Hey guys,
If you're wondering how things are going with the game, below is an update that I posted on the website yesterday. In short, the game is reaching a phase where I'm mostly fleshing out the gameplay, balancing and working on the fun factor. I know this is a community of hardcore and ambitious gamers, so I'm counting on some of you to get involved. I'm really open to ideas. The game is opensource, so any "wisdom" that goes in there stays available to everyone.
Another thing, the crowdfunding period is coming to a close soon, and it's now at 62%. Please think about contributing, if you'd like the development to continue. The game itself (not the engine) is only about 6 months old, so think about where it can get if I put in 8 more months of full-time work. Again, the game is opensource, so when I'm done anyone can pick it up.
http://indiegogo.com/projects/keeperrl-v1-0As the KeeperRL überengine is becoming more mature, I get more freedom to work on gameplay improvements. This process is fueled by an endless stream of feature requests coming from gamers.
No.1 thing to do was move the dwarves to the top level and have them interfere with your mining. They don't know how to dig yet, unfortunately. But there other dangers and surprises waiting for you if you dig too far and unprepared. I've added a day/night cycle which lasts about 2500 turns, which gives you a chance to use your undead forces outside again. Many new interactions are planned, involving mainly with how the heroes behave.
There are still some technical issues to solve. Optimizing the code is an ongoing (and difficult) process. Thankfully one hardcore gamer is supplying me with save files that heavily abuse the engine. Thank you!
Finally, there is the issue of the game crashing or not running at all on older PCs and OSs. It's hard for me to fix this, unless I physically get my hands on a such a computer. If it happens to you, please let me know your configuration.
PS. Here's a random funny moment one gamer had in the game