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Author Topic: Are peasants supposed to be possible  (Read 3518 times)

Lordraymond

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Are peasants supposed to be possible
« on: February 07, 2014, 01:14:29 am »

No companions means I get ambushed by bogeymen every night until I complete a quest.
Min-maxing as much as I can with stats leaves me with +10/+5/+5 which is hardly impressive.
I go get gear from forts whenever I make a new character.
I take the majority of what meager scraps qualify as skill points in dodge for more survivability.
Yet still I die on the first quest every single time I play a peasant. Without fail. Once found full iron gear and got slammed by the first actual fighter I came across. Once I actually finished a quest and was coming home to report when I was ambushed and turned into a pincushion by about 5 archers. One time I was about to kill a peasant "night creature" after us missing eachother/him bouncing punches off my armor when he tackled me into a pool of water and I drowned because my novice swimming couldn't save me from the fall-stun.

TL;DR what are the best tips for surviving the first days as a peasant without grinding up throwing or something silly. Stat distribution and skill suggestions? I'm not a newbie, I just haven't played for awhile.
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blazing glory

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Re: Are peasants supposed to be possible
« Reply #1 on: February 07, 2014, 02:04:22 am »

No companions means I get ambushed by bogeymen every night until I complete a quest.
Min-maxing as much as I can with stats leaves me with +10/+5/+5 which is hardly impressive.
I go get gear from forts whenever I make a new character.
I take the majority of what meager scraps qualify as skill points in dodge for more survivability.
Yet still I die on the first quest every single time I play a peasant. Without fail. Once found full iron gear and got slammed by the first actual fighter I came across. Once I actually finished a quest and was coming home to report when I was ambushed and turned into a pincushion by about 5 archers. One time I was about to kill a peasant "night creature" after us missing eachother/him bouncing punches off my armor when he tackled me into a pool of water and I drowned because my novice swimming couldn't save me from the fall-stun.

TL;DR what are the best tips for surviving the first days as a peasant without grinding up throwing or something silly. Stat distribution and skill suggestions? I'm not a newbie, I just haven't played for awhile.

Since my "peasant" is breaching the circus tent with his blue sword I say yes,peasants are possible,you just have to be careful

stat distribution,2 points into agilty,that's all you can use,but the thing is,how far do you consider cheating?
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Lordraymond

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Re: Are peasants supposed to be possible
« Reply #2 on: February 07, 2014, 03:14:42 am »

No companions means I get ambushed by bogeymen every night until I complete a quest.
Min-maxing as much as I can with stats leaves me with +10/+5/+5 which is hardly impressive.
I go get gear from forts whenever I make a new character.
I take the majority of what meager scraps qualify as skill points in dodge for more survivability.
Yet still I die on the first quest every single time I play a peasant. Without fail. Once found full iron gear and got slammed by the first actual fighter I came across. Once I actually finished a quest and was coming home to report when I was ambushed and turned into a pincushion by about 5 archers. One time I was about to kill a peasant "night creature" after us missing eachother/him bouncing punches off my armor when he tackled me into a pool of water and I drowned because my novice swimming couldn't save me from the fall-stun.

TL;DR what are the best tips for surviving the first days as a peasant without grinding up throwing or something silly. Stat distribution and skill suggestions? I'm not a newbie, I just haven't played for awhile.

Since my "peasant" is breaching the circus tent with his blue sword I say yes,peasants are possible,you just have to be careful

stat distribution,2 points into agilty,that's all you can use,but the thing is,how far do you consider cheating?
As I said, I min/max, so I take 10 points out from useless stats and get an extra point in strength and toughness (though I have no clue if endurance is better, not sure which does what).
I'm more interested in how I should do skills.
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nanomage

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Re: Are peasants supposed to be possible
« Reply #3 on: February 07, 2014, 06:32:51 am »

idk if toughness or endurance is better, but endurance is grinded easier (by marmot-wrestling)
There are usually plenty of quests not so far from shelter, so you can travel there in daylight and sleep the night in the lair
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nasobema

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Re: Are peasants supposed to be possible
« Reply #4 on: February 07, 2014, 09:01:44 am »

I haven't played too much in adventure mode yet (guess what ... waiting for new release ...)

However, tried as peasant once and got surprisingly successful. The trick (or I should rather say "luck" since it wasn't really on purpose) was to attack a night creature in its lair. This poor guy was in his human form and naked. Scratching his skin with my sword was easy and sent him fleeing. Running after him, I threw a knife a few times until it hit his head. Spread the word and voilá companions.

