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Author Topic: KeeperRL : alpha 17. Now out on steam.New devlog. Incoming campaign mode  (Read 50492 times)

Eduardo X

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How are the Steam sales? I don't know why I waited to play until it was on Steam, but I did.

And I love it. I feel like there's so much to discover, even if I've already unlocked all the research I can. Now to expand! And raid.
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Cheedows

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Congratulations on getting it released on Steam miki.
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Fikes

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This game is far harder now than when I played it in the past. It is hard enough that I generally lose within the first day or two of the game.

My general stragety is to start out by digging a 3x3 library, a nice big place for storage and a 5x5 training area and domitory. That seems to be the best way to generate some early fighters and control my growth a bit. After that it is forge and workshop. Anyone have any advice on the first couple of days? Also is there a list anywhere that explains requirements for unit types?

ChairmanPoo

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Hmmm question: is the humble bundle version up to date? I can't seem to scroll with wasd OR fill tunnels...
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

LoSboccacc

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finally managed to survive long enough to win the game

(long story short dug in until an ogre hit level 31 then rotflstomped everything)

there are very few paesant on the map and they don't seem to replenish. not that it impacts much, but it's hardly evil to go and kill the warriors in fair combat.

also, game needs a way to take prisoner outside the in dungeon combat
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gimli

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It's time for a bump, because there is a new dev update.

"As you might have noticed, not much was going on here in December and January. Indeed, I took a two month break from working on KeeperRL. This was planned well in advance, but I feel I didn’t announce it loudly enough, and some players were confused and worried. Sorry for that. But now I’m back! And the development of KeeperRL continues under full steam.

I had some time to think about the future of the game, and decided that it’s the right time to move forward with a major feature that I’ve been planning for over one year: the campaign mode. I call it that, but the idea is actually a little bit different from campaigns found in similar games. You’ll get a first taste of it in Alpha18, but here’s a short summary:

- You’ll be building one base throughout the whole campaign.
- There will be an overworld map with locations that you can ‘zoom’ into. Each location will be a separate map the size of about 1/4 of current maps (area-wise).
- You’ll be able to travel to any location while controlling a team of minions, but your base will be limited to your starting location.
- Every major enemy will occupy a separate location. Of course you’ll be free to take your minions and fight the enemies, and they will attack you back.
- The enemies will include bases built by other players and shared via the server, with their inhabitants controlled by AI.
- Not everything out there will be hostile. Trading and alliances are planned.

The purpose of the campaign mode is to increase the length of play, and to include more player-generated content in the game. I know you guys build better dungeons than my proc-generation!

Later on I will announce another major feature, and altogether it should move the game to completely new grounds. In any case, it will be material for versions Alpha19 and later. I’m sure you’ll be very excited to see all of this. I am!

Now off to work! I hope you guys have some patience before I can come up with Alpha18."
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LoSboccacc

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I am! Keep up the good work!
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a1s

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The campaign is over (almost a year ago, too). It might be a good idea to change the title to reflect that...
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gimli

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True dat, but I didn't want to create a new topic for the game, perhaps the OP will be around & edit the title.
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0x517A5D

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True dat, but I didn't want to create a new topic for the game, perhaps the OP will be around & edit the title.

casserol was last active on 02/09/16, and last posted on 01/31/16, so he/she is a current user.

Just send a PM to him/her.

Better than sitting around and hoping for a 'perhaps'.
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casserol

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Re: KeeperRL : alpha 17. Now out on steam. Incoming campaign mode
« Reply #295 on: February 21, 2016, 04:01:33 pm »

Sorry guys, I'll clean the first post tomorow when on the computer. Although maybe alpha 18 and the campaign mode will be enough to justify opening a new thread by someone more able to maintain it than me :)
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ductape

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Re: KeeperRL : alpha 17. Now out on steam. Incoming campaign mode
« Reply #296 on: February 21, 2016, 08:09:41 pm »

Maybe, or just make the thread title more generic and the main post as well, then its good to go for years!
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puke

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Re: KeeperRL : alpha 17. Now out on steam. Incoming campaign mode
« Reply #297 on: February 22, 2016, 08:20:09 am »

Just started playing around with the free version.  This game is pretty great.  Especially as an old Dungeon Keeper fan, this is tons of fun.

I've lost a bunch already.  My first keeper was eaten by a dragon.  My second had his arm eaten by a dragon, but went on to be erased after a crash-bug came up when my ogre tried to throw a slowing potion at a knight.  Third was shot by a patrolling archer when he wandered too near a keep.  Fourth was lost due to forgetting to plug the laptop in.

10/10, would lose again!

Is there a way to re-map controls, though?  I read something about clicking mouse wheel to change level, and I don't have a mouse.  Also, I like keyboard scrolling, but the D in WASD conflicts with the D in Designate/Dig.
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miki151

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Re: KeeperRL : alpha 17. Now out on steam.New devlog. Incoming campaign mode
« Reply #298 on: February 29, 2016, 12:52:04 pm »

Hey! Thanks for updating the thread title :)

The campaign mode will be a pretty big update! If you guys have any questions, comments or ideas, I'll be happy to hear them.

For some gameplay hints, remember to check the wiki: http://keeperrl.com/wiki

Is there a way to re-map controls, though?
That's something I plan to add closer to the final release.
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ChairmanPoo

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Re: KeeperRL : alpha 17. Now out on steam.New devlog. Incoming campaign mode
« Reply #299 on: February 29, 2016, 02:58:16 pm »

Is there any ETA for the campaign update?
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.
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