Monoblades:
1)I get what you mean. It'll have advantages and disadvatages compared to both the traditional monosword and your previous design. This design will probably have the best damage when used correctly, but still has the disadvantage of the projector being closer to your foe (and therefore easier to damage) compared to the original monosword, and it will be harder to use than your previous design. None of this means it is inferior, just different. Of course, PW's interpretation may end up being different in-game, but that applies to everything.
Armor:
3)...Okay, so by lattice you mean something like this, right? The strength reduction would be significant. It's easier to shear a bar than it is to shear an entire plate. No getting around that.
4)Yeah, I thought you had meant the hexsand would be like the reflective fibers in BS plate. Basically, I thought you were trying to replace the metal in warplate with hexbug. What you're trying to do would work better, though it wouldn't be able to eat plasma, unless you're making it so thick the hexbug reinforcement doesn't matter. I'm thinking having some connection between different masses of hexsand does not combine their energy eating properties, else we could just have a massive ball of hexsand inside the suit, and have tendrils leading to paint-thick exterior armor layers.
5)Okay. Ask him how hexbug performs at temperatures of a few K. I feel like hexbug would do well because it doesn't seem to be ductile at all at normal temps, but I honestly just don't know. Also, explain to me how you'll insulate the cockpit.
As for price, I'll say that a single solid layer of hexbug with implanted cryo cylinders is equal in cost to a mobility AS' armor, and is as bulky as a normal AS' armor. Council'll probably change that.
Headcrab:
6)Uh. Okay. I have no idea if a limb collector can work on an entire body, so ask PW about that. While you're at it, ask what the required physical dimensions of a limb collector are, because I'm not sure one can comfortably fit on a braincase. Lastly, what type of blade do you wanna put on this? FF, monowire, normal knife?
Note:It is best if you remove excess quotes from your posts if they aren't needed for context, because I generally won't. I write these up in a text file and then add in the quotes afterward. This post wasn't a problem, but I could easily see this typeof thing creating some bad quote pyramids if left unchecked.
Monoblades seem finished so we'll skip those and get nik to review them or something.
Ablative Armor
3.)That picture... not nearly what i was thinking of.
what i meant was something like this, but extending into a full plate shaped object, where the struts are thicker and made of hexbug and the empty spaces are filled with hexsand.
4.) yeah this is a seperate armor layer, if i get it working right i might stick it behind my warplate to form something seriously beefy, but im not gonna mess with that when i know it already works.
The hexsand in this new armor as you can hopefully now see isnt a series of interconnected segments, its a big block of energy eating goodness that has some structural reinfocements to keep it from shattering at the first sign of trouble.
probably gonna aim for a 60/40 ratio of bug to sand as the kinetics have more impact so to speak.
Cryotic Armor
5.)Not quite sure about the insulation yet, i was simply checking to see if the armor itself was feasible.
Im thinking something along the lines of venting waste heat through or along the cockpits exterior plating, that way it keeps the cockpit warm and the cryotic rods cant force the armor itself all the way down to near zero kelvin.
Headcrab
6.) yeah word of piecewise would probably help
i dont really see any issues regarding the size of the port, its an adaptive material that can flow out and resize itself so you could probably get it to squish itself into a little ball or something when its not connected to anything.
Normal steel blade, that and the stock laser should get you the access you need.
6| Universal Limb Collector
Description: Four implants at the hips and shoulders. These implants, a form of adaptive flesh, allow the subject to remove their limbs and replace them with just about anything else. The implant will spread , partially or fully, onto the new object and seek to make it into as functional a limb as possible. The implant lacks the strength to break down robust things, so shoving a statue's arm in there won't let you break it into upper and lower arms and use it like that, but if you were to stick a rifle there, it would be able to let you fire it. Works with organic matter too. Uses organic computing materials from the Anomalous Planetoid.
Ammo: N/A
((i feel like i need to explain my things better.))
3)Ah, okay. My mind wasn't sure what exact shape you meant by "lattice", and the picture I posted was what the internet gave me.