Still, I'd say it's difficult and not really fun to play since you have to hide behind your companions oftentimes. The alternative of improving stats by this ridiculous training methods (endless throwing of stones, etc.) is boring and not really satisfying.

I hope peasants will be better off in the new release since it seems like there are much more alternatives to play the game. After all, adventure mode is probably really "alive" for the first time.
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Lielac

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Re: Are peasants supposed to be possible
« Reply #5 on: February 07, 2014, 12:08:47 pm »

For surviving nights in the wilderness, you can make campfires all around yourself as a barrier to everything that doesn't fly or have arrows. Including yourself, but it's good enough for keeping bogeymen away even though you do have to wait f OREVER until they go away and they'll still interrupt your sleep. But they won't kill you, and that's good. Probably.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Zale

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Re: Are peasants supposed to be possible
« Reply #6 on: February 08, 2014, 11:31:37 pm »

I personally like turning off bogeymen so I can have my barbarian outsider not have to find a buddy when camping in the wilderness.

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Bralbaard

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Re: Are peasants supposed to be possible
« Reply #7 on: February 09, 2014, 03:41:58 am »

For surviving nights in the wilderness, you can make campfires all around yourself as a barrier to everything that doesn't fly or have arrows. Including yourself, but it's good enough for keeping bogeymen away even though you do have to wait f OREVER until they go away and they'll still interrupt your sleep. But they won't kill you, and that's good. Probably.

Also, mountains and beaches are safe from bogeymen, so plan your trip accordingly. I enjoy playing peasants, but don't like to grind, and rather level my skills more realistically. (that means only very few of my peasants ever become good at anything. I have however gotten proficient at having them survive for long periods of time). I usually try to avoid wearing armor that slows me down too much, peasants don't stand much of a chance in battle anyhow, so often it is best to run and rely on speed.
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Lordraymond

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Re: Are peasants supposed to be possible
« Reply #8 on: February 09, 2014, 04:48:38 am »

For surviving nights in the wilderness, you can make campfires all around yourself as a barrier to everything that doesn't fly or have arrows. Including yourself, but it's good enough for keeping bogeymen away even though you do have to wait f OREVER until they go away and they'll still interrupt your sleep. But they won't kill you, and that's good. Probably.

Also, mountains and beaches are safe from bogeymen, so plan your trip accordingly. I enjoy playing peasants, but don't like to grind, and rather level my skills more realistically. (that means only very few of my peasants ever become good at anything. I have however gotten proficient at having them survive for long periods of time). I usually try to avoid wearing armor that slows me down too much, peasants don't stand much of a chance in battle anyhow, so often it is best to run and rely on speed.

I don't use armor either really. My skill setup is usually: Novice [Weapon], Novice Swimmer, Competent Dodger, Novice Reader (just in case). I tend to run to a fortress and just grab a whatever mail and helm are the best.
It's rather annoying that I never even get to do anything kind of cool. I just end up sitting there in stealth throwing rocks at dudes until I get spotted, then they typically hack a limb or cut a tendon and boom. Dead.
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Bralbaard

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Re: Are peasants supposed to be possible
« Reply #9 on: February 09, 2014, 05:57:57 am »

Most types of quests are way too hard for a peasant, so I usually don't even try those, and set some other goal, like reaching a distant city. That allows me to build up some experience on wildlife while seeing the world.
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Kuxe

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Re: Are peasants supposed to be possible
« Reply #10 on: February 09, 2014, 09:28:03 am »

OK so my general approach is a sneaky marksdwarf. I've had some fairly successful runs with 4-5 companions and killed vampires, ogres, cheiftains etc..

Above Average Strength:10, makes it easier to finish off people quickly once they gave in to pain (without wasting any bolts)
High Agility:20, it makes surviving much easier
Above Average Thoughness:10, you don't give in to pain as easily
Average Endurance:5
Average Recuperation:5
Very Low Disease Resistance:1, I have never gotten any disease and quite frankly I'd love to become a nightly creature
Average Analytical Ability:5
Average Focus:5
Average Willpower:5
Very Low Creativity:1, skill not in use in adventurer. Worthless.
Average Intuition:5
Very Low Patience:1, skill not in use in adventurer. Worthless.
Average Memory:5
Very Low Linguistic Ability:1, skill not in use in adventurer. Worthless.
Average Spatial Sense:5
Very Low Musicality:1, skill not in use in adventurer. Worthless.
Average Kinesthetic Sense:5
Average Empathy:5
Above Average Social Awareness:10, makes it easier to recruit companions

