We aren't building an army, here, and we're not Prussians. We're building a community. Once we have a community, we can think about building an army. We can't afford full-time soldiers, and even full-time students will be tricky (though it seems you have your heart set on going about that immediately - just bear in mind that there are reasons why universities were housed in only the very largest and wealthiest of major cities almost exclusively in the medieval era); we barely can afford more smiths than the bare minimum. We need one, maybe two tops to churn out the metal goods we need. For instance, that article I linked - if its research is accurate, a town of 1500 people would have one smith, based on the demographics of medieval cities like Paris; smaller towns scattered over regions might have one smith to cover the needs of them all, or else rely on itinerant smiths and the like (tinkers). Now, obviously that's a bit weighted; Paris was a wealthy city, after all, so it would have a disproportionately high number of trades that require wealth. Besides, very few smiths are going to be "just scraping by" in this era, any more than doctors would be in ours. Smithing is a very intensive, well-trained profession in this era, frequently organized into professional guilds for the regulation and protection of their trade, and pivotal in many respects to the functioning of a region. It's very unlikely to find a professional smith, especially one trained in something as specialized and expensive as the manufacture of weapons and armor, that will be willing to drop everything at the promise of something as nebulous "adventure," especially someplace where there's no large market for their goods. And if you can train them as enchanters, why can they not find an enchanter in the city willing to do it? One that won't drag them off to the far end of nowhere?
Essentially, I'm not saying that it's impossible, but I am saying that you should very much not pin your hopes on it. You'll be far more likely to get apprentices who are unlikely to be able to obtain their own shop in the first place (and would not yet have the skill or experience to make such complicated things as a good sword or armor), or, if well-trained, someone with "baggage" that forces them to head out to our little corner of nothing instead of remaining in civilization with its amenities and people willing to buy their products. Moreover, we can't really support more than one at this time, and we don't need someone who can make weapons or armor. We can always buy that sort of stuff, and at the most, hire a smith who can repair it, a far less intensive task. Once we have something to offer them, once we have a settlement actually worth the name, then we can consider actively recruiting specialists. Until then, while it wouldn't hurt to ask around just to get our foot in the door, I highly doubt that we'll actually succeed.