4)60/40... hmm. Well, small arms kinetics will crack the hexsand portion, but it'll mostly remain in position. Biggest problem is that cracks will weaken the hexsand's energy resistance. Heavy kinetics like the HGC will crumple the lattice and make a decent hole in the armor, though not destroy an entire section like with warplate. AP kinetics like the PSL will penetrate and destroy... Eh, two layers; hexbug primarily resists the initial penetration due to its hardness, and an external explosion isn't nearly as bad as an internal explsion. Lasers won't touch it, but plasma will eat through it somewhat, and will eat through it quite quickly if it's been cracked. Plasma projector would get through... oh, two layers. Three if the first is severely cracked.
5)Once you've decided on insulation method, explain it to me. You're not gonna avoid 0 kelvin armor though--the cryotic rods
instantly drain all heat within their radius.
Also, while processing Nik's action, I actually looked up the rods. PW said they stop functioning when encased in material; they need some space to operate, for some reason. So your armor has to be partially hollow.
Ah, screw it. Tinkering to the very end! ((And Maurice doesn't have a shock implant. ))
@syvarris
Well, I did not use the bullet points, because those was never meant as separate things. More of a lump arguments. Also, I'd really like to finish Brisant here before Maurice is executed by Ulrich, since no one would ever care to deal with it later.
I am fine with the current/carbine versions for new Brisant (no mortar one, it was silly, I guess).
My arguments (not to be taken separately, but bulleted for your convenience):
- Better generators. Yeah, we have them. Just like 2x stronger exoskeletons and better fuels that came from the same research. I believe the official reason for that was that we had been still using the Altered Wars-era designs and tech almost everywhere, and no one cared to upgrade them since then. So yes, now we have them, they are significantly better (don't know how much - TPU we have were given far earlier; but, as you said, Piecewise doesn't deal with "slight improvements"), and I think it's appropriate as an argument to lower the cost. (I mean, Piecewise himself approved this tech when he gave it to us.)
- Hex-something (pure hex? hexsand? whichever works better) for barrel coating - to deal away with friction and extra damage to the barrel itself from the firing. More economical in the longer view, if anything (to reduce the support "repair" costs).
- Hexsand for insulation and as heatsink for the charging circuit - to reduce the wear, again.
- Cold-rods (fragments - I recall that they work if they are "under the specific size" and fragmenting preserves their qualities), if economically viable, as an alternative heatsinks tech (vs. the option above).
With the above arguments in mind, I would like to bring Brisant price down to 2 tokens. Do you think it is reasonable, or not?
1.Exoskeletons got their price reduced in half when the roll system changed, to account for the fact that they were less useful. We used the "They're twice as strong now, but we decided to make them half cost rather than double strength." as an in-universe excuse for why this was done. The better fuels
never had any in-game effect--just check the
Mk.III's page history if you don't believe me. The generators have never affected anything before you brought them up to try and cheapen the Brisant. The
only direct effect from those improved techs was in the Assaultsuit, and
I designed the assaultsuit. Check Emp's sig if you don't understand why that invalidates it.
2.Hexground was literally frictionless, so I'm assuming you mean that. While it might improve efficiency, it won't help wear, because IIRC overcharges deform the
coils, not the barrel. Either way, adding metamaterials isn't going to make the design
cheaper.
3.Okay, this would actually make the gun last longer without damage. It's still an expensive metamaterial, though, and would fetch a price increase.
4.Coldrods lose their cooling ability below a minimal size. They also cool things to absolute 0, making them flawed crystals, which is a very bad thing both for grenades and barrels. Notably, this *would* make the coils into superconductors, but that's probably not worth having a gun that shatters upon being fired.
So no. You have not convinced me the Brisant should be cheaper.
Brain Preservation Suit Upgrade
It senses when the wearer dies, then it pumps their head full of chemicals and submerges it in biogel. Exactly like the "brain box" except fully automated, and only works on the person wearing it.
