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Author Topic: Death May Die- Modern Eldritch Action! Room for one more!  (Read 8478 times)

Stirk

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Death May Die- Modern Eldritch Action! Room for one more!
« on: February 07, 2014, 08:01:18 pm »

It is a pitch black night. An empty street. The only sound that can be heard is the echoing footsteps of a single man. Behind the man, a sewer cover is silently removed. Dozens tentacles exit the sewer silently. The beast crawls up behind the man, still without making a sound. Suddenly, the tentacles lash out like bullets toward the back of the man. Inches before the impact, the man takes a single step to the side. The deadly tentacle hit nothing but the road, splattering the black tar as if it was a puddle. The man took another step, to his other side, leaving a second tentacle to the same fate. A third flies toward the back of the man’s head. He casually grabs it, without looking back, and in a single motion rips the tentacle from the body, sending fountains of blood from the creature. The formally silent assailant gives off an inhuman scream…
-----------------------------------------
-That is not dead which can eternal lie, And with strange aeons even death may die.

A quote said to come from the Necronomicon itself. Its meaning has been argued by everyone who managed to keep hold of sanity after reading it. But that doesn’t matter to you. You have come up with your own meaning. Even death may die. Nothing is eternal. If even death itself can be killed, why can’t everything else? A creature that has seen eternity is bound to see something more powerful then it one day. Perhaps, that more powerful being could be you.
Death May Die is supposed to be something of a cross between Call of Cthulhlu and Feng Shui. A game where you can fight the horrors of the universe with a Desert Eagle in each hand, dodge a full volley of machine gun bullets, then fight a dozen fish men using a crowbar. Death may Die is the opposite of my other “Man VS Myth” RPG, Operation Archangel, which attempts realism with a little given away to game balance and game play. Here, realism is thrown out of a five story window, only to get up and brush itself off. It is then shot down by Badassness and is now in intensive care.

Unlike several of my other Role Plays around here, which were made pretty much on impulse, I have been planning DMD for a few months now, actually writing rules and making sure I have plenty of time before actually starting the game. So yes, I will probably actually stick to this one. This was initially going to be a prototype run, but I decided it probably wouldn't be much different than an actual run.

General Rule Outline
Spoiler (click to show/hide)
Character Sheet:
Spoiler (click to show/hide)
Character Sheet Explanation:
Spoiler (click to show/hide)
Remember, if you are unsure of something, just ask. Now let’s raise some R’lyeh!

« Last Edit: April 26, 2014, 11:48:28 am by Stirk »
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mcclay

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Re: Death May Die- Modern Eldritch Action!
« Reply #1 on: February 07, 2014, 08:05:13 pm »

Reserved.
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Remuthra

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Re: Death May Die- Modern Eldritch Action!
« Reply #2 on: February 07, 2014, 08:54:18 pm »

Spoiler: AHAHAHAHAAAAA! (click to show/hide)
« Last Edit: February 07, 2014, 11:12:56 pm by Remuthra »
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escaped lurker

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Re: Death May Die- Modern Eldritch Action!
« Reply #3 on: February 07, 2014, 08:54:37 pm »

Well then, this looks interesting - definitely at least posting to watch.

Out of curiosity, as the "limitations" that are placed upon humans and their flawed understanding of the world is one of the main-themes of the stories, will that which often enough is plainly labeld as "Insanity" also take part in this game? As the "un-human" style of the original also is one of the quite interesting parts of it - untold vistas and dimensions, far removed from being adequately being explainable through human speech - it would be of interest if seances, rituals and - to put it bluntly "magic" - will play a part in the players arsenal of choice.
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Draxis

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Re: Death May Die- Modern Eldritch Action!
« Reply #4 on: February 07, 2014, 08:59:45 pm »

Spoiler: Doge Focus? (click to show/hide)

Name: Anders Lang
History: Once a bright linguistics student, Lang managed to finagle his way into an expedition to an ancient temple discovered deep in the Himalayas, and with inscriptions in an unknown script.  They entered the temple and began their work, and surprisingly made great success in translating the writings, being able to largely read them within a few months.  That was when they discovered a horrifying secret: that the temple was actually a seal over an ancient horror.  They thought nothing of it at first, assuming that it was over a volcano or that some ancient wanderer had had a bad trip or something.

However, over the next week the expedition began suffering from mental problems.  Fatigue, anxiety, eventually breakdowns.  Alarmed, they decided to leave - only to find the gates sealed shut. Lang doesn't remember more than snatches of the next terrifying days, but he does remember fleeing from the final collapse into the depths of the temple, and finding a partially blocked ventilation shaft.  Starting the climb. After that, nothing but waking up in the hospital.  He has never found any of the others.

Lang was deeply affected by this experience, surprisingly enough; he lived in an obsessive fear of everything for some time, but then determined to end that.  Decided that instead of waiting for the dark to come to him, he would go into the dark.  That he would fight against that beyond understanding for both himself, and for mankind (mostly himself.)  He spent years mastering those tools which would not abandon him as they had on his expedition - his hands, and his will.

