I came up with them in response to your question and am typing on a phone. That message took 15 minutes. I'll list the ones I think are suitable when I get home tonight. Until then I would like to see what you can come up with. You'll have ideas I won't think of.
I'm unaware of the mechanics of basically everything you guys have...and the lore behind magical stuff is fuzzy to nonexistent. I could probably come up with some ideas, but they might or might not work. Also, most ideas I have tend to be a bit overcomplicated/infrastructure-heavy, so it's a bit late to implement any now.
Oh and we 're right next to the ocean.
I don't think the hexes are that small, Alexandria.
Water ain't much of a problem but you could alter it removing the wave and spreading the water into a big puddle under the enemy like I did when preparing to fight Lucien. Shock the edge of the puddle and everyone in it fries. We stand outside the puddle and are safe.
Water doesn't spread like that, it goes everywhere. It would probably be about as easy to drown the gnolls, or to just knock them off their feet with all that water.
Another example. Plant a big bomb in a small golem. Prepare the golem so it can move first next turn. Charge in. The enemy will have no idea until the boom allowing you to pick a large cluster and wipe it out in a way they wont expect.
...How is this more effective than a bomb being thrown and then using the golem to do stuff? The bomb would be weakened by breaking the golem, which would incidentally NOT be ignored unless the gnolls are stupid enough to assume that this thing the enemy was tinkering with and sent into their midst is harmless.
The only limit on these combos is your ability to imagine new combinations.
And to ignore the logical issues behind them. And your knowledge of what the hell anything does and can do.
In response to Culise: The gnoll patrol was not supposed to appear for a while. The screaming Gnoll child forced my hand :/
How the hell did the gnolls get here so fast?
In response to GWG: The physical resistance is made to slashing damage, which happens to be what everyone attacking uses. Cymea, Carl, practically anyone with a weapon that doubles as blunt can hurt them.
So, you're saying that 8-blades and summons in general are weaker, because the gnolls are resistant to SOME kinds of weapons, which 8-blades and some of the group
but not all summons use.
Or, I don't know, CARL COULD ENCHANT THEM. Still a thing.
In the middle of combat. With no gems on his person.
YES THAT MAKES TOTAL SENSE.
Alexandria didn't exactly get a good roll. Torban was also NOT meant to know about the patrol.
Then why did you tell Alexandria? That was pointless and stupid.
In response to everything else: This is one of the things the OOC is meant for. Strategy. Why haven't you all been doing that already?
The town Golem would have died a lot quicker...
Because most people like not mixing IC and OOC?
The quality of GMing in this thing, combined with the zero balance and some of the other players...I'm thinking of just quitting this thing and being done with it. Especially since you seem to have been less than honest when you described this game as part-town-building. Technically, we're building a town, but we're close to a hundred pages in and
we haven't even started building anything.