((POWER!!! CABLE!!! Oh, how I've missed you! Anyways, Digital Hellhound, GreatWyrmGold, WhitiusOpus, darkpaladin109, and Fniff are in for now, and the rest of you will be waitlisted.))
You all fill out your forms and follow the instructions on the back to a large building that looks like it was once a warehouse before it was remodeled into a ZOOT hangar. The name Dyzelis is written above the entrance in faded red neon lights, and as you all step inside, you can see that the place must have at least twenty different ZOOT Suits lined up along the walls. A young woman in a secretary's outfit takes your forms as you walk in, and instructs you to sit down on one of the many chairs set around a simple wooden coffee table. Once the five of you are gathered, the secretary closes the entry door by flipping a switch on the wall, and a young man in a stained pair of overalls steps out from behind one of the larger ZOOTs and slides a suit-coat on before taking the forms from the secretary and glancing over them before approaching the five of you.
"Heya, so it looks like you guys are the lucky five who get the new jobs! My name’s Wallace, and as of today, I’m your new supervisor. Which is really a sorta funny title, seeing as how I’m really just a middleman between you all and Lukas Dyzelis, but hey, it gets me paid, and I’ll get you payed, so I’m not complaining. Anyways, as you might have guessed from the fact that Dyzelis needed a middleman to meet you in a run-down warehouse filled with top of the line weaponry, you’re going to be using these ZOOT Suits to do a fair deal of illegal stuff, both to directly aid the company and more importantly to hinder our rivals. As for just how illegal it all is, perhaps I should explain your first mission to you? If you’ve been paying attention to the radio as of late, you’ve probably heard something about that new ship that’s been built, the HMS Ginormous. The damned thing’s nearly twice the size of the old Titanic, and sturdy enough that it could probably collide with the entire arctic ice shelf and come out alright, let alone a little iceberg. It’s more or less a floating fortress, and it’ll be headed on its maiden voyage from Seattle to Sydney tomorrow with over three thousand passengers. One of those passengers is a Miss Betty Pellantina, daughter of the president of Pellantina Fuels, a company with whom Dyzelis has been engaged in a costly price war with for a few months. Your job is going to be to kidnap Betty, so that Dyzelis can use her as a bargaining chip and come out ahead in all of this. So yeah, it’s pretty shady stuff, but I think that you all can manage it. Plus, you'll be getting payed, depending how well the mission goes. Now, I'll show you the suits that you'll all be using."Despite having a neat Latin-based name, the Osteon actually isn't anything special as far as ZOOT Suits go. In fact, the name comes from just how bare-bones the design is, although many people also claim that its because of the high amount of broken bones that have occurred as a result of the lack of padding. It's a hell of a lot better than being on foot though, and its low price makes it a common choice for 'expendable' forces.
Hight: 12 feet
Weight: 2400 lbs
Equipment Slots:
Arm
Arm
Back
Notable Features: None, other than impressive mediocrity
As for the equipment you'll be putting on it, just look through this catalog and put a check mark by what you want to buy. Oh, and don't get anything that you don't have the slots for, although that kinda goes without saying.
Sledgehammer
Takes one arm slot.
Can stun opponents on a 5 or higher.
Melee only.
Looking like a regular sledgehammer with a slot to link it to a ZOOT's arm, this weapon uses inertia to affect not only the target, but whatever's inside of it as well.
Buzzsaw
Takes one arm slot.
+1 to strength in combat.
Melee only.
While it may not have the intimidating roar of a chainsaw, the buzzsaw is an ideal weapon for slicing through armor.
Pneumatic Harpoon
Takes one arm slot and one back slot.
Can reel opponents in after landing a hit.
30 yard range, but uses the slashing stat for some godforsaken reason (totally not balancing issues)
There's actually a neat clause in the paperwork for this weapon, stating that it is to be confiscated immediately if the wielder begins to refer to themselves as Ahab or attempts to use it for whaling.
Dempsey Pistol
Takes one arm slot. Comes with ten rounds of ammunition.
+1 to shooting.
50 yard range.
Named for the heavyweight slugger, this gigantic handgun is actually a bit on the small side for ZOOT weapons. It still packs a hell of a punch though, and its accuracy is tough to beat.
Pressgun
Takes one arm slot. Comes with thirty rounds of ammunition.
-1 to shooting, but fires three rounds at once.
20 yard range.
You know how a Tommy Gun sounds a little bit like a typewriter clacking away? Well, this weapon got its name for sounding like an entire goddamned printing press hard at work.
Boomstaff
Takes one arm slot. Comes with five shells.
+1 to shooting, and hits multiple targets on a 5 or better.
10 yard range.
A flak cannon from the great war modified to fit on a ZOOT's arm. While it may not have very much range, the spread and power of the shots more than makes up for it.
Stinger
Takes one arm slot. Comes with five shots.
+2 to shooting.
100 yard range.
Stings like a bee. Just be prepared to float like a butterfly as well to take advantage of its massive range.
Flamethrower
Takes one arm slot and one back slot. Comes with five gallons of fuel.
Shoots fucking fire.
10 yard range.
You ever been trapped inside an automobile on a hot summer's day? Imagine that feeling times twenty, and you have what it feels like to be in a flaming ZOOT Suit.
Repair Kit
Takes one back slot. Three uses.
This kit contains just about everything that you'd need to repair a damaged ZOOT. Just remember that there is a difference between 'damaged' and 'destroyed'.
Grenades
Takes one back slot. Contains three grenades.
Good for blowing up bad guys. Or good guys. Or walls. Or boats.