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Author Topic: [Dwarf] DFhack and Plagues/Apostles  (Read 749 times)

GraveSalad

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[Dwarf] DFhack and Plagues/Apostles
« on: February 12, 2014, 01:50:13 am »

I recently began setting up a fort for succession but immediately had a black plague outbreak and 2 dwarves declared themselves apostles and immediately forgot how to mine. I spent a lot of time choosing the roles carefully and then setting up the dig/bedrooms/workshops/etc. before I unpaused and realized how much FUN happened within a minute of unpause. I decided to turn to gui/gm-editor on the dwarves but I can't figure out the guilding codes and where to look. Also I would personally like to stop the plague if possible (I don't know if it's under curse and/or something else, I changed castes and they will switch then immediately switch back)
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Meph

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Re: [Dwarf] DFhack and Plagues/Apostles
« Reply #1 on: February 12, 2014, 02:56:47 am »

Diseases can be disabled in the GUI (with the exception of rabies), and should be disabled by default in version 4h.
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kamikazi1231

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Re: [Dwarf] DFhack and Plagues/Apostles
« Reply #2 on: February 12, 2014, 03:20:44 am »

In regards to the castes. Some consider it a little cheaty.

Spoiler (click to show/hide)

Id honestly just regen a world without disease. Itll wipe out even mature forts.
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GraveSalad

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Re: [Dwarf] DFhack and Plagues/Apostles
« Reply #3 on: February 12, 2014, 04:52:44 pm »

Meph, I personally like diseases in the game but just not the initial embark dwarves since there's no way to screen or isolate a dwarf initially before the damage is done. However, I was more wondering if there was some sort of guide or detail sheet that once in the gm-editor there was a way to change the dwarve's initial guilds/curses/etc. I don't really know what number to input into castes/curses/health and what they'll do. I looked through the raws but there doesn't seem to be similar settings for it.
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FrisianDude

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Re: [Dwarf] DFhack and Plagues/Apostles
« Reply #4 on: February 14, 2014, 12:48:55 pm »

Wait I thought apostels still do the work, they just don't learn. Which, admittedly, can be quite annoying at start (especially with miners/producers) but doesn't prevent them from picking you a new fortress.
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