((Oh c'mon pw, using the pocket dimension to travel to the sword was exactly one of the things I warned for in that council pm. It's like you don't even read them (then again, there were a lot of possible exploits in there, so I can see why any particular one would get lost in the sea of hypothetical munchkinnery ).))
So, you wanna veto the gunship shuttle in its entirety? Or only allow it on a select few missions? Or would it be ok if there was an exact cost involved again, like it was originally proposed like? Something else perhaps, some totally other way of doing this?
Say I was standing on a bridge on a normal earth like world above a deep abyss. I shoot with the gauss rifle down into the pit, and hit the 5sec reset after 4 seconds. What happens? The bullet returns to my gun, right? Or do I teleport to where the bullet is?
If now someone pushes me off the bridge and I fall, and I press the reset again after 4 seconds. What happens? Do I get moved back onto the bridge, or does the piece of bridge I was standing on get ripped off and moved so it's under my still rapidly falling feet?
((I'll warn in advance, I think things might get difficult as the 5sec reset is explored. If at any point you wanna say "it doesn't make sense/I don't bloody know, it just works like I need it to in that situation, shut up" then feel free to. I'm not trying to maneuver you inti a corner, even if it might look like it.))
(I think just straight up forgot. Sorry.)
Hmm The thing is, I'm not sure if we're gonna be getting many or any more missions in which we have a nice normal space to shoot from. We're gonna be diving through alternate dimensions and otherwise sticking our dicks in places they don't belong. I dunno if it will be worth while anymore.
The bullet returns to the gun, you stay where you are. The location that matters is where the reset is at that time.
Likewise, you end up back on the bridge, because thats where the reset thing was 5 seconds ago.
Is there any way we could weaponize our Newton enraging magic?
We could wrap wire around his corpse and turn him into an electromagnet to power our weapons.
Since he's spinning in his grave.
Say that the pocket dimension doesn't work on the Sword because you have a jammer active that prevents its activation close to the ship to prevent people from accidentally damaging the ship. Or say that creating pocket dimension generators is hard/dangerous/expensive/impossible so you only have one on the sword and portals can't be created too close to the generator. Or that it doesn't work because of all the other space magic things we have there.
Also, for power creep, you could offer players the option to retire their old characters and start a sort-of new game+, with some extra levels and tokens. That's how I do it on my RTD.
You could make the old characters NPCs. Take them out of the game and have them do things in the background with the possibility of appearing in a future mission or some epic final battle. Kinda like the guy from the Ice-9 mission who was actually an HMRC member on a mission.
Oh, speaking of things happening in the background: Remember how you talked about one of the other HMRC ships infiltrating an asteroid-sized UWM ship? What's going on with the other HMRC teams like that one? Or should I ask these questions when I'm back on ship or in the ER talk page?
Jammer seems reasonable.
Hmm. A NG+ where you reset to new stats but keep your items and tokens would be ok.
Well those asteroid sized ships require manips to move so...
St. Bernard gurney bot
This will all work, though gunner bots are fairly expensive, even stripped down. Wetware computer and all.
So, what is the procedure now (argh, noobs... )? The Heph OOC guys also showed some interest in it for BLOPS, so could you be more specific, please?
Well, if you're ok with paying 12 tokens for it, then consider it done.
For the whole thing, with both bells and whistles? Definitively. As soon as I have 12 tokens, that is...
Lessons learned: tinkering is worth it, but expensive...
Yep, that tends to be the general opinion.