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Author Topic: Human fortress?  (Read 1876 times)

Razorsharp

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Human fortress?
« on: February 07, 2014, 04:37:11 pm »

Hey, i've been lurking these forums since 2010 i think, but i just had to join in and ask - IS THERE ANY HUMAN ADDON FOR MASTEWORK? Sereously, since like 40d i always wanted to make a human fort (and i did, but when i made it to 200 pop and built huge walls, had no invaders for some reason - it got boring) and now i want to do the same for mastework. I wondered if adding the [CIV_CONTROLLABLE] tag would work, but the problem is - where SHOULD i add it? Can't really find the correct raws. And it's quite silly that humans were not added, since the mod's (and DF'S in general) popularity would explode if humans were playable.
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DVNO

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Re: Human fortress?
« Reply #1 on: February 07, 2014, 04:55:45 pm »

IS THERE ANY HUMAN ADDON FOR MASTEWORK?

Not really,

I wondered if adding the [CIV_CONTROLLABLE] tag would work

Not really,

I And it's quite silly that humans were not added, since the mod's (and DF'S in general) popularity would explode if humans were playable.

annd not really. :/

Humans are soo mundane. Seriously, I'm surrounded by them all day. I'd like more of everything but in my fantasy game, but that's my personal taste talking.
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FrisianDude

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Re: Human fortress?
« Reply #2 on: February 07, 2014, 05:01:11 pm »

tbh, to properly play bigjobs we'd need far more x and y and not as much z. Simply put; I can't imagine a human underground city.
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Razorsharp

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Re: Human fortress?
« Reply #3 on: February 07, 2014, 06:10:22 pm »

I made quite a huge human city in 40d, with a huge church, loads of small houses, walls, towers, gates with canals etc. So i had no problem
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Razorsharp

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Re: Human fortress?
« Reply #4 on: February 07, 2014, 06:13:47 pm »


I And it's quite silly that humans were not added, since the mod's (and DF'S in general) popularity would explode if humans were playable.

annd not really. :/

Humans are soo mundane. Seriously, I'm surrounded by them all day. I'd like more of everything but in my fantasy game, but that's my personal taste talking.
Keyword being personal taste. My own oppinion is that i'm human, and you're human too, so it would be interesting to see how our species would survive in a hostile fantasy world.
And i do disagree with you strongly (about the popularity thing) as the above mentioned idea is one of the reason why the imperial guard are the most popular race in Warhammer 40k.
« Last Edit: February 07, 2014, 06:18:12 pm by Razorsharp »
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LMeire

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Re: Human fortress?
« Reply #5 on: February 07, 2014, 06:48:58 pm »

Meph had the option open a while ago in a poll, but the majority wanted him to code Warlocks instead.

Personally, I don't think a High-Fantasy setting is complete without some "normal" humans to balance things out. The only real issue I can see would be the fact that none of the other races actually exist- so any traits that they have are actually just exaggerated forms of skills and policies used by RL human nations at some point, and there's not that much could be believably applied without making the others less unique or fun.
« Last Edit: February 07, 2014, 07:10:02 pm by LMeire »
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Verviticus

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Re: Human fortress?
« Reply #6 on: February 07, 2014, 07:04:38 pm »

at this point dwarves are just humans that drink.  they're the same size now, they more or less do the same things, but dwarves can go into a martial trance and have above average spacial awareness in exchange for being a bit slower

human fortress would be dwarf fortress with different names, no alcohol dependency and less underground
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Razorsharp

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Re: Human fortress?
« Reply #7 on: February 07, 2014, 07:09:05 pm »

less underground
Probably the main thing, since making an above workd dwarf town is just immersion breaking. And humans start with muskets in masterwork, don't they?
And before you mention orcs and kobolds - no. Just no.
« Last Edit: February 07, 2014, 07:11:41 pm by Razorsharp »
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LMeire

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Re: Human fortress?
« Reply #8 on: February 07, 2014, 07:32:42 pm »

Now that I've thought on it a bit, someone could probably make Humans a more diplomatic option without the efficiency-boosting options of crafting with blocks or planks, if that's even possible. Maybe work in some "immigration" mechanics so you end up with lots of "pets" of other races that you need to pasture on a specialized workshop to run race-specific reactions. (IIRC, Orcs have a similar system, but the other races are items instead of creatures- so there's no danger of them dying in an attack.) Another thus-far unimplemented thing would be to maybe bribe an invading army to cease aggression and either leave or hire them as mercenaries against the next wave, I can't see any of the other existing races doing that. Dwarves and 'Bolds are too greedy, Gnomes don't seem to care about wealth enough to use bribery on a regular basis, Orcs and Warlocks need the body-count... Humans could probably fill the role of cowards, statesmen and all-around good neighbors. (Until they have sufficient fire-power that is...) Throw in some incredibly demanding nobles and you'd have a nice risk-reward system centered around gathering wealth and a diverse population.
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Razorsharp

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Re: Human fortress?
« Reply #9 on: February 07, 2014, 07:46:53 pm »

Would be keen on making this, used to make small mods for 40d but sadly my course work is plaguing me. Would just like to kick back and make a human castle.
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kamikazi1231

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Re: Human fortress?
« Reply #10 on: February 08, 2014, 01:58:36 am »

It would honestly probably work almost exactly the same as the Above Ground Fort Challenge playthrough thread on here.  A large sprawling above ground fortress with buildings for each thing.  A large portion of the population dedicated military and almost the entire rest is a giant block making build crew because of the massive requirements to build above ground structures.
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Meph

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Re: Human fortress?
« Reply #11 on: February 08, 2014, 02:38:56 am »

If I do a human fortress plugin, then in another 1 month modding madness in the future, after my next tour. It would be aboveground humans that can trade with ALL races, and get race-specific workshops, like a dwarven blacksmith, a drow poisoner, a elf animal trainer, orcish war dojo, things like that. They would have a pretty extensive request/order system (you get a random item saying: This is a request for 10 items X and 15 items Y and 5 items Z, and once you have these items, you can do a reaction to send them to your capitol and get a reward) and would extend on the merchant stall system currently used in the dwarf mode.

You would also have some christian religion inspired church or cathedrals, monks, paladins, and some more militaristic empire with muskets and halberdiers.

Its probably either the humans or the elves. I thought about doing another fundraiser with poll, but not now. In half a year or so.
« Last Edit: February 08, 2014, 06:01:52 am by Meph »
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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Razorsharp

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Re: Human fortress?
« Reply #12 on: February 08, 2014, 08:09:48 am »

Damn... so no way to just make humans playable like dwarves atleast?
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Meph

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Re: Human fortress?
« Reply #13 on: February 08, 2014, 08:37:47 am »

Whats the point? They dont have human-specific workshops, jobs or castes. It would just be dwarves, with different graphics.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

moseythepirate

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Re: Human fortress?
« Reply #14 on: February 08, 2014, 02:48:52 pm »

See? Did I not say that human fortresscity could be awesome?

And sheesh, Meph just finished a new race and people are already hounding him for a new race? You spoiled us, our globe-trotting friend. I, for one, still need to come to grips with the Warlocks before I can even think about the bigjobs.
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Congratulations, you've managed to weaponize air.
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