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Reader count!  Do you read TLCM?  If so, pick your favorite character below!

Misty Kolnazom, the Greatest Cheesemaker Ever!
Reg Pashmad the Recruit
Gruzzlus Holt the Captain
Plumpy the Plump Helmet Man
Kulet Lokunnomel the Nun
Enir Twigappears the Overseer
Darkerdaffodil the Elf
Maynard the Mule
Other
Iron Owl the Iron Knight

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Author Topic: The Littlest Cheesemaker - Updated 12/07/2022  (Read 1855541 times)

Lyeos

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1170 on: July 29, 2014, 08:35:47 pm »

Simply move everyone to the other side by having them stay behind Plumpy and go one at a time. Move when the undead are looking the other way, then stop and crouch when they start to turn. With luck, they'll think it's just a large Plump Helmet, and won't wanna eat it. If not, weeeell... At least we have a distraction.
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Cellmonk

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1171 on: July 29, 2014, 08:55:28 pm »

Everyone should step off the road and walk around the undead, maintaining the current distance (radius). If they notice us, we will be on higher ground. The undead may have more difficulty on roughish terrain as well. The higher vantage point will also allow us to see further along the road in case this isn't just an isolated case.

And misty should listen to the older dwarves. No theatrics now.

This is assuming we don't have some sort of cart that can't do the rough terrain.

we could also have misty run ahead and lead the undead off the road..... XD

Edit: Now that I think of it, maybe we should send a scout around to the crest of a hill to the flank of the road, in order to get an idea of where we are going.
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Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1172 on: July 29, 2014, 08:56:44 pm »

Everyone should step off the road and walk around the undead, maintaining the current distance (radius). If they notice us, we will be on higher ground. The undead may have more difficulty on roughish terrain as well. The higher vantage point will also allow us to see further along the road in case this isn't just an isolated case.

And misty should listen to the older dwarves. No theatrics now.

This is assuming we don't have some sort of cart that can't do the rough terrain.

we could also have misty run ahead and lead the undead off the road..... XD

Edit: Now that I think of it, maybe we should send a scout around to the crest of a hill to the flank of the road, in order to get an idea of where we are going.
Saunds gud.
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Witty

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1173 on: July 29, 2014, 10:52:15 pm »

Quietly wait for Rimtar to make a judgement call on what to do next.

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1174 on: July 29, 2014, 10:57:10 pm »

The undead are just building a wall guys, just let them build.
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Alev

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1175 on: July 29, 2014, 11:40:27 pm »

The undead are just building a wall guys, just let them build.
Oh. Didn't even notice that.
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Nail

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1176 on: July 30, 2014, 04:33:19 am »

Ask the sad little kobold zombie if you can help him carry something.
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notquitethere

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1177 on: July 30, 2014, 04:41:02 am »

My guess is the necromancer is building something. Another tower maybe?
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expwnent

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1178 on: July 30, 2014, 06:09:12 am »

He's building a tower into space to find his dad.
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AfellowDwarf

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1179 on: July 30, 2014, 06:11:56 am »

Pretend to be builders, but secretly wall in the zombies.
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Meph

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1180 on: July 30, 2014, 07:55:33 am »

Be Misty. Run up happily to the 4 new friends and ask "Hey fellas, what are you doing? Beautiful day today isnt it. Whats up with that wall? You like some drinks? Or cheese? Do you like cheese? You smell like you like cheese."
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notquitethere

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1181 on: July 30, 2014, 08:06:08 am »

Be Misty. Run up happily to the 4 new friends and ask "Hey fellas, what are you doing? Beautiful day today isnt it. Whats up with that wall? You like some drinks? Or cheese? Do you like cheese? You smell like you like cheese."
+1
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BumbleMead

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1182 on: July 30, 2014, 10:47:24 am »

PTW
This... this just ate my day. I must have more shiny story.
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greycat

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1183 on: July 30, 2014, 11:49:32 am »

Is one-arm holding a bar of soap?  Is he a zombie soap-maker?
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Rexfelum

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Re: The Littlest Cheesemaker (Illustrated Interactive Story)
« Reply #1184 on: July 30, 2014, 01:24:16 pm »

Is one-arm holding a bar of soap?  Is he a zombie soap-maker?

That would be amazing, but I'm fairly certain it's masonry.

The undead are just building a wall guys, just let them build.

Toward what nefarious end?  It almost looks like they're walling off the road itself.

--Rexfelum
« Last Edit: August 08, 2014, 08:01:00 pm by Rexfelum »
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