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Author Topic: KeeperRL : alpha 17. Now out on steam.New devlog. Incoming campaign mode  (Read 50566 times)

Robsoie

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Great news !
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EuchreJack

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Yay!

Now to build up my scoreboard in this new version!

GreatJustice

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Well, that was longer than usual, but quite fun.

-I like the new tech tree. The fact that I can't just spam top level creatures means I have to work to survive.
-New maps are cool, and being able to save is nice.
-The sprite for when you click on a tree looks kind of funny
-The world map doesn't work so far as I can tell
-I'm not sure if this is from this update or if it's just a feature of my dungeon design, but my creature AI is utterly incapable of protecting the keeper. I was attacked twice, and both times they literally let invaders walk right past them to attack the keeper because the room with beds wasn't directly connected to the training room and library. They really should know to rally around the keeper when under attack.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

Robsoie

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First try, while i was marking the locations in which i wanted my imps to start digging, i noticed the game set itself on pause, despite i didn't pressed the space bar and despite the blue "PAUSE" on the bottom left wasn't in red .
Every attempt to press the space bar or click on the pause mention didn't worked.

Looks like the previous versions bug is still there.

Saving / reloading made it work again, except that spacebar wasn't pausing anymore the game.
Quitting lead into the classic window executable.exe has encountered an error.

Relaunching and loading the save worked, and the space bar worked again too.

edit :
Played for a long while without problem this time, i found nice that the game gives you more time to explore the world instead of being nonstop attacked in your keep.
Spoiler (click to show/hide)


« Last Edit: April 04, 2014, 09:46:14 pm by Robsoie »
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miki151

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Hey, any more comments on the new version? How is the gameplay, does it hook you up for long? Did you try the adventurer vs. keeper mode? I'm thinking of setting up a server for exchanging retired fortresses if there is enough interest.

I'm sorry that the pause bug is still there. I've never seen it happen and I thought it's gone. Going to investigate more.

-The world map doesn't work so far as I can tell
Have you tried clicking on the minimap?

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-I'm not sure if this is from this update or if it's just a feature of my dungeon design, but my creature AI is utterly incapable of protecting the keeper. I was attacked twice, and both times they literally let invaders walk right past them to attack the keeper because the room with beds wasn't directly connected to the training room and library. They really should know to rally around the keeper when under attack.
I'm not sure what you mean, they are pretty dumb creatures and they just go for an enemy when they see one. You can design the dungeon in such a way that the keeper is well protected. And there is an alarm trap. And it's best to control the keeper if he's in trouble.
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miljan

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Can you order the groups that you made to move to the location (similar like guard command), or you need to control them directly?

Also how to capture people so I can put them in prison?
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Make love not war

miki151

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No, you need to control them and they will go back to the dungeon if you leave them. I should have made them stay on guard. Ordering them to go somewhere without needing to control is on the list.

You can only capture attackers in you dungeon for now. The last few standing will surrender automatically if they are in panic mode.
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ragnar119

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Ok. There is a problem. I saved the game, and did load it few times, but now, after a day of not playing when I try to load it, there is no save (lost few hours of the game).

Played on easy and really like it so far (i play only keeper mode, not interested in the other mode).

The things maybe that you should implement are separate stockpiles for armors/weapons and one for potions. And would also like to see how much items i have in stockpiles (weapons and similar things).

The other thing is maybe enemy attacks should happen until you destroy their villages/kill hero/king, and not until you kill few waves.

But generally the game is few times better now than before. Will start again to play now :)
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Robsoie

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Question about the captured attackers you stockpile in your prison.
In DK torturing captured heroes could lead into them joining your side (or die) while allowing you to get access to Mistresses.

Mistresses seems to not be in KeeperRL , and so far all the enemies i sent to my torture room have been killed by the creature that started the torture.

So was i just unlucky or is it not possible to have them join you ?
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miki151

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Ok. There is a problem. I saved the game, and did load it few times, but now, after a day of not playing when I try to load it, there is no save (lost few hours of the game).
Hmm, you didn't just abandon your game? It's a permadeath game, so the save file is deleted when you load it, and you can't just abandon and go back to a previous state.
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The things maybe that you should implement are separate stockpiles for armors/weapons and one for potions. And would also like to see how much items i have in stockpiles (weapons and similar things).
Both of these are on the list.
Quote
The other thing is maybe enemy attacks should happen until you destroy their villages/kill hero/king, and not until you kill few waves.
What do you mean? They should just keep attacking until you kill all of them? Right now there is a chance they will stop attacking at some point and you have to go and finish them off in their village. I did it so that you actually have to leave your dungeon and not just fortify and wait. I'm still in the process of designing the whole attack mechanics so all comments are welcome.
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But generally the game is few times better now than before. Will start again to play now :)
I'm glad to hear it, I hope the trend will continue :)

So was i just unlucky or is it not possible to have them join you ?
No, not like in DK, they can only become your imps. Torturing only gives you mana. Converting them to your side seemed the natural choice, I guess I was just trying to do something original, but I'll think about it again. There is also a problem of visualizing what heroes are on your side. Again, ideas are welcome.
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ragnar119

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Hmm, you didn't just abandon your game? It's a permadeath game, so the save file is deleted when you load it, and you can't just abandon and go back to a previous state.
Aha,  well that was it than, as I wanted to test and did a full attack on town and died :)

Quote
The other thing is maybe enemy attacks should happen until you destroy their villages/kill hero/king, and not until you kill few waves.
What do you mean? They should just keep attacking until you kill all of them? Right now there is a chance they will stop attacking at some point and you have to go and finish them off in their village. I did it so that you actually have to leave your dungeon and not just fortify and wait. I'm still in the process of designing the whole attack mechanics so all comments are welcome.

So the elf attack me few times, and I killed them all. In diplomacy/relations tab (or how its called) is written defeated (or something like that), so I guess they will not attack me anymore?

The thing I am suggesting is the attack never stop. The enemy should slowly spawn new units in their town and continue to attack you, until you destroy/kill town/king or similar.
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dennislp3

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Question about the captured attackers you stockpile in your prison.
In DK torturing captured heroes could lead into them joining your side (or die) while allowing you to get access to Mistresses.

Mistresses seems to not be in KeeperRL , and so far all the enemies i sent to my torture room have been killed by the creature that started the torture.

So was i just unlucky or is it not possible to have them join you ?

Torturing appears to give mana
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Cheedows

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I agree, I think their towns/villages should be a bit more protected. After you kill off the waves, they kinda just waited there while I built up my armies. I then swooped in with a squad of 17 vampires, rampaged across the map and won without losing a single one. I didn't even have to use the final upgrade scrolls, my numbers were just absurd while their never grew.
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Girlinhat

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So, how do you produce weapons?  Do they just sorta work on their own?  If so, where and how?  I had an unarmed lair be slaughtered...

Cheedows

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You make workshops, by researching crafting. Create gnomes, they automatically work at workshops to produce weapons, armour and traps. Laboratories for potions.
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