Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 22

Author Topic: KeeperRL : alpha 17. Now out on steam.New devlog. Incoming campaign mode  (Read 50500 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile

Quote
Succubus - haunts peasants at night and copulates with them, giving birth to hideous creatures later on. Also copulates with your minions, which raises their morale.


totally need a pixellated animation  :P
Logged

miki151

  • Bay Watcher
    • View Profile

Ok, will pass it to the artist  :)
Logged

miki151

  • Bay Watcher
    • View Profile

Here's a peek at the new demon trio. (not sure why these images are pasted so big)

'Lost soul' or just 'ghost', not sure yet.


Succubus.


Doppleganger.
« Last Edit: September 14, 2014, 01:15:23 pm by miki151 »
Logged

miki151

  • Bay Watcher
    • View Profile

KeeperRL alpha10 is ready. This is a pretty big update, with significant changes in minion behavior and economy. Besides that as usual more content, more minions, more everything! See the changelog below for details.

The free and paid versions are available from Itch.io. As usual, the free version is the same as the full release, minus graphics and music. If you've already bought the game before, you can download the new version from your personal itch.io link (I sent out an email).

Changelog:
Minions immigrate to the dungeon instead of being spawned by player.
Minions get paid to do work.
Ghost, succubus, doppleganger, harpy, goblin shaman, werewolf and kraken minions.
10 new music tracks.
Gold and minerals to loot from villages.
Bandit raids. Bandits can disarm traps.
Ritual room.
Eyeball structure.
Only tiles currently seen by minions are visible in keeper mode.
Improved workshop priorities.
Boulders can destroy walls.
Spell of cure poison.
Floor owned by the Keeper is now distinctly marked.
New UI style.
Logged

GMichelIV

  • Bay Watcher
    • View Profile

You should fix this:

If you select claim tile order, you can select anything and everything and it will remove the fog of war.
Logged
...And by "Diplomacy" I mean "Axes" of course.

miki151

  • Bay Watcher
    • View Profile

Yeah, I fixed this already for the next release. Thanks.
Logged

miki151

  • Bay Watcher
    • View Profile

Hype up for the next release due in 2 days. Looking much nicer, but also with a lot of gameplay improvements.

Logged

miki151

  • Bay Watcher
    • View Profile

Ok, it's released! You should have received an email if you already bought it, otherwise you can download the free ASCII (but otherwise full) version from miki151.itch.io/keeperrl. Changelog below:

New UI graphics.
Many bugfixes.
Much nicer mountain tiles.
Naturally flowing rivers.
Many new messages in keeper mode.
Torches are now attached to walls.
Added gnomish villages under the mountain
Big morale penalty if village leader is killed.
Double mana for killing enemies in their sleep.
More intelligent dragon attacks.
Removed the old adventure mode (only adventurer vs. keeper is left now).
Use right click for many keeper mode actions.
Undead injuries rebalancing.
Temporarily removed shrines.
Renamed goblin to orc and gnome to goblin.
Logged

aristabulus

  • Bay Watcher
  • Fnordius Maximus
    • View Profile

This game has passed the post for Greenlight on Steam.  The way to the promised land of built-in audience has been found!
Logged
If iron is to become steel, it must feel fire! --ancient Dwarven proverb

What is steel compared to the hand that wields it?  --Thulsa Doom

miki151

  • Bay Watcher
    • View Profile

Hello!

Alpha12 was released yesterday. Check out the details at keeperrl.com or in this short video.
https://www.youtube.com/watch?v=zm-kI7sY8hc

I'd love if you guys could give me some feedback like you did at the beginning of this thread. A LOT has changed in the game since that time. You can grab the free ASCII version from here: http://miki151.itch.io/keeperrl

Indeed, we got greenlit. The game will be out on Early Access in about 2-3 months.

Cheers
Logged

miki151

  • Bay Watcher
    • View Profile

Hello!

Alpha13 was released. Video: https://www.youtube.com/watch?v=KCjUM-qygBg

Changelist:

Smooth movement and attack animations.
More gold on the map.
Major optimizations and improved FPS.
New intro with a custom soundtrack.
Dialog for changing game speed.
Another dragon and cyclops villains, attacking based on dungeon population size.
Doppleganger absorbtion details displayed in keeper mode.
UI improvements.
Prettier ground tiles.
Fullscreen support.
More tooltips.
Highlight the tile after the 'fetch items' order.
Highlight prioritized tasks.
Pretty tile highlights for digging and tree cutting.
Nicer arrow sprites.
Removed kraken minion.
Logged

Eclectic Wizard

  • Bay Watcher
  • Vinum Sabbathi
    • View Profile

Good job Miki, I'll throw some cash in your direction soon!
Loved Alpha 6
Logged
Black chant mirrors the song of the stars
Open the abyss dreamt from afar
Abominations drawn to our dimension
Feed black desires, aid human ascension

Eduardo X

  • Bay Watcher
    • View Profile

I don't think tutorial-like hints are the best thing to focus on, but in my few hours playing, I've been very confused as to what direction to take in playing. Stuff like "research crafting in the library," rather than "Research crafting first" would help a lot.
Logged

ChairmanPoo

  • Bay Watcher
  • Send in the clowns
    • View Profile

Do you plan to distribute this outside of Steam?
Logged
Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.

miki151

  • Bay Watcher
    • View Profile

Sure, as always. Alpha14 will be out as soon as I fix some of the more important bugs.

Here's the game in the Steam store, btw:
http://store.steampowered.com/app/329970
Logged
Pages: 1 ... 17 18 [19] 20 21 22