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Author Topic: Shallow Space III: FTL Before FTL was Cool! [1/1] - Game Over!  (Read 39046 times)

TopHat

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Re: Shallow Space III: FTL Before FTL was Cool! [12/12]
« Reply #240 on: March 29, 2014, 04:37:22 am »

Play nano-repair and redshirt on the ship and myself, respectively. Use Ramming Speed on the S.S. Juke, and Aimed shot on the S.S. Emperor's Fire. Aim for the teleport chamber.
Wouldn't it be smarter to use both Ramming Speed and the aimed shot at the Emperor's fire?  If you aim for the undamaged right hull section, the entire ship will be destroyed (with RoaryStar & Dumbo.exe aboard)
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WhitiusOpus

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Re: Shallow Space III: FTL Before FTL was Cool! [12/12]
« Reply #241 on: March 29, 2014, 11:27:30 am »

Play nano-repair and redshirt on the ship and myself, respectively. Use Ramming Speed on the S.S. Juke, and Aimed shot on the S.S. Emperor's Fire. Aim for the teleport chamber.
Wouldn't it be smarter to use both Ramming Speed and the aimed shot at the Emperor's fire?  If you aim for the undamaged right hull section, the entire ship will be destroyed (with RoaryStar & Dumbo.exe aboard)
True, it would destroy the whole ship, but we don't need to do that. Why destroy it, when we can attack another enemy, while trapping them on a scrapheap anyway? Besides, the forcefieds will last another turn.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [12/12]
« Reply #242 on: March 31, 2014, 12:10:41 am »

Fire... the lasers? What? Are we resurrecting '06 memes or something?
I thought that crew members were able to find the port and starboard lasers separate from the bridge commands?
I am positive it does not say this anywhere in the rules.

Quote
Laser(left,right): Can be fired each turn by the captain from the bridge, causes 1 damage to a random section of a enemy ship provided it hits. Cannot contain a crew member.
Don't think so.

Edit: Question. How did Roarystar manage to shoot the SS Jukes laser from SS Emperor's fire's left pod. Not only is there nowhere a mention of manually controlling lasers, but even if he could manually control the laser, he could neither aim nor bypass our shields.

I think you attributed said damage to the wrong ship. 
Yes, fixed now.
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mastahcheese

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Re: Shallow Space III: FTL Before FTL was Cool! [12/12]
« Reply #243 on: March 31, 2014, 12:20:18 am »

Well then Redshirt, then Repair Brigade on the hull section I'm in, since it's kinda toasty.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [12/12]
« Reply #244 on: April 06, 2014, 02:50:26 am »

Ok, we'll take orders as is.

Cmdr. TopHat plays a Redshirt and ports over to the S.S. Dark Drake.
Cpt. WhitiusOpus plays Nano-repair, instantly repairing the damage caused by the plasma charge. He then plays a Redshirt and plows Ramming speed! directly into the S.S. Juke, before destroying the S.S. Emperor's Fire's teleport chamber with an Aimed shot. Damage is taken all around.
Lt-Cmdrs. mastahcheese and TopHat play their Redshirts. Lt-Cmdr. mastahcheese also plays a Repair brigade.

Turn 18: S.S. Juke

                                
                                    
σ        σ        σ        σ 
               
                             


Spoiler: S.S. Juke (ship 3) (click to show/hide)
Spoiler: Thunderbird (ship 4) (click to show/hide)
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #245 on: April 06, 2014, 06:53:25 am »

Anyway, when do we get our cards.
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Remuthra

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #246 on: April 06, 2014, 08:32:09 am »

Anyway, when do we get our cards.
I think that's rather presumptuous. We lesser infidels aboard the S.S. Juke don't get cards until the Advanced Jamming Pod is destroyed.

EnigmaticHat

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #247 on: April 08, 2014, 01:50:06 am »

PTW.  Holy shit this is glorious.  I love how the Dark Drake has been used in TWO ramming attacks, by two different crews.
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GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #248 on: April 08, 2014, 06:23:38 am »

And neither ordered by the original captain. Who was the first casualty. Which is annoying.
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10ebbor10

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #249 on: April 08, 2014, 08:49:04 am »

And neither ordered by the original captain. Who was the first casualty. Which is annoying.
I'm pretty sure you did the first ramming thing, actually.
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darkpaladin109

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #250 on: April 08, 2014, 09:02:34 am »

And neither ordered by the original captain. Who was the first casualty. Which is annoying.
I'm pretty sure you did the first ramming thing, actually.
Yeah, he actually did the first ramming attack.
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WhitiusOpus

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #251 on: April 08, 2014, 09:47:04 am »

And neither ordered by the original captain. Who was the first casualty. Which is annoying.
I'm pretty sure you did the first ramming thing, actually.
Yeah, he actually did the first ramming attack.
Also, you brought your own death upon yourself. By ramming me. Cęst la vie.
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

GreatWyrmGold

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #252 on: April 08, 2014, 10:16:00 am »

Oh, yeah. I forgot. It's been a while.
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darkpaladin109

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #253 on: April 08, 2014, 10:17:57 am »

Oh, yeah. I forgot. It's been a while.
Wouldn't blame you, since you died at the second turn. Too bad that happened, we could have had a better chance had you survived.
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Squeegy

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Re: Shallow Space III: FTL Before FTL was Cool! [10/10]
« Reply #254 on: April 08, 2014, 10:30:30 am »

I'm looking forward to running a new game with my rules revisions. I think it's gonna be quite a different game.
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