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Author Topic: KeeperRL : alpha 17. Now out on steam.New devlog. Incoming campaign mode  (Read 50537 times)

Frumple

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #90 on: February 14, 2014, 03:02:27 pm »

Going out and yoinking some scrolls (particularly the fwoosh ones) and potions beforehand can also help. Possessing something and chucking stuff at the duke can do some nice unavoidable damage, to say nothing of the benefits of blind/slow/sleep.
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n9103

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #91 on: February 14, 2014, 03:11:16 pm »

Poison ftw. Just hold out long enough. No raiding required either.
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Robsoie

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #92 on: February 14, 2014, 03:39:07 pm »

Yes, the trapped corridor seems to be the 100% sure way to get rid of Dukes, even if it may only near-kill them, at least they will be weakened enough when reaching your main halls.

But in the same time , the trapped corridors are less fun to me, as you'll then never really see your troops fighting and show off how much training have made them strong.

Something i find a bit annoying is how you simply don't have enough time to decently raid villages and castles.
By the time you reach one with enough (and good so they aren't insta killed) troops, you'll get the message that another village just launched an attack of a "final attack", and if you have enough troop to raid, it means that you then do not have enough troop to defend (unless you went for the trapped corridor type of keep of course) and it's going to be a game over situation if you don't hurry back.
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ComputerWarrior

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #93 on: February 14, 2014, 04:33:55 pm »

Yes, the trapped corridor seems to be the 100% sure way to get rid of Dukes, even if it may only near-kill them, at least they will be weakened enough when reaching your main halls.

But in the same time , the trapped corridors are less fun to me, as you'll then never really see your troops fighting and show off how much training have made them strong.

Something i find a bit annoying is how you simply don't have enough time to decently raid villages and castles.
By the time you reach one with enough (and good so they aren't insta killed) troops, you'll get the message that another village just launched an attack of a "final attack", and if you have enough troop to raid, it means that you then do not have enough troop to defend (unless you went for the trapped corridor type of keep of course) and it's going to be a game over situation if you don't hurry back.
I agree completely. Hopefully this lack of time fixed somehow, be it by increasing the number of waves before a final attack, or by allowing some more time between a final wave and a new wave, or something better.
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GreatJustice

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #94 on: February 14, 2014, 05:23:35 pm »

More villages, ideally with different behaviors, would fix that problem. It would be great if some of the villages that attacked you were supplied by "passive" villages that don't attack, meaning you could raid the passive villages to weaken the attackers.
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Robsoie

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #95 on: February 14, 2014, 05:36:58 pm »

Yes, those are some interesting ideas, we'll see where the developer will go with his vision, as currently it's a really fun game with tons of potential.

Ultimately i would love to see the Keeper mode able to mix with the Adventurer mode, in which during your character progression you may reach a point you could become a keeper on the same world map you adventured around, with allies and sworn enemies made. Or simply you being able to switch between mode and having you being replaced by a keeper AI expanding around the worldmap while you lowly adventurer may try to put a stop at his/your reign of terror.
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Max White

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #96 on: February 14, 2014, 05:53:26 pm »

One thing I discovered about dukes (which may or may not be exact) is that it's virtually impossible to kill them with melee. I had eight lava golems go on one without any success.
A named level 10 humanoid + some good gear + maybe a potion of healing will do it. I've killed dukes several times like this.

Frumple

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #97 on: February 14, 2014, 06:12:27 pm »

I've watched dukes solo three 10th level, heavily geared, named critters, all at the same time :P And then proceed to kick the other dozen+ around for several dozen turns before finally getting worn down.

It really depends on the RNG whether the duke's reasonable or a world destroyer.
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UltraValican

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #98 on: February 14, 2014, 06:18:44 pm »

This sound incredibly stupid, but how do you get the screen to scroll? Arrow keys seem to do nothing.
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Max White

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #99 on: February 14, 2014, 06:20:17 pm »

Right click.
Actually I found the interface very innovative. Mouse support is a good thing...

Frumple

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #100 on: February 14, 2014, 06:23:40 pm »

Hold right click and drag, specifically. And yeah, keyboard support for some -- numerous, ideally -- things would be really nice. Moving the screen around, maybe hotkeys for buildings and whatnot, etc., so forth, so on. Usually a lot faster than using a mouse, and keyboard commands for at least screen scrolling has been standard for a long time, as things go.

Hybrid's where it's at, is what I'm saying. Got all these wonderful buttons, might as well use some of them.
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protobob

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #101 on: February 15, 2014, 12:47:52 am »

I was having a problem with a duke and so I brought my keeper out and used invisibility to do a bunch of sneak attacks...killed him pretty easily that way. Potions or the spell both work.
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casserol

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #102 on: February 15, 2014, 05:35:19 am »

I started a (very) little Faq-in-progress, do not hesistates to share your questions and discoveries here : if something confused you, it'll probably confuses someone else too  :P
« Last Edit: February 15, 2014, 05:47:42 am by casserol »
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Robsoie

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #103 on: February 15, 2014, 06:05:10 am »

I got another case of the game pausing by itself despite the pause is not enabled :

but that's the first time i have it happening in early game without any kind of battle or enemy in sight


zoomed out :


notice how the pause is not red, but the game is completely paused.
Only by possessing my own keeper (as i had only imps) and going turn base, then pressing U to unpossess i got back to real time, but from then pause wasn't possible anymore.

Additionally, no amount of clicking on the frame of the window allow again for the pause button to work or the space bar to work for pausing

edit :
then when the 1st attack (2 elven archers) showed up at my keep entrance, crash with windows telling me "keeper.exe has encountered an error"  appver 0.0.0.0   modver 0.0.0.0    offset 000d9220

At that point i had researched fully humanoid breeding and had 4 or 5 named monsters summoned.
and 5 or 6 gnomes busy at the workshops.
« Last Edit: February 15, 2014, 06:10:27 am by Robsoie »
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alexandertnt

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Re: KeeperRL : the sort of game we come to "Other Games" for. Playable now.
« Reply #104 on: February 15, 2014, 08:47:18 am »

This is pretty neat. The interface in particular is much more intuitive than most Roguelikes IMO. I found I could just start playing it without having to constantly look up the manual. There are some issues I have found, but stuff like this is expected in an alpha.

I killed everything while posessing a top-tier creature. Also, in Keeper mode, I posessed a creature and bit off a horses arm.
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