Anders is driven by a fear of the Other and of powerlessness, and especially of losing his mind and identity.  Not much of true death, but of effective death.  He has trained in many martial arts, especially those which focus on agility and which promise the ability of punching out eldritch horrors, and of controlling his thoughts and emotions.  He values knowledge, but considers it only a tool for destroying what remains unknown.  His hope is to master all which humanity cannot comprehend, and if it turns out Death can in fact die, Lang will be the first to try to let it.

Items:
  • A close-fitting white suit, cut to allow effective movement as possible.  The jacket has many pockets.
  • A pair of cold iron gauntlets, with lots of religious, occult, and talismanic symbols written on them in silver.  Lang isn't sure if any of that helps, but they sure are good for hitting things. Light melee weapons.
  • A necklace with a small lens on it, which symbolizes reason and light and is also pretty cool.  It always distorts light in an unusual way, which Lang has memorized exactly.
  • A small notebook and pencil.
Armor: 5
Guns: 0
Melee: 35
Agility: 30
Knowledge: 20
Charisma:15
Abilities: Proposal: Strong-willed - General ability.  The character will not easily give up, whatever faces them.  While not actually any tougher, they will be able to withstand more pain, more mental stress and insanity, and to see their decision clearly however confused the situation - though there is no guarantee of that choice being right.
« Last Edit: February 07, 2014, 09:40:32 pm by Draxis »
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Stirk

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Re: Death May Die- Modern Eldritch Action!
« Reply #5 on: February 07, 2014, 09:28:09 pm »

Quote
Out of curiosity, as the "limitations" that are placed upon humans and their flawed understanding of the world is one of the main-themes of the stories, will that which often enough is plainly labeld as "Insanity" also take part in this game?

Not as a stat or a mechanic, but the themes of insanity will still be there, mostly in a different form. The general idea is that if you can but a bullet from the air with a sword, you are above normal "Insanity". Flawed understanding of the world will be present in the plot (It is probably a bad idea to trust anything I say as a game master), but there is no SANS points system. Characters are free to slip from sanity as much as they want, in any way they see fit.
I thought about adding an "Insanity" stat for use in CoC inspired "Spells, under the general idea that magic is still hostile to sanity, but never got around to it. The general idea is people who actually have something of a fighting chance against horrors of the universe, save something completely world-shattering they won't be effected by the change in worldview the way a "normal" human would be. What is a shattered view of reality when you live in a shattered reality?

Quote
such agile.  many spelling. wow.

.....I blame Microsoft. This is somehow the fault of Word.

----------------

Spoiler (click to show/hide)

It is acceptable, though I will have to think of what it does mechanically later. Now to start you off. Do you want to start immediately, with an immediate fight in your study leading to the investigation, or would you like to purposefully get involved, by observing police officers near the ocean front? I can't think of a great place to start you, but that is what came to mind immediately.

(...Off to go fix the dodges.)
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Draxis

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Re: Death May Die- Modern Eldritch Action!
« Reply #6 on: February 07, 2014, 09:38:57 pm »

The intentional involvement.
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GiglameshDespair

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Re: Death May Die- Modern Eldritch Action!
« Reply #7 on: February 07, 2014, 09:56:01 pm »

Spoiler:  Jane Shepard (click to show/hide)
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Stirk

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Re: Death May Die- Modern Eldritch Action!
« Reply #8 on: February 07, 2014, 10:10:02 pm »

Spoiler (click to show/hide)

Alright, Old Man Hende....Bridger. Don't need any bullet, you have an unlimited number of normal ammunition.
.....But what are Sasha, Celene, Mr. Smith and their friends?
----------------------

You look out toward the building. It was a normal building, average size, with eggshell white walls. There is nothing on the outside that would betray the horrors that have gone on inside. Maybe a tasteful decoration or two, but nothing else! Well, nothing else besides the chanting that seems to permeate the very air, warning you to avoid this place or suffer a terrible fate. But other then the chanting and the decorations, it is normal.

What do you do now?

---------------------------

Spoiler (click to show/hide)

It is a buetiful day, by anyone's standards. You are driving along the ocean, on a small two lane road. You have a perfect view of the deep blue water below you, the placid water reflecting the light of the midday sun back to you. But something has been unsettling you-more than normal. Just in case, before you left the house you made sure your weapons were close at hand.

Everyone else seems to feel similarly, you have passed only one or two other cars on the road, and only a handful of people on the beach. Normally on a day like today, you wouldn't be able to see the sand under the cluttered mass of people. It isn't a huge thing, but it is one of those things you can't help but notice.

