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Author Topic: Thawed (Wrapping Up)  (Read 111768 times)

RangerCado

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #720 on: March 05, 2014, 11:39:56 pm »

-bump?-
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GreatWyrmGold

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #721 on: March 06, 2014, 11:22:47 am »

I'm not sure where to go with this. People have been complaining that the game system (which, aside from the assorted modifiers, is little more than the base RtD system) doesn't fit the game...a reasonable complaint, but given the state of the system, I'm not sure what to do short of scrapping the whole thing and starting over.
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kj1225

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #722 on: March 06, 2014, 11:25:29 am »

Well, it's mostly you. The system just agravates the problem.
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GreatWyrmGold

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #723 on: March 06, 2014, 11:29:32 am »

Helpful.
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RangerCado

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #724 on: March 06, 2014, 11:30:29 am »

Although that was rather blunt, I have to go with KJ on this one. Seriously, how do you NOT notice you just cut your own fingers off, or started to, until after their gone and you finished your job? Magic failing badly, maybe not THIS badly, I can understand. But this is more hostile then I was expecting.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #725 on: March 06, 2014, 11:32:15 am »

Well, you're interputinging everything in the worst way you think you can get away with. Take the skinning thing. The cutting off fingers thing is more a zero thing than a one.
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GreatWyrmGold

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #726 on: March 06, 2014, 11:33:03 am »

Sounds like you folks consider the game pretty well broken.
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kj1225

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Re: Thawed (Quite Possibly Dead)
« Reply #727 on: March 06, 2014, 11:37:29 am »

Not that it's not easily fixed but.... yeah it's broke.
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Harry Baldman

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Re: Thawed (...Should I Just Break Out a Deus Ex Machina?)
« Reply #728 on: March 06, 2014, 11:39:36 am »

((You don't railroad enough, GWG, that's pretty much the real problem. Also, there's a bit of inconsistency between the OP/character sheet and the rest of the game.

OP/character sheet: CS has three whole entries for backstory, elaborate sheets are picked out and added to the game based on assessed RP quality and the ability to fit into the group, world and magic has a bit of history and strictly codified rules, OP is a textbook example of something you'd see in a novelesque game.

The game itself: one sentence descriptions of actions, explosions pretty much every turn, generally flippant and passive GMing that doesn't seem aimed at guiding the players at all (for example: 'you're here now. Start RPing.'), and comes off more as adversarial most of the time. Contrast with, say, Roll to Go Mad.

Fact is, you seem to have made an OP for one sort of game, then ran something different. In this case, you've advertised a novelesque game and then provided us with a minimalist instead. That's probably partly why people are not entirely satisfied.

Although, to be honest, here it's at least partly RC's fault as well.))
« Last Edit: March 06, 2014, 11:43:28 am by Harry Baldman »
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GreatWyrmGold

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Re: Thawed (Quite Possibly Dead)
« Reply #729 on: March 06, 2014, 11:44:18 am »

I'm trying to get more novelesque, but...well...not many novels have huge chapters on everyone screwing up and trying to fix this irrelevant little major problem, you know?
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Harry Baldman

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Re: Thawed (Quite Possibly Dead)
« Reply #730 on: March 06, 2014, 11:45:36 am »

I'm trying to get more novelesque, but...well...not many novels have huge chapters on everyone screwing up and trying to fix this irrelevant little major problem, you know?

Railroading, man. Somebody tries to escape from the initial briefing or fuck with you on the very first turn, smite them. Smite them hard. I mean, freaking legions of archers. Thunderbolts and lightning. Very, very frightening things.

And make the important quest-giving NPC's (or at least the plot-essential ones) capable of smiting at least one player without much effort.
« Last Edit: March 06, 2014, 11:47:38 am by Harry Baldman »
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kj1225

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Re: Thawed (Quite Possibly Dead)
« Reply #731 on: March 06, 2014, 11:46:47 am »

Well that was being in character.

It would have been a good idea to just fudge the roll or don't even allow the roll in the first place.
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Harry Baldman

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Re: Thawed (Quite Possibly Dead)
« Reply #732 on: March 06, 2014, 11:50:06 am »

Well that was being in character.

It would have been a good idea to just fudge the roll or don't even allow the roll in the first place.

"That was being in character" is all fine and good until it fucks up the entire game on the first turn. Then that excuse doesn't fly anymore. The smiting doesn't have to entirely literal, obviously. Just a crushing of rebellion in a game's infancy. At least having an NPC around that can take care of this kind of thing.
« Last Edit: March 06, 2014, 11:58:33 am by Harry Baldman »
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RangerCado

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Re: Thawed (Quite Possibly Dead)
« Reply #733 on: March 06, 2014, 12:47:17 pm »

Heres my list of critiques of how the game went, and its also for the players as well.

GM- The way you've done things is quite hostile towards the players, where even basic actions are getting ridiculously penalized for rolling a 1, 2, or 6. For all the magical stuff with power getting high rolls and control getting low ones, mostly understandable in the failure of Control rolls. But rolling a 6 for butchering shouldn't CRIPPLE the player by losing all their fingers.

Selina getting badly hurt from a 2(1?) when going down a ravine makes perfect sense on the opposite side of the spectrum however, and most of the mundane actions have made sense. Even the magic made some sense, but mostly it was just catastrophic. But realizing this now, we can probably restart this from the beginning IF we can address the player faults that occured.

Players-
Seriously!? Almost everyone, myself included but only once, have been assuming you can use magic easily and freely. This is not the case and should have been seen from some of the earlier actions by players. Also, considering what this was based off of, and the fact that we could all be considered level 2-3 characters, Magic was going to be volatile a lot of the time. Free use of it was quite ridiculous on most peoples parts. That, and it really seemed like a lot of us weren't playing our characters to fit the setting, myself included in this.

I'm all for a restart if we can keep these things in mind and both A: Stop using magic so stinkin much, and B: not be as hostile in how the rolls go. Atleast to start.

Idea for a 6: The action goes through great, but with an added side affect that could be good or bad. (50/50) And this should not be crippling or a huge benefit to the player.

Can we all agree both sides were at fault here?
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

kj1225

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Re: Thawed (Quite Possibly Dead)
« Reply #734 on: March 06, 2014, 12:52:34 pm »

Yes.

Though to be fair I only messed up once with magic.
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