
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LeoLeonardoIII

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Re: Titanfall - Beta - Why is there no Thread about this yet!?!?!
« Reply #67 on: March 11, 2014, 05:04:30 pm »

There's an electric cloud that does massive damage per second to any hostile infantry inside it, including people riding on you. If they don't escape it in about 2 seconds, they die.
This is fine.
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umiman

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #68 on: March 11, 2014, 05:14:40 pm »

You can also shoot yourself.

Not joking.

If you have a rocket launcher or rockets of some sort (there are a few different kinds), you can just stand next to a wall and shoot yourself.

You could also self-destruct and eject. Because of what the rodeo rider is looking at, he won't realize that you ejected and he'll just exploded into a million teeny bits.

By the way, I also just learned you can hang from walls with right click. Pretty cool. I don't have to stand on the floor like a dumbass when defending points any more.

----------------

It's really hard to use up the burn cards. Maybe I don't die enough. But I just spend them nonstop as you have a relatively small limit. Some of them are interesting, like the perma x-ray vision one (which is a lot less broken than it sounds because this x-ray vision has lag) and some are downright broken... like the amped smart pistol that can lock onto a human player 60% faster than a normal one. One of my favorites, and sadly, extremely rare ones, is the one that lets you start with a titan. It's pretty hilarious. Both to fight against and to fight with.

It's really satisfying to call down titans onto enemy strongpoints. It instakills anything it lands on, though it requires a lot of luck.

I unlocked the wall shield for titans. I think it's the best support ability so far. Being able to deploy an invincible wall that you can shoot through but enemies can't is pretty incomparable.

I also unlocked a cluster missile for the titan which does absurd damage. It essentially creates a zone, roughly the size of a titan, where if anyone runs into, they die horrible deaths. Because of how hard to see this zone is, most people don't realize they're in it. This combined with the wall just makes for some silly moments where people try to run through your wall to hurt you... and end up taking out 1/2 of their own hp.

There's an ability where instead of calling down titans, you can warp them in. This means they don't get the deathdrop but you can call them in indoors. Depending on the map, this can be pretty insane. It's stupidly difficult to get rid of a titan when the only way to get at it is a small corridor.

Astral

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #69 on: March 12, 2014, 04:16:35 am »

I'll have to try that sometime. I tend to stick with the autoeject and nuke blast on hitting critical damage, have gotten quite a few kills on titans and pilots who don't expect it.

So far I'm enjoying it, but there do seem to be issues getting people to play with on the campaign during my normal (midnight) hours. On the bright side, it's an EA game and the servers actually worked at launch! Something Sim City and various other games shooed into Origin can't attest to.

Of particular enjoyment is the Smart Pistol, since it rewards positioning and stealthiness rather than fps twitch skill, which I have very little of, having only picked up FPS games in the last 4 years or so (and having only really played Perfect Dark / Goldeneye 007 on the N64 prior). Being able to take out an unwary opponent is nice, but I feel the balance of power shifted toward spammy carbines and full auto rifles in the open; if I don't get the drop on them I can't survive an all out firefight.

The parkour movement is definitely taking some getting used to, and I'm hoping to try out the DMR from a vantage point at a later time. Being able to think in 3 dimensions is a huge advantage when assessing tactical options. Running through a building in order to get the drop on a Titan who (hopefully) doesn't have anyone keeping an eye on him is fun, and I'm rather hopeful for satchel charges once I reach the level I can use them. Hop on Titan, shoot a few times, drop some satchel charges, then boost away as I hit the explode button. At least, I hope they work while doing the rodeo thing. Barring that, some sort of anti Titan weaponry that doesn't have splash damage exploding in my face when attacking its weak point for massive damage would be nice.

I haven't really used the burn cards, and I think it's a bit of a gimmicky system. I'd rather stick with the options I have, rather than one use things that expire after I die, which happens often. I do like the amped Smart Pistol, but feel that a card game/drop system was a silly thing to add to a mostly serious first person shooter.

Was sorta surprised that there are only 3 Titan chassis to choose from, and need to complete the INC campaign to get the Ogre, which seems to be more my style in the giant mecha department anyway. I'm not overly impressed with any of the Titan weaponry I have so far, which includes the following:

Chain gun, which is accurate and my current favored weapon, but does piddly damage against other titans and should never be given to the AI.
40mm cannon which feels way too inaccurate and slow firing, but the splash is nice against pilots and mooks. Hits fairly hard when it does hit, at least.
Rocket launcher, which feels extremely inaccurate and far too easy to dodge/counter due to the slowness of the ridiculously spiraling rockets, more of an ambush/support weapon than a straight fight one.
Plasma rifle, which I haven't really tested much, but is a bit of a sniper weapon from what I can tell with the charge mechanism on zoom.

The rocket salvo ability also doesn't feel like it goes where it should; did the people of the future not figure out how to make rockets that go in a straight line? It's visually impressive, but doesn't do much when you're trying to hit something twenty feet in front of you, and half the shots don't go where your reticule is.