Novice Marksdwarf - You can injure enemies way tougher than yourself with a good shot.
Novice Fighter - You will get in melee, but cannot spend any points on weapon skills because you'll lose your crossbow. Fighter makes it easier to land good strikes with any weapon.
Novice Observer - I have never had any use of it, but I heard it is good in some situations where traps may be present.
Novice Swimmer - You need it.
Novice Ambusher - For sneaking upon those pesky cheiftains.
Novice Dodger - Might save your life.
Novice Reader - Just incase.


I usually ask for all quests first, and complete the easiest one (killing some famous dingo is usually easier than venturing into chieftain camp). Never venture to far away into the forest, you'll only get caught by bogeymen during night. Always make sure you have some roof over your head when you sleep. Killing dingo should be fairly trivial - just find it and shoot it. Chieftain as first quest is doable but trickier. Make sure you approach the camp by sneaking. Try to locate all ranged enemies. Get fairly close to one of the ranged enemies (6 tiles away is to close, 9-11 is usually nice with novice ambush) and fire your crossbow. Cripple him with some bolts. Don't finish him off with the bolts, just make sure he is crippled. Find the next guy, cripple him too. Rinse repeat. If you're running out of bolts, get back to one of the crippled archers and finish him off with a kick in the head or some last bolts if you still got any. Always make sure you have sufficient ammo to kill them. Keep locating enemies in camp and once you cripple them all, either let them bleed to death or engage in melee / shoot your last bolts. You don't need to kill them all if you're running out of bolts, only the bandit leader - but he is usually surrounded by some guards so you must make sure you have some ammo to cripple them too before finishing off chieftain with a kick in his head.

This approach usually works for camps, and it works for most quests that I've stumbled upon. What usually gets me dead is any ambush when travelling, getting spotted by enemy or opening a door in capital only to spot a villain (who apparently resides there) who kills me. Crossing rivers is usually a big no-no, but I like shortcuts...


Also, seas are an easy way to find food. Many crabs there (easy fight and easy food). Bogeymen can't catch you at shores either, so they make good for travelling.
« Last Edit: February 09, 2014, 10:55:52 am by Kuxe »
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Lordraymond

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Re: Are peasants supposed to be possible
« Reply #11 on: February 09, 2014, 04:57:32 pm »

My problem with archers is that even if I sit like 5 tiles away, I will miss about 10 shots for every one I actually do anything with, and then even that's blocked most of the time. Am I just extremely unlucky?

Edit: RIP peasant crossbowman. You were doing great until you missed 50 bolts in a row on that one prone guy (does prone reduce chance of hitting with range?) Then you got stabbed in the face when you tried to beat him down, despite three of his limbs being broken. You will not be missed.
« Last Edit: February 09, 2014, 05:47:14 pm by Lordraymond »
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Matheld

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Re: Are peasants supposed to be possible
« Reply #12 on: February 09, 2014, 06:30:27 pm »

Starting with novice swimmer is foolish. The first thing my adventurers do is teach themselves to swim, this takes 1 minute and raises either endurance or toughness.
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Tawa

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Re: Are peasants supposed to be possible
« Reply #13 on: February 09, 2014, 08:45:25 pm »

Instead of raising toughness, raise willpower. It works like Toughness and Endurance at the same time, albeit weaker.
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Rapozk

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Re: Are peasants supposed to be possible
« Reply #14 on: February 10, 2014, 05:43:51 pm »

My problem with archers is that even if I sit like 5 tiles away, I will miss about 10 shots for every one I actually do anything with, and then even that's blocked most of the time. Am I just extremely unlucky?

Edit: RIP peasant crossbowman. You were doing great until you missed 50 bolts in a row on that one prone guy (does prone reduce chance of hitting with range?) Then you got stabbed in the face when you tried to beat him down, despite three of his limbs being broken. You will not be missed.

Yes, it is harder to hit a prone guy. Maybe not even possible? A couple of versions ago, it was indeed impossible to hit them at all. You could hit them til it fell down, then you had to go in for the kill in close combat.

I like being a hunter. as in literally being a hunter, going out hunting animals, butcher them, sell the meat, buy arrows for the money I earn. Good way to start the game if you are in the mood for some RPG.. which you probably are, not much point starting as a peasant otherwise.
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