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Author Topic: The X-COM Project:Operation Hot Line.  (Read 13160 times)

werty892

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Re: The X-COM Project:Operation Hot Line.
« Reply #135 on: February 15, 2014, 12:32:55 pm »

6. Sorry, should have made that clearer.

Alexandria

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Re: The X-COM Project:Operation Hot Line.
« Reply #136 on: February 15, 2014, 12:34:28 pm »

3 steps up 3 steps right into cover. (( Distance is to great for an effective shot even with high accuracy. ))
« Last Edit: February 15, 2014, 12:41:38 pm by Alexandria »
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GreatWyrmGold

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Re: The X-COM Project:Operation Hot Line.
« Reply #137 on: February 15, 2014, 01:19:44 pm »

((Could we get the numbers again?
On that note, why was I #3?

Finally, do we get knowledge of our hit chances like in the game?))
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werty892

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Re: The X-COM Project:Operation Hot Line.
« Reply #138 on: February 15, 2014, 01:39:07 pm »

((Could we get the numbers again?
On that note, why was I #3?

Finally, do we get knowledge of our hit chances like in the game?))
I'll add the numbers in a moment. And it was pretty much random, sort of in order.

Well, your aim is 45 and at the moment the sectorid is in high cover. So, that would make your it chance 5. I'll add the chance to hit in the next turn.

Alexandria

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Re: The X-COM Project:Operation Hot Line.
« Reply #139 on: February 15, 2014, 01:41:37 pm »

(( Yeah mine would be 35. Not a shot I'm willing to bank on without knowing what else is nearby. I'm going for the high ground. ))
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GreatWyrmGold

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Re: The X-COM Project:Operation Hot Line.
« Reply #140 on: February 15, 2014, 01:56:47 pm »

Well, your aim is 45 and at the moment the sectorid is in high cover. So, that would make your it chance 5.
((No range modifier?
And we cannot move diagonally, correct?))

Move...three spaces east and four north? That puts me next to the car, right?
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werty892

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Re: The X-COM Project:Operation Hot Line.
« Reply #141 on: February 15, 2014, 02:19:59 pm »

Well, your aim is 45 and at the moment the sectorid is in high cover. So, that would make your it chance 5.
((No range modifier?
And we cannot move diagonally, correct?))

Move...three spaces east and four north? That puts me next to the car, right?
Range modifier... Hmmmm. I knew I forgot about something. Your range modifier is -1 every 2 tiles you are distant, with the assault rifle. So, you are approxiamatly 19 tiles away, so you have a -9 modifier. So, you will miss no matter what.

Yes, you can not move diagonally. 

werty892

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Re: The X-COM Project:Operation Hot Line.
« Reply #142 on: February 15, 2014, 02:23:53 pm »

Map has numbers now.

Patrick Hunt

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Re: The X-COM Project:Operation Hot Line.
« Reply #143 on: February 15, 2014, 03:51:17 pm »

Take 3 steps forward and 5 right onto the corner of the building.
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GreatWyrmGold

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Re: The X-COM Project:Operation Hot Line.
« Reply #144 on: February 15, 2014, 04:40:03 pm »

Range modifier... Hmmmm. I knew I forgot about something. Your range modifier is -1 every 2 tiles you are distant, with the assault rifle. So, you are approxiamatly 19 tiles away, so you have a -9 modifier. So, you will miss no matter what.
Whee.
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killerhellhound

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Re: The X-COM Project:Operation Hot Line.
« Reply #145 on: February 15, 2014, 08:10:19 pm »

Mark goes down one and left 4 into the heavy cover
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werty892

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Re: The X-COM Project:Operation Hot Line.
« Reply #146 on: February 16, 2014, 10:47:56 am »

Update SOON!

werty892

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Re: The X-COM Project:Operation Hot Line.
« Reply #147 on: February 16, 2014, 11:39:08 am »

Operation Hot Line:Turn 3


As Anastasiya and Alexis move forward, the grey alien they have been observing suddenly turns around, noticing them! He sprints off into cover, going down to one of the pillars of the gas station roof. Suddenly, 2 others come out of the gloom, and crouch behind a motorbike left behind in the gas station. One of them fires at Alexis! (To hit:? Roll:? Damage:3) The bolt of plasma splashes on her armor, seriously burning her!

Meanwhile, Phillip moves into the grocery store. He smashes his way through a window to get in. (Luck:1) Uh, that was kinda loud. Suddenly, two grey aliens kick the door down, and come into the room! One takes a shot at him, with some kind of green glowing pistol. (To hit:? Roll:?)
He narrowly misses Phillip with the pistol, instead hitting the floor next to his leg.

XCOM Turn.


Spoiler: Map (click to show/hide)
Things are starting to heat up for our poor squad. Since I don't have much time, I can't put in hit chances this update, but remember, it's -1 to it every 2 tiles away, and low cover(light blue) is -20, and high cover(dark blue) is -40. Sectoids have 3 health.

Spoiler: Mark (click to show/hide)
Spoiler: Anastasiya Smirnova (click to show/hide)
Spoiler: Phillip Brown (click to show/hide)
Spoiler: Apollo Devicus (click to show/hide)
Spoiler: Alexis Kitty (click to show/hide)

Alexandria

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Re: The X-COM Project:Operation Hot Line.
« Reply #148 on: February 16, 2014, 11:44:15 am »

(( I'm so confused. ))
« Last Edit: February 16, 2014, 11:53:42 am by Alexandria »
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The darkness was eternal, all-powerful, unchangeable.
She had stared into it for to many years, alone and unblinking, determined that it would not take her.
Now it never would.
Now she was lighting a candle.

Patrick Hunt

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Re: The X-COM Project:Operation Hot Line.
« Reply #149 on: February 16, 2014, 11:46:09 am »

(( Uhm where am I? I should be on the lower right corner of the big blue building. I'm guessing I'm the one at the purple building. Which is left.... not right. ))
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Caine's law.
And so, here at the end of days, you are as you’ve always been. Willing to die. Not willing to quit.

Vengeance is mine saith the Lord but this morning. He's going to fucking well have to share.

Is she worth it, would you burn the city to save her? For her, I'd burn the world.
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