Firstly:Sheet done.
Name Alessa
S. Spera, Age 19, Gender F, Race: Human
Description: Alessa, going by her favored name 'Aea', stands at the height of 5'4". She has a lightly tanned complexion, coupled with dark black hair and deep brown irises. She has a lean figure, though with a firm muscle tone and no lack in grace or regality, bearing the semblance of youth and energy in her figure. Given her body frame, she is sometimes mistaken for a male.
- Clothing: Aea wears a simple set of clothing: a forest green shirt and dark-blue pants all covered by a fine, silk-like, and sky-hued silver cloak and a pair of high boots, complete with a small discreet strap for carrying a dagger. A satchel hangs by her right side, and her left hand is covered by an auburn, leather fingerless glove-stretching until the wrist, forming a bracelet with no significant mark or decor.
Alessa is what most would describe as a simple wanderer--assymetrical in her fashion, and yet with the nature of an educated and well-traveled person. In her childhood, her exposure to the world began in the fields of science and medicine; the lore of the lands was made free, and knowledge of the world was open to the youngling -- more due to her talent, preference and affinity than environmental influences. The lands of Varian were one of the primary areas etched firmly in mind for future goals, Alessa took it on herself to learn and seek more about the world-the incentive was just a side-reason, and all the more to disguise herself among the masses as a traveling scholar, hiding her true profession as a spellward.
A Spellward is one who is adept in observing and controlling the field of 'magic'-known in Alessa's homeland as the 'Arts', and detecting any sorts of abnormalities before any sort of anomaly with the physical world would occur--her noted profession, out of many in her lands which differs by term culturally. From country to country wards are generally rare, performing services that citizens do not, on the whole, find particularly miraculous or worthy of pause. Wards are a specialized branch of the military, tending and focusing on the coexistance of this world and that which holds it as it is, but may also be free to pursue any other path.
Because the practice of manipulating the Arts also has a feedback effect on the user, wards undergo the fullest education known to their kind, including initiation, and examination in the general scope before they are licensed and allowed to practice the Arts publicly and are given personal equipment to do such--such as Alessa's case and her gauntlet. Practicing without a license is illegal, as is using any spells or any language save what the government has ordained, as far as laws pertaining to her lands go.
Thankfully, the differences and variance of "magic" (so loathe the term, digressing from the notion of meaning) between lands vary little--Alessa is an adept user of White Magic. Her personal goals in this area are vague and still unclear, however.
Physique - 2
Stamina - 1
Willpower - 3
Finesse - 2
Swiftness - 2
Affinity - 4
Wit - 4
Charisma - 3
Skills:
- Thaumaturgist (Specialized [8]) [Outstanding]
- Anatomist (Specialized [6]) [Remarkable]
- Cook (Mundane [1]) [Mediocre]
Perks:
+ Affinity for the Arts :: Effects and Control of 'Magic' is more focused, and that under her knowledge has a tendency to dissipate upon failure instead of unleash harmful effects, and increasing potency of any benefit therein.
+ Critical Thinking/Intuitive :: The surroundings are more vivid to Alessa; her awareness is keen and sharp and she notices many things out of the ordinary--a double-sided sword when this also extends to senses and other perceptions.
+ Spellward :: Any spell not under her knowledge has a lessened or hindered effect upon failure, if detrimental. Alessa is more resistant to malevolent 'magic', whether it be environmental or as an infliction from others.
+ Improviser :: Feats with 'magic' or other indirect manipulation such as transmutation or the shift of an object's material-when used in unorthodox methods-have a much greater chance of succeeding.
- Pacifist :: Alessa cannot wield any other weapon than her dagger. Physical shields bigger and heavier than a buckler or any other sort of blocking or parrying device which does not directly work as a weapon may be used, though at a detriment to the user. Also carries a -1 detriment to any combat rolls when her use of 'magic' is stopped.
- Teamworker :: When outnumbered, alone and fatigued and in anyway unable to use 'magic', take a 1/d6 chance to fall immediately to persuasion/Charisma check with a -1 modifier or fail any attack performed.
- Haunting Past :: This character is more of a quiet-hearted person at times, and does not respond well to any intimidation or goading, when forced to act against the speaker. She will act against any details which are completely out of turn from the current scenario or event, cannot perform well under heavy pressure, and usually isolates herself from others on occasion-depending on the situation.
Equipment and Inventory:
-
Steel Dagger :: Hidden in Alessa's right boot is a conveniently sharpened dagger, with a dual utility of protection and general use.
-
Ward's Guard :: The so called term for a spellward's personal possession in the manipulation of the Arts (or magic, as the
other lands call them)--this pertains to the 'gauntlet' worn on Alessa's left hand. It bears no mark, sign or sigil of any sort-yet looks unblemished and purely weatherproof, fireproof and waterproof. It feels rough to the touch and yet as warm as the person wearing it. It acts as a reactant between the user and the field of magic, to the will and to the wielder.
-
Spellwarden Cloak and Garb :: Customized for every Ward of the lands are their own special clothing and garments-handmade by their sodality and order-and built for a balance of durability, protection and warmth. While light garments are the usual make, the common garb usually extends to an underweave of different textiles and a network of minute fibers-made to last.
-
Flatbread loaves :: Aea's favorite trail food, her palate usually goes for what most see as 'simple' and 'bland'-foods requiring sauces and the like to taste 'better'. These loaves have been cooked for posterity, and packed for an indefinite shelflife.
-
Waterskin :: Made from the toughest hides overseas, this waterskin carries more than its weight in water by keeping it potable and fresh even after long hours or days in a journey. It may also be used as a container for liquids, as a pot over a fire if need be-to decant, boil or filter.
-
Nascent pot :: Less of a pot and more of a multipurpose container (complete with cooking utilities like a rod and spoon), this ambiguously named device set satisfies the duties that any cook would need in the field. It is a small and compact set.
-
Gilded firestriker :: More focused on the mundane purpose of the creation of fire, this object acts just as its name implies, though the gold trim is somewhat out of place.
(Spells [11/11?]
- Illumination [5, White Magic]
- Sensitivity/Awareness [6, Alchemic Magic]
Nextly: I'm going to
kill you, Errol, for that joke in Charisma. :I
Lastly: Query--as you can see in my sheet (oh wow I feel like a show off. xD) the SKills and Perks are left blank. Are those categories truly subjective to the writer?
And may I be the one to take care of my spells? :3
Finally: Caellath, I am totally stealing your sheet-format. You are awesome.
Places left blank due to questions:
> Skills/ Perks/ Spells
Edit: Unsure about the...spells. Adjusted to fit skill by (3+points invested in skill)