Name: Old Man Bridger
History: -Engaging First-person Monologue-
It was a cold gray September morning when I came outside to realize it had been taken. My entire collection of vintage lawn ornaments, stolen in the night! I knew it was those damned religious nuts over in the building down the road. Damned crazy scientologists over there were always parading about with rare lawn statues and such. They took my '97, my '86, even my '53 collectors' flamingo! I knew something had to be done. A man doesn't take another man's decorations. That's a capital crime in Florida, and this place sure is sunny. I strapped on my glove and picked up my gun, and headed down the road.
Items:
Leather Glove, Black Fedora, Gray Wifebeater, Pink Bathrobe, Gray Cargo Pants, Pink Bunny Slippers, ID Card, Wallet, '90s cell phone, Bottle of Whiskey, .357 S&W Magnum(2d6), Combat Knife(LW,1d6), Sasha, Celine, Mr. Smith, Eric Clapton, Joan, Bill Nye, Henderson, Little Joe (Combat Fitted) (Sub machine gun 1d10)
Guns: 20
Melee: 10
Agility: 35
Knowledge: 10
Charisma: 15
Abilities:
Duel Wield
You are pulled off into the police car and thrown into the local jail. You demand a lawyer, choosing one "H-Birdman" for luck, hoping he would be able to get your birds on the jury. After one incredibly interesting conversation where you promise to pay in used Walmart coupons, eventually settling on paying him in Spanish Dabloons. You are kept in a small cell for a day before your lawyer managed to call you back.
He had run into some problems. Mecha-falcon can't be on the jury because he is registered as an illegal alien, citing being from space as an issue. Most of the rest of your falcons are also ineligible for the jury. Sasha and Celine are currently the governor of a small state most people don't know about, Mr.Smith is a retired police officer, Bill Nye is currently imprisoned for something unspeakable, Eric Clapton and Joan are registered as disabled in order to sue some rich guy for large sums of money, and Little Joe only speaks Esperanto. Henderson was the only one capable of actually serving, and you did manage to get him on duty.
What do you do now?
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Name:False: [Jane Shepard] Real: [Jade Smarke]
History: Child of two cultists, Jade was to be sacrificed to some nameless horror when she was 12. The ritual interrupted by a mysterious group, Jade saved and taken into care. Her parents riddled with bullets and bleeding behind her, Jade never looked back. Trained as a long-distance problem-solver, Jade grew up in the company of people who faced horrors for a living - she grew up silent and grim, rarely if ever cracking a smile. She spent her days on the firing range, spending high-calibre rifle rounds downrange.
She went on her first mission when she was 18. Now she's 26, and along the way she picked up a slight addiction to opiate painkillers. A guilty secret - she knows it's bad, and she has to stop, but she always takes just one more...
A tacturn, dark-skinned woman, Jade (or as she goes by, Jane Shepard) is a part of a eldritch-abomination hunting group known as the Crimson Shield. With the aid of her team, she found monsters and those who would wake them and discourage such activities. A hunt gone wrong left her alone out of the seven in one piece, the in a rest in thirty pieces between them. Technically discharged for medical leave, Jane does not seem to have left well enough alone...
Always seems to be wearing some kind of hat. No particular reason. She just likes hats.
Items: "Love Tap" OSV-96 Anti-material rifle w/ scope, bipod (folded) inside carrying case
A heavy rifle, folded inside a generic looking carrying case. The name of the rifle is written carefully on the stock in cherry red, with a lipstick style-picture of a pair of lips next to it. Cared for like an old friend, the rifle is one of the most precious things to Jade.
2d12
- carry case
A generic hard plastic case Jane keeps her rifle inside. Just a case. The rifle must be folded and the scope removed before it fits.
- Painkillers, 4 bottles of
Opiate painkillers, far in excess what any person might need.
- Casual clothing
Basic t-shirt, leather jacket and cargo trousers. Beanie hat if it's cold. Baseball cap if it's not. Generic enough to not draw undue attention.
- Wallet
A battered leather wallet. Some cash, some "work" ID in the name Jane Shepard.
- Shooting glasses
A mirrored pair of shooting glasses, designed to protect against dust and rifle discharge. Slightly scratched.
- Hidden Knife
A vicious knife, one edge serrated, hidden in the small of her back under the leather jacket. Could do someone a mischief with this, that's for sure. (Lw, 1d6)
Armor: 5
100
Guns: 50
Melee: 15 Melee was never her forte. Try as she might, she never could put on too much muscle mass.
Agility: 15
Knowledge: 20 She never bothered to learn too much - she just aimed and fired.
Charisma: 0. Quiet and unfriendly, she has a surly demeanor. She left the talking to the others.
Abilities: One shot, One kill
Of course everything is going right. Just keep believing that.
Gun reactions block the enemy attack with guns. Usually by shooting it. This is the most difficult reaction, but the easiest to get extra effects with. So far, Bridger was actually able to accomplish this with his falcons, but that was mostly because he managed to roll a 1.
Max charisma (If you managed to get it to the max of 100+ abilities) would probably be capable of convincing a group of Deep Ones shooting at you to retire from their ways and dedicate their life to helping orphans about 40% of the time. So a lot. Of course, "getting away" with things isn't always a good thing....
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You thank the security guards, walking out of the building with no problem. Your loyal dog looks up at you as you open your car, slowly wagging its tail in greeting. You turn on your car, pulling out with little difficulty. The road has a bit more people then when you came in, but is still easily navigable, and you get back home in no time.
You find your dusty old VHS player and hook it up to your TV, preparing a nice spot on the couch to watch what might be a lot of incredibly boring footage of a park before getting to what you need. You put in the tape, sit back on the couch, pick up the remote and hit play, your gun and dog sitting on either side of you ready in case of any attack.
The image of the park appears on the screen. It is a bit higher then the other camera, showing the few people below at a high angle, able to make out their faces just barley. Nothing much happens for the first few minutes, and you consider just fast forwarding, but you would like to know if they showed up before you did. Still, not much happens. A man walks by with a suitcase. A woman walks by with a purse dog on a leash. Every once and a while, there is a bit of static filling the screen, and everyone seems to walk backwards for a few seconds, but it might just be your old VHS acting up. It isn't a big distraction, just the video rewinding and returning. A group of young joggers run by, then backwards, then by again. The static seems to get steadily worse as the video goes on, it is getting harder to watch. A group of children with a large dog pass by. Then back. Then by again, followed by a parent. Finally you show up, then walk of screen, and back on again, as static fills the screen completely....
You glare at the static, trying to make anything out. You can't see anything useful...but you think you can see the outline of a face in the static, like an Opera mask. No, it really is there. A mask made out of static, on your television screen. You grab at your gun for solace, but find the location your gun should be empty. Looking at your couch, you don't see anything. No couch, no gun, only a black nothingness. You see only black in every direction but in front of you, your television with a single static face looking back at you.
"Congratulations on your survival. You should have just let it go. You should have just let it go. You should have just let it go." a deep voice states, covered in deep static as if it was pure static attempting to mimic a human speaking. You can hardly make out the words, but each one echoes about the dark emptiness around you.
What do you do now?