BTW, it's your turn
kaian-a-coel.
IronyOwl can go whenever they want as well.
Bigger map, modification of turn order. Humans essentially are a turn ahead, they should go last.
I am in favour of revamping Grow as well. Raze needs to be looked at too.
A population cap increased by cities would be nice. As it stands there is little interest in making them late game, and early game you're too busy and need the plains.
I'll bear those suggestions in mind. The benefit of cities is supposed to be that they prevent your population from being eaten away through conquest, but this could be drawn out a bit more by having a bigger map. This might encourage each civilisation to have a sort of heartland with their cities in, with a frontier that's heavily contested. I'll definitely be rethinking the population advancement, as it's very easy for there to be huge gulfs in the number of actions you can take.
a1sHow about this: cities produce money, which
a) can be traded between players
b) can be used to become the fist player (before the change of season you PM the GM the amount you spend on becoming first or last. people who spent the same amount go in the same order as last turn.)
c) also maybe you get +1 pop for the cost of 10 money?
An interesting notion, but it would require a lot more from the players. I'm very much in favour of being in a position of waiting on players: the game is more engaging if it moves briskly. The money idea would require players to think tactically on another level, which is nice, but simply giving the poorest performing players the most advantage would probably work better for game balancing given the different skill levels of players.
GWGSeems a bit too much: the benefit of mountains is that they can't (easily) be conquered by others or changed to anything else.
...which doesn't help the other races. And if I'm not mistaken, just about the only value of owning terrain comes from either grow/harvest or from being able to make it into something better.
Well, sort of. The player with the most terrain at the end of the game wins, so being able to take mountains and hold them is useful in the long run (and in the early game, holding a mountain might prevent you from being wiped out).
What do people think of the Heresies as they stand? Builder was far and away the most popular. I'm thinking I priced the Shaker ability too high.