Right! Hello people, most of you may/will/shouldnt even know me, I'm a long time lurker, intended to start a game here a long while ago which well...got fucked because I didnt have the time to calculate stuff, so this time, I'm making stuff easier for yourself. I'm using the game Combat Mission: Battle for Normandy to create small scenarios and battles, players (aka you) will take over parts of units which will be kept throughout the games and are able to buy additional equipment/experience and other fun stuff! So for the start I'll be taking 4 players, each with their own small team at the start.
Signup:In Character Name: Starting team:Rank: (2ndLt. for Platoon HQ at start, Cpl. for Squadleader, Pfc. for Teamleaders)
Age:Nationality: (American only for now...exceptions might be made for Canadians and so on)
Background:Team:*Copy from available teams, choose names for your guys*
Currently available teams:
Bravo Company, 2nd Platoon - HQ Element
Platoon Leader: 2ndLt. NAME (M1A1 Carbine)
Platoon Sergeant: Sgt. NAME (M1A1 Carbine)
Platoon RTO: Pvt. NAME (M1 Garand)
2nd Platoon, 1st Squad
Squad Lead Element
Squad Leader: Cpl. NAME (M1 Thompson)
Rifleman: Pvt. NAME (M1 Garand + Rifle grenades)
Rifleman: Pvt. NAME (M1 Garand)
Rifleman: Pvt. NAME (M1 Garand)
Rifle Team
Team Leader: Pfc. NAME
Rifleman: Pvt. NAME (M1 Garand)
Rifleman: Pvt. NAME (M1 Garand)
Rifleman: Pvt. NAME (M1 Garand)
Rifleman: Pvt. NAME (M1 Garand)
Browning Team
Gunner: Pfc. NAME (B.A.R.)
Rifleman: Pvt. NAME (M1 Garand)
Rifleman: Pvt. NAME (M1 Garand)
Platoon Lead is going to assign/buy new units, and is responsible for calling in mortar support and airstrikes, you have 24 hours for each turn with the first turn starting once we have 3 players.
There will be a mission briefing in front of each mission telling you about the objective, friendly forces, enemy forces and so on.
You can upgrade your own troops by increasing their morale and experience, as well as your own leadership skills, rules for this will be posted once we get past the first mission, as of now all of your troops have a HIGH morale since the fighting just started and their experience is on a REGULAR level.
Turns should roughly resemble 1-2 minutes worth of time. (Exceptions may be done at the start of the mission)
Dead troops are taken into account after each battle, resupply is given for each mission and a unit will never fall below 50% troop strength if it is not completey destroyed. (However, units survivng a mission with just 1 or 2 survivors will count as completely destroyed).
Options that you can choose in turns: (As given by the game engine)
-Crawl
-Walk
-Jog
-Sprint
-Hunt (Crouch and go slowly, engage all enemies)
-Assault (Bounding movement, only for units as big as squads, if you wish to perform a bounding movement with another player, then tell me, as long as you are in the same squad this is possible)
-Light suppresive fire (No use of AT etc., MG is still firing)
-Heavy suppresive fire
-Cone of fire (Units will look at and preferrably engage targets in the cone)
-Target (Self explanatory)
-Face
And then of course, dismount, mount. Wounded troopers are healed if there are friendlies close, ammo from dead bodies is gathered when they stand arround them. You can split up and reintegrate squads into teams.
Example for a post:
I tell my guys to hold position at the treeline that we are currently occuyping, watching the buildings to our front. Once the rifle team has moved up be start sprinting across the field to the nearest bulding, taking cover from enemy fire. If possible they start to supress the target.