You are just approaching a popular beach front when the sound of sirens pierces the silence. You pull over, as emergency vehicals make themselves seen in your rear view mirror. Two police cars and two ambulances pass in an instant, though they don't go far past you. The convoy makes a sharp turn down the paved road toward the water, sirens continuing to blare. You stay in your space, watching the vehicals closely for an instant. From your position, you can see what is going on.

The vehicals had stopped a few inches from the sand, and the men inside rushed out. The men exited your sight for an instant, returning to their car with two stretchers, the bodies covered in white sheets died red with what appears to be blood. The ambulances drive off almost as swiftly, returning the direction they came. The police cars continued to stay in place, as you see two uniformed officers escorting a young woman. She appears to be shaking pretty badly, even from this distance, as the officer attempted to speak with her.

What do you do now?

---------------------
Spoiler (click to show/hide)

Alright, I was wondering how long it would take for someone to bring out the big guns. Do you want to start by hunting down some cultist, or by "falling in" to an adventure?
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Remuthra

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Re: Death May Die- Modern Eldritch Action!
« Reply #9 on: February 07, 2014, 10:13:07 pm »

Spoiler (click to show/hide)

Alright, Old Man Hende....Bridger. Don't need any bullet, you have an unlimited number of normal ammunition.
.....But what are Sasha, Celine, Mr. Smith and their friends?
Armored Battle Falcons.

Because who needs guns when you have trained attack birds?

GiglameshDespair

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Re: Death May Die- Modern Eldritch Action!
« Reply #10 on: February 07, 2014, 10:16:49 pm »

As she's technically on leave, 'Falling in' to an adventure seems like the most suitable.
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Stirk

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Re: Death May Die- Modern Eldritch Action!
« Reply #11 on: February 07, 2014, 10:37:30 pm »

Quote
Armored Battle Falcons.

Of course. Of course they are Armored Battle Falcons.

.....Should I treat them as Minions, Guns, or, I don't know, Charisma based weaponry? (...Finally get a rule system down and it takes 10 minutes for someone to break it.)

--------------------
Spoiler (click to show/hide)

You look around the sleepy town, trying to remember which way you were supposed to be going. Well, what was supposed to be a town. You seem to have taken a wrong turn somewhere. You are in a sparsely populated section of woods. It isn't wilderness, the trees are well kept with signs of logging all around the forest, with a house popping up between the trees every so often, but it definitely isn't were you are supposed to be.

You sigh inwardly- the sun is already starting to set. It will be a bother to get there in the dark. Just as you are thinking what to do, a shout pierces the air. You look around for the origin, seeing a young boy pop out of the woods onto the dirt road a few yards in front of you. His white t-shirt is torn to pieces, apparently from the trees he had just burst out of. He looks around, before continuing to run, only to trip when he hit the road, catching himself on his hands.

You are about to see what is wrong when the tree in front of him releases a spout of smoke, as if someone had set it on fire.

What do you do now?
« Last Edit: February 07, 2014, 10:39:22 pm by Stirk »
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Remuthra

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Re: Death May Die- Modern Eldritch Action!
« Reply #12 on: February 07, 2014, 10:59:57 pm »

Quote
Armored Battle Falcons.

Of course. Of course they are Armored Battle Falcons.

.....Should I treat them as Minions, Guns, or, I don't know, Charisma based weaponry? (...Finally get a rule system down and it takes 10 minutes for someone to break it.)
Whatever you want. Just let me know so I can reconfigure my stats, since I was working on the assumption that thrown weapons used Agility.

Besides, guns are really overrated. Have you ever seen Cthulhu take down an attack falcon? He knows he can't beat them, so he doesn't even try.

Also, added a lighter and a pair of shades to my equipment, since I forgot those.

Stirk

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Re: Death May Die- Modern Eldritch Action!
« Reply #13 on: February 07, 2014, 11:06:56 pm »

Quote
Whatever you want. Just let me know so I can reconfigure my stats, since I was working on the assumption that thrown weapons used Agility.

Thrown weapons use the Melee skill, Agility is mostly a defensive stat.

Quote
Besides, guns are really overrated. Have you ever seen Cthulhu take down an attack falcon? He knows he can't beat them, so he doesn't even try.

Impeccable logic. Simply impeccable. Or im-peck-able as the case may be.

.....I guess....the falcons collectively count as a Machine Gun because why not.

Repost, in case you missed it. Mess with whatever you want.
Spoiler (click to show/hide)

You look out toward the building. It was a normal building, average size, with eggshell white walls. There is nothing on the outside that would betray the horrors that have gone on inside. Maybe a tasteful decoration or two, but nothing else! Well, nothing else besides the chanting that seems to permeate the very air, warning you to avoid this place or suffer a terrible fate. But other then the chanting and the decorations, it is normal.

What do you do now?
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Remuthra

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Re: Death May Die- Modern Eldritch Action!
« Reply #14 on: February 07, 2014, 11:17:49 pm »

Kick in the door.

"Alright, hand over me birds, ye damred History Channel rejects, afore I kill ye an feed ye t'me children!"
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