You missed this.
Here's a deathtube. It's heavily based on Spazyak's design, so he gets any credit and tokens this makes.
Kinetic charge carbine
-Build a force infuser into a small rifle body. Uses Con. 2 tokens.
-A gauss piston repeatedly slams into the force infuser, charging kinetic battery. 1 token.
-Dial on the side lets you select the amount of kinetic energy to use for a shot.
-Fires any gauss rifle ammo.
-Total 3 token cost.
Do you see any problems with this?
It would take at most a couple seconds charging for a gauss rifle power shot. How long do you think it would take to crack milnoplate? Battlesuit? Assaultsuit? Avatar of war?
Brain Preservation Suit Upgrade:
Sorry about that.
2t, 1t if your suit already has medical systems (MkII or better). The 1t version improves your suit to have a headchopping iris. I don't remember if MCPIs have med injection ports, but if not, this adds them. Everything is helmet mounted, making the helmet even more bulbous, but that way you still only have to rescue the head.
Kinetic charge carbine:
"Carbine", heh.
The primary problem I see is that you're assuming the force infuser can be machine-operated. Please provide a PW quote stating that such a thing is possible, unless you want the gun to be combination con/exo.
Also, you should ask PW if the Infuser has any limitations on capacity, and if it can expend only a portion of its power at a time. And if it has any inefficiency.
As for damage by charge...
5s charge gives 1km/s.
Gauss rifle power. I'm assuming it performs similarly to the 20mm Anzio, partially because they're both 20mm, partially because 1km/s is a nice number.
10s charge gives 1.4km/s.
Overcharge power, I think. Penetrates light armors easily, cracks milnoplate but doesn't harm the user significantly. Won't damage the gun, but anything past this will.
20s charge gives 2km/s.
~15% the energy of an HGC, but applied over 11% of the area. Penetrates milnoplate similarly to a testament 9-volley. Starts to significantly wear on the barrel's rifling, making it no more accurate than a smoothbore cannon, also similar to a testament 9-volley. Won't completely destroy the barrel though. Primarily because higher speeds are cooler.
80s charge gives 4km/s
At 3km/s, mass contains energy equivalent to its weight in TNT, except directed forwards rather than radially. You've exceeded that. Shatters the first milnoplate/Bs plate it hits, let's say with a radius of six inches. The second plate is merely cracked badly. Also, this setting explodes the barrel with minor shrapnel, at least if there's any rifling left. Otherwise, it just heats the barrel to a godawful temperature. 10 shots before it requires repair, 5 if you're firing on full auto.
160s charge gives 8km/s
It is remarkably difficult to find information explaining at what velocity serious ablation starts to occur due to atmospheric compression. The lowest figure I could find was "5-7 km/s", in reference to tektites, but tektites are probably much more vulnerable to ablation than a metal slug. So I'll say that this is the point at which ablation starts to become a serious problem for your poor little 20mm bullet. There is basically no accuracy whatsoever, and I feel like the slug is probably tumbling at this point, partially because it is disintegrating, and partially because the gun just detonated rather spectacularly. You only get one of these per gun, in case that wasn't obvious.
As far as damage, you get three plates into a BS, but the fourth stops the round with a bit of a dent. Against hexbug, you chipped the armor, and might be able to start a serious crack if you keep hitting it. All assuming you get it to somehow hit head on, which won't happen in atmosphere.
I'd go on, but really, pumping more energy into that bullet is just going to result in a progressively worse explosion. I don't think it would even help the bullet much, at least within an atmosphere. TBH, you're better off without a barrel anywhere past an 80s charge, and at that point, why is the force infuser even an exo weapon to begin with?
@Spazy
Overcharge function can't be incorporated without adding the coils back in, which would raise the price by two tokens. It wouldn't help much, anyway--your design is perfectly capable of destroying itself, given time to charge.
That was a damn good idea, though. If the force infuser can be machine-operated, I'm definitely gonna try and use it to make reactionless jetboots.