Keep on tracking in the free world.
...
FIND THE DAMN SELINA. MAYBE SHE CAN FIX THIS SHIT.
Kext: [1 (oh come on)
-0.4-1=-1]
Angel: [2=2]
Kext and Angel are continuing to build up a case for keeping mages on leashes, still firmly convinced he's following Selina. Man, she's fast...at least as fast as you!
Kyle sighs.
"You know, I think she doesn't want to hurt people."
Kyle goes off to look for her I guess.
[5
-0.2-1=4]
You think you might have picked up on some tracks?
Selina tries to find a large tree to climb and hide in, also hiding her tracks along the way.
[2
-0.3+0.2=2]
Not quite so good track-hiding. Not much at all.
[3=3]
Selina finds a medium-sized tree, probably unsuited for climbing.
She hears someone coming, and reflexively blasts her with magic! (Because otherwise the overshot would do nothing.)
Power: [4
+1=5]
Control: [5
-0.2+1=6]
Location: [6]
...
Well then.
Fire light lasers at the crystals.
Please don't cause a photapocalypse.Power: [4
+1+0.2=6]
Control: [5
-1+0.2-1=3]
You shoot a few beams of phase-coherent light (that's what lasers are, right? More or less?) at a big crystal. It breaks, scattering the beam; some more crystals are cracked and a few people get hit. [Luck: 1] One of them is you. [3
-0.2=3] Ow. You have a nasty burn.
general direction go!
[Luck: 6]
You head into the woods in search of Selina. You think you hear someone...and you're right! You head towards someone, and a burst of white light spears out of the trees and hits you in the chest.
Because the dice* hate you. And are apparently Frozen fans.
*I say "dice," but I've only been using one, a little green one with white spots.