On the campaign front, it has a bit of a Star Wars feel to it. The hotshot, all American Militia Rebels against the unnecessarily Evil Brit INC Imperials, with some communist Russia accents thrown in for good measure. Can't comment much more on it, as it's a bit of an Excuse Plot, but I found it interesting that they made it a 6v6 campaign rather than just do some mediocre, anvilicious single player campaign with a life lesson about killing dogs or something. It is sorta annoying that no matter whether you win or lose, the outcome is just going to the next campaign battle, with absolutely nothing changed due to the result (except the ending movie, on the final mission), so far as I can tell.
« Last Edit: March 12, 2014, 04:23:30 am by Astral »
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sambojin

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #70 on: March 12, 2014, 05:06:36 am »

Waiting for the day negative one DLC as promised. Commander titans, etc.

It was already paid for. It was meant to screw over reviewers early.

So is this live now?
« Last Edit: March 12, 2014, 05:15:13 am by sambojin »
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Neyvn

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #71 on: March 12, 2014, 09:00:58 am »

During the beta, I found Parkour + Shotty = WIN
Also found that emptying a Shotgun into the brain then switching to your sidearm can take it down quite fast, as the sidearm reloads quite fast you can take down a Titan with one round of shotgun and 2 pistol...
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GlyphGryph

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #72 on: March 12, 2014, 10:10:21 am »

So far I'm enjoying it, but there do seem to be issues getting people to play with on the campaign during my normal (midnight) hours. On the bright side, it's an EA game and the servers actually worked at launch! Something Sim City and various other games shooed into Origin can't attest to.
It's not using the EA servers, is the key. Microsoft is handling the technical end, not EA.
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umiman

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #73 on: March 12, 2014, 10:31:06 am »

Astral: The IMC guy you're referring to is South African, not Russian.

--------------

I played this with 4 other friends yesterday. Pretty hilarious stuff. It's actually quite difficult to coordinate when you have no clue where anyone is on the map (though the devs said they're going to fix this posthaste). Though when we did manage to find each other in our titans, we would just roam around as groups of two. Very, very fun. Covering each others backs. Spotting for each other. Excellent times.

Cthulhu

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Re: Titanfall - Some play, Some hate EA. But still an OK game...
« Reply #74 on: May 04, 2014, 10:26:48 pm »

It seems I'm always late to the party!  Just got this from cdkeys for 45 bucks. 

I like it a lot but I'm not especially great at it.  It's like every videogame I play really.  I'm good enough to stomp the average player, but good players beat me up.

The parkour is a lot of fun but I don't think a lot of people really use it to its potential.  A lot of people just stick with the carbine and play Rooftop Call of Duty as they call it.  I've seen some really impressive stuff with it and I'm trying to get there, mostly switching to the CAR and the shotgun as the carbine is mostly only useful for Rooftop Call of Duty.

The Rodeo thing is very annoying, probably my least favorite part of the game though I see why it's there.  I found out some hilarious cheese to deal with it though.  Disembark animations are constrained by the physics.  You probably know this if you've ever tried to nuke-eject in a building.  What this means is that if you put your back against a wall, crouch, and look up, you'll squish your unwanted passenger against the wall and he won't be able to get off.  Then you can pop your smoke.  As long as you're properly against hte wall, there's literally nothing a pilot can do to get off of you.

The campaign is stupid as fuck but a lot of the people playing it are new so it's a good place to get the hang of the game.  The story is terrible on its own, you don't give a shit about the characters, the factions are as stock as you can get, the acting is bad, etc.  Worse though, it's the only game I've seen where you have no influence at all on the story.  Imagine Call of Duty but you play as one of the random-named squaddies whose only job is to run forward and die.  That's how important you are to the story.

Oh, the matchmaking is pretty bad too.  There's no system to group players by skill or balance teams whatsoever.  If you lose a game, you may as well leave and try to find a different lobby because you're going to continue to lose.  Most games are extremely one-sided.  Both of my campaign runs were one-sitting sweeps where my team won every match.

One thing I do like is that since there's only six players on a team you can have a big influence on the game.  There's been quite a few games where I can safely say I carried the team, like when I came into an attrition round at like 150 when the enemy was closing in on 300 and triple-killed their titans, crippling their momentum and rallying my team for a close win.  Titans are a lot of fun to play.  They remind me really more of tanks than mechs.  The massive firepower means theyd ont' last nearly as long as you think they will, often the first strike determines who's gonna win a duel.

I personally don't like the aforementioned mag launcher much.  It does a lot of damage if your shields are down but if they're not it does pretty much nothing.  Sidewinder on the other hand is awesome.  Rodeo, then as soon as they realize what you're doing you can double jump off and drill a clip of sidewinder rocks right onto the weak point.  And then land and go back to brain surgery if you want.

The south african thing's even worse than British.  Everybody knows dutchy-britishy sounding south african guys are always heartless mercenaries.
« Last Edit: May 04, 2014, 10:29:43 pm by Cthulhu »
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