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Author Topic: Shallow Space III: FTL Before FTL was Cool! [1/1] - Game Over!  (Read 39077 times)

Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #390 on: May 15, 2014, 02:13:34 pm »

I swear you return to the teleport chamber on your own ship when you return... I must have misread that.
Also shouldn't Ebbor's movement have ended when he entered the Fire's critically damaged teleport chamber two turns ago? Or does 'teleporting' not count as moving, in which case why do we take damage for 'moving' into a critically-damaged section?

Teleporting does count as moving. Shoulda brought it up back then.

e: Wait, misread. Teleporting somewhere counts as moving into it. Using the teleporter doesn't.
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GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #391 on: May 15, 2014, 03:43:51 pm »

Oh hey, I haven't given orders yet.

Head to the Left Hull.
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Playergamer

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #392 on: May 16, 2014, 08:21:03 am »

Play two redshirts, shoot RoaryStar.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #393 on: May 16, 2014, 10:21:36 pm »

Cmdr. Tophat has not taken any damage for moving through the critically damaged left strut, and should have stopped there.
Also, in order to utilize Aimed shot, the sensor pod needs to be intact. It's critically damaged.

Shoot the right hull. This should kill Lieutenant Deathsword. Then move to the Right pod.
Oh, and throw away a heal card.

Phaser shots to rooms don't damage occupants or there would be no reason not to do it.
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #394 on: May 17, 2014, 02:17:56 am »

Cmdr. Tophat has not taken any damage for moving through the critically damaged left strut, and should have stopped there.
Also, in order to utilize Aimed shot, the sensor pod needs to be intact. It's critically damaged.

Shoot Lieutenant Deathsword. Then move to the Right pod.
Oh, and throw away a heal card.

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TopHat

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #395 on: May 17, 2014, 03:29:22 am »

Cmdr. Tophat has not taken any damage for moving through the critically damaged left strut, and should have stopped there.
Also, in order to utilize Aimed shot, the sensor pod needs to be intact. It's critically damaged.

Shoot the right hull. This should kill Lieutenant Deathsword. Then move to the Right pod.
Oh, and throw away a heal card.

Phaser shots to rooms don't damage occupants or there would be no reason not to do it.
Even though you take damage when the room you're in is damaged?
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [8/8]
« Reply #396 on: May 17, 2014, 11:25:37 am »

Cmdr. Tophat has not taken any damage for moving through the critically damaged left strut, and should have stopped there.
Also, in order to utilize Aimed shot, the sensor pod needs to be intact. It's critically damaged.

Shoot the right hull. This should kill Lieutenant Deathsword. Then move to the Right pod.
Oh, and throw away a heal card.

Phaser shots to rooms don't damage occupants or there would be no reason not to do it.
Even though you take damage when the room you're in is damaged?
Well, if you think about it, laser shots from ship-sized guns are a fair bit more devastating.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #397 on: May 17, 2014, 09:34:45 pm »

Cmdr. 10ebbor10 shoots Lt. Deathsword. He dies. He then moves to the right pod and discards Heal.
Cpt. GreatWyrmGold moves to the left hull.
Lt-Cmdr. Playergamer plays two Redshirts and shoots Lt-Cmdr. RoaryStar.

Turn 28: Thunderbird

                                
                                    
σ        σ        σ        σ 
               
                             


Spoiler: S.S. Juke (ship 3) (click to show/hide)
Spoiler: Thunderbird (ship 4) (click to show/hide)

More like Thunderlate, amirite?
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RoaryStar

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #398 on: May 19, 2014, 11:33:42 am »

... Well then. Board the SS. Emperor's Fire after shooting Playergamer. Discard Redshirt Dive!.
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darkpaladin109

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #399 on: May 19, 2014, 11:37:28 am »

Evasive manuevers, then Ramming Speed on the Dark Drake!
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WhitiusOpus

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #400 on: May 19, 2014, 02:25:48 pm »

Wait... You can shoot through a force field?
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #401 on: May 19, 2014, 04:18:25 pm »

Wait... You can shoot through a force field?
The rules only state that it blocks movement.
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Teneb

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #402 on: May 19, 2014, 05:03:26 pm »

I was hoping that grenade would take out Ebbor, to be honest.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #403 on: May 19, 2014, 08:53:47 pm »

Lt-Cmdr. RoaryStar shoots Lt-Cmdr. Playergamer and discards Redshirt dive! He then Boards the S.S. Emperor's Fire, arriving in the right pod, and taking 1 damage.
Cpt. darkpaladin109 tries to use captain cards, but they are blocked by the EMP!

Turn 29: S.S. Emperor's Fire

                                
                                    
σ        σ        σ        σ 
               
                             


Spoiler: S.S. Juke (ship 3) (click to show/hide)
Spoiler: Thunderbird (ship 4) (click to show/hide)

Wait... I just realized... thunder is always lagging behind lightning.
« Last Edit: May 20, 2014, 08:44:11 am by Squeegy »
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [7/7]
« Reply #404 on: May 20, 2014, 03:55:19 am »

I was hoping that grenade would take out Ebbor, to be honest.
Grenades can't take out people. They only kill redshirts.

Also: Roarystar is trolled. He can't move without dying. Now, let's see what Tophat is going to do.
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