"Um... can I be unvolunteered. I'd prefer, erm, not to do this, please." She spoke to the air around them.
If no positive reply is to be had, keeping bad, she throws a pebble throgh the dark doorway
"No, you can not. Enter now or starve outside." As the pebble flies in, the room lights up, revealing a dining room set, complete with a round table, 6 chairs, plates, glasses and silverware. On the table is a stack of bread loaves, a knife and a pitcher of water.
Marcus unsheathes his sword from his cane and carefully approaches the doorway, sword in hand.
Approaching the doorway seems to do nothing, maybe you'd want to actually enter the room?
And then nonchalantly walks into the darkness beyond the door. While still watching for danger, of course.
As you walk through the door, the smell of freshly baked bread fills your nostrils. The table seems very inviting.
Enter third and no matter what, remain in that position until doing so would place me last.
As only one person has entered the building yet, you do nothing.
Outside, clouds of space-time-stuff are gathering and the ambient light is decreasing. This might mean a storm is coming, or something else... Those still outside feel anxious.
Name: Sir Marcus Davidson
Gender: Male
Appearance: A sharply dressed gentleman wearing a top hat and suit, with a magnificent brown beard.
Theme: 20th century England
Attributes: (Assign 12 points, no more than 3 per attribute)
Speed: 2
Agility: 3
Strength: 3
Perception: 2
Toughness: 2
Inventory: Top hat, gentleman's suit, Colt revolver, cane (with a sword hidden inside of it), fine shoes, gentleman's napkin, 18 rounds of revolver ammunition on his person.
Special Abilities: Sharpshooter: +1 to shooting with a gun.
Fencer: +1 to parrying and attacking with a sword.
Story so far:A true gentleman, Marcus was walkind down the street one day when he was suddenly abducted and brought to whatever world we are in. Now he seeks the mysterious island in hoper that there is something there that could bring him back to earth.
Name: Manstein Hert
Gender: Male
Appearance: A smaller, wirey man. Looks to be a natural born sprinter. Shaggy brown hair, with hazel eyes that looked tinged with yellow.
Theme: Germany, 1972
Attributes:
Speed: 3
Agility: 3
Strength: 2
Perception: 3
Toughness: 1
Inventory: Black pants and long shirt, with a mottle turtleneck. Light grey shoes, specially made (for running). Large pouch, a large serrated knife and a Luger that he found (15) rds.
Special Abilities:
Street man: Gains a bonus to quick movements, and maneuvering in tight spaces, and a bonus to intuitive actions in these spaces.
Shady: Doesn't work well with others - negatives to that
Story so far: Manstein was in the East side of Berlin when the Soviets took over, and has lived most of his life on backstreets, stealing to live. After finding a Luger in some rubble, left over from the war, he became more ambitious. He made a mistake, attempting to kill a Soviet soldier who was beating one of his gang brothers, and barely escaping. Hunted, he sought safety in a ruined building when [HOWEVER WE GOT HERE] happened, and is dazed because of it.
Name: Shane Scriven
Gender: Male
Appearance: 6 ft, short dark brown hair, short beard (neck, moustache, chin and sideburns)
Theme: 18th century England
Attributes: (Assign 12 points, no more than 3 per attribute)
Speed: 3
Agility: 3
Strength: 2
Perception: 2
Toughness: 2
Inventory: Rapier
Special Abilities: Alpha Strike - get's the first attack 25% of the time no matter of other circumstances (so even if he's tied down, he'd still have a decent chance of moving first).
Story so far: -WIP-
Name: Idii Oqaam
Gender: Female
Appearance: This woman (around 21 years of age) stands at 5'6'' and is just under average in weight. She has light red and straight hair, which goes to her shoulders. Her eyes are a sea green color, and her skin is white. She wears an almost uniform-like set of gray clothing.
Theme: Dystopian Future
Attributes:
Speed: 3
Ability: 3
Strength: 3
Perception: 3
Toughness: 0
Inventory: Gray clothing, running shoes, black market electronic lock breaker (does not work on other locks)
Special Abilities: Street Sense: +1 to perception when around enemies (but not when around other dangers)
Saboteur: Can make rolls to sabotage electronic objects.
Story so far: Not even a fully totalitarian society can completely destroy time. And in a totalitarian society, crime can become a way to rebel. Such was the way Idii Oqaam became a thief and saboteur for the black market: to rebel. But while a government cannot destroy crime fully, it can destroy criminals. Forced to go into hiding by pursuing government enforcers, Idii managed to find a way to escape... A portal to the Temporal Compound.
Name: Sophia Ross
Gender:Female
Appearance: A thin figure in a armoured red bodysuit. The helmet has a full-face seal. Frightened brown eyes can be seen through the visor.
Theme: Neobritish Space Marines
Attributes: (Assign 12 points, no more than 3 per attribute)
Speed: 3
Agility: 2
Strength: 2
Perception: 2
Toughness: 3
Inventory:
Armoured bodysuit - insulated against cold and heat. Can be sealed with a 2-hour air supply. Painted red. Is spaceworthy, but that's rather irrelevant on the ground.
Railgun - recoiless. Fires tiny, hypersonic metal slugs. The magazine has 200 rounds, but the battery lasts for around a hundred - and those aren't rechargeable very easily...
Knife - a knife. From space. Spaceknife. Ina sheath attached to her hip.
ID - ID for Sophia Ross, Private-in-training.
Pillow - a small, hard pillow. Not very comfy.
Special Abilities: Hawkeye - +1 to hit with ranged weapons
From the FUTURE: +1 to interactions with advanced tech
Story so far: After the rise of the Neobritish Empire, soldiers were needed to serve in the Space Corp. Sophia leapt at the chance - and the regulation ounce of tea (now a highly rare commodity). One night after training, so tired she hadn't removed her suit and still clutching her rifle, she slumped down on her bed and kept going. When she opened her eyes - she was here. She hadn't even finished training! Uh-oh.