I always thought it would be pretty awesome to have a set of body part graphics (i.e. wings, tails, different body types, etc...)
Yeah, I've put some thought into it and I'll definitely be doing something like that...possibly for forgotten creatures, too. Anyone know how texturing those works?
Do you plan on doing full profession sets for all races?
Most certainly. This tileset is going to texture EVERYTHING in Dwarf Fortress, used or unused, and then some. That's just how I do my modding projects!
In today's news, I've taken the first few steps into making the hundreds of profession tiles. Learning from my mistakes, I'm being very meticulous so I won't have to redo anything. For now, here are the finalized race designs and the 100+ pieces of clothing/skin/hair that I'll be mixing and matching to make each profession.
Races | Dark Races
Clothed Example | Dark Clothed Example
Zombies | Skeletons
Shirts | More Shirts
Pants | More Pants
Head Features | More Head Features
So far, there are 2352 possible combinations for the haired creatures and 1176 for goblins and kobolds. Coupled with some tools, hats, capes and armors, there won't be any problem in telling professions apart. Oh, and they'll be color-coded just like Vanilla DF.
And here's where I'm running into trouble...I've just started planning the sheet organization and I'm not sure I'm covering everything. I might be missing some stuff, the unused professions in particular and some weird alternate duplicates like TAXCOLLECTOR and TAX_COLLECTOR. Again, I'll be texturing everything so I'll need to make sure these are in the list. Can someone check this list to see if I've gotten everything? I'll also be doing zombie and skeleton variants for each profession, so how do I do that? I'd assume you'd just do something like [SWORDSMAN:DUMBDWARVES:1:1:AS_IS:ZOMBIE], but then again that might be 40d only...getting my information from
here.
DEFAULT
STANDARD
BABY
CHILD
DRUNK
GHOST
ADVENTURER
SLAVE
PRISONER
GUARD
ROYALGUARD
THIEF
MASTER_THIEF
ADMINISTRATOR
FORCED_ADMINISTRATOR
CLERK
BOOKKEEPER
DIPLOMAT
HOARDMASTER
LEADER
MANAGER
MAYOR
TREASURER
GRAND_TREASURER
OUTPOSTLIAISON
OUTPOST_LIAISON
BARON
BARON_CONSORT
COUNT
COUNT_CONSORT
DUKE
DUKE_CONSORT
KING
KING_CONSORT
MONARCH
MONARCH_CONSORT
DUNGEONMASTER
DUNGEON_MASTER
DUNGEON_NASTER
DUNGEON_KEEPER
DUNGEON_LORD
EXECUTIONER
DRUID
PRIEST
HIGH_PRIEST
DOCTOR
BONE_SETTER
CHIEF_MEDICAL_DWARF
CRUTCH_WALKER
DIAGNOSER
SURGEON
SUTURER
MERCHANT
TRADER
SHOPKEEPER
BROKER
GUILDREP
MERCHANTBARON
MERCHANTPRINCE
TAXCOLLECTOR
TAX_COLLECTOR
RANGER
ANIMAL_CARETAKER
ANIMAL_DISSECTOR
ANIMAL_TRAINER
HUNTER
TRAPPER
FARMER
BEEKEEPER
BREWER
BUTCHER
CHEESE
CHEESE_MAKER
COOK
DYER
HERBALIST
LYE_MAKER
MILKER
MILLER
PLANTER
POTASH_MAKER
PRESSER
SHEARER
SOAP_MAKER
SPINNER
TANNER
THRESHER
WOOD_BURNER
FISHERY_WORKER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
CRAFTSMAN
BONE_CARVER
CLOTHIER
GLASSMAKER
GLAZER
LEATHERWORKER
POTTER
STONECRAFTER
STRAND_EXTRACTOR
WAX_WORKER
WEAVER
WOODCRAFTER
WOODWORKER
BOWYER
CARPENTER
WOODCUTTER
STONEWORKER
ARCHITECT
ENGRAVER
MASON
MINER
METALSMITH
ARMORER
BLACKSMITH
FURNACE_OPERATOR
METALCRAFTER
WEAPONSMITH
JEWELER
GEM_CUTTER
GEM_SETTER
ENGINEER
MECHANIC
PUMP_OPERATOR
SIEGE_ENGINEER
SIEGE_OPERATOR
CAPTAIN_OF_THE_GUARD
CAPTAIN
GENERAL
LIEUTENANT
SHERIFF
MILITIA_COMMANDER
MILITIA_CAPTAIN
RECRUIT
AXEMAN
BLOWGUNMAN
BOWMAN
CROSSBOWMAN
HAMMERMAN
LASHER
MACEMAN
PIKEMAN
SPEARMAN
SWORDSMAN
WRESTLER
CHAMPION
MASTER_AXEMAN
MASTER_BLOWGUNMAN
MASTER_BOWMAN
MASTER_CROSSBOWMAN
MASTER_HAMMERMAN
MASTER_LASHER
MASTER_MACEMAN
MASTER_PIKEMAN
MASTER_SPEARMAN
MASTER_SWORDSMAN
MASTER_WRESTLER
(Tax Excorts)
(Master Tax Escorts)
ADVISOR
ALCHEMIST
PHILOSOPHER
PSYCHIATRIST
Can't wait to do bookeeper kobold. Hurr. :B