Hey, cheers Miki! Doing good work, and apparently pretty quickly.
Suggestions, though, haha! It might be
really nice if imps would put out fires inside your dungeon, ha! Or at least maybe make the keeper immune to environmental fires (if not stuff like lava golem attacks). Maybe a warning that your keeper is standing inside a raging bonfire, cheerfully attempting to read a book that's in the process of immolation.
Full keyboard control in keeper mode would be
glorious, heh. At least being able to scroll around with wsad or the arrow keys would be really nice. It took me a good half minute to minute just to figure out how to scroll the view, ha. And that was after I actually figured out it was mouse controlled
Multi-tile selection would be pretty great, too, especially for digging. Click one square, click another, select everything between the two, sorta' thing.
Probably on the bucket list, but the keeper (and possibly other critters?) automatically using buffs if it'd help out with their current task would be nice. It's really great that haste self ups the mana generation in the library, but it'd be even greater if the keeper'd do it without prompting.
Minor thing might be to have researching shortcuts inside the summoning bits, so you could upgrade both within, say, humanoid breeding, or the library menu.
More of a message prompt or indication that golems (apparently?) can't use (can't even pick up?) equipment would be pretty nice, too. Letting them pick up (but not use/throw/etc.) stuff might be a neat thing; give 'em a high weight tolerance but inability to do anything with it as a sort of packmule role the other critters don't fit in.
Possessing imps? Imp leveling?
I'm guessing more doors and whatnot are eventually planned? Upgrades (or just better ones to be built) might be neat. An odd thought might be to have something modular. Say you stick a gas trap on top of a door -- now you have a door that goes up in gas when it gets broke down. Boulder falls down (crushing whoever breaks it), training room might fight back, library spit fireballs... etc, so forth, so on.
Any thoughts on expanding the team functionality at some point? Being able to collect (and possibly assign, potentially with subtle changes to the leader(s) and subordinate(s)) teams outside of possession and whatnot has potential. Beyond having a group that sticks together (good for defense), you might be able to specifically assign a gnome crafting squad, keeper bodyguard group, etc.
Anyway, back to sleep. Good to see you around, Devfellow!