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Author Topic: Thoughts On Dwarf Fortress  (Read 4233 times)

Winterlight

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Thoughts On Dwarf Fortress
« on: February 14, 2014, 12:34:59 am »

It took me thirty minutes real time to get to that offshore island with the tower.

I thought, "He can only drown, and I'll just replace the region1 folder, again"

As they say, Fun! XD

But listening to the radio, pressing the up button, waiting, watching, doing it again,
looking at the stats, seeing the character go /faster/ swimming and moving up
in his ability...it was...more than a game at that point, it was obsession.

And it was something I hadn't experienced in a game in a very long time, a
sense of wonder and also accomplishment.

Sitting on the shore of the beach, I put the character to sleep and saved.

Dwarf Fortresses greatest strength is that realism, if you swam that far,
for that long, and didn't die outright, you'd have done something amazing.

Of course that realism is also the games greatest weakness, who but an
obsessive would stick it out to do that?

In the game you have to build up your character before even attempting
heroic things, even at demigod level, or else...lots of fun!

Maybe its my age, I was weaned on games like Ultima (though Questron
did it better for me) and those are juuuust a bit above Rouge style
games like DF.

The difference with DF is that, despite no overarching plot line, theres
just so damn much to discover...and its YOUR world your discovering,
the hints and cheats only get you so far, because you have to want to
see what the hell is that tower on that island to throw your character
into the sea.

Okay, sorry for gushing about all of this, but Toady your doing Gods
work here, thanks for the deepness.

^_^

https://www.youtube.com/watch?v=sKEefEng_WY
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Urist McVoyager

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Re: Thoughts On Dwarf Fortress
« Reply #1 on: February 19, 2014, 05:14:40 pm »

It gets even more fun when you grab a second copy, pop it open, and start seriously building your own worlds. Add a few creatures, see what happens. You'll feel like you've done something cool when you run across them in the game. Or build new weapons and read the battle logs when someone kills your Adventurer with one, just to see what it did. Toady only knows how fun it'll be to mod the next version after the bug patches fix the worst of it.

ETA: And that's going to matter to me, because I seem to be a bigger picture player these days. Fortress building isn't suiting me. I've gotta muck about with the world at large.
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The Bastard of France

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Re: Thoughts On Dwarf Fortress
« Reply #2 on: February 24, 2014, 12:08:07 pm »

I feel the same way. Dwarf Fortress is great... But...
If only my adventurers survive long enough to start killing megabeasts.

Fucking goblins *grumble*
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You know humanity is progressing when we learn new ways to kill each other.

"When written in Chinese, the word 'crisis' is composed of two characters. One represents danger and the other represents opportunity."
JFK
(This quote is so related to DF in ways both good and bad)