I posted about this yesterday and already this much has been posted.
https://www.youtube.com/watch?v=GCSv6mtS6ds"I'm Dr. Arty. That way? Thank you."
Arty heads to the VR and runs "Tinker".
((Should I take it to the Hephestus OOC thread, or am I mistaken?))
ooooh...I'll have to actually do tinker again?
ALRIGHT, FINE.
Tinker thread is reopened. Post or repost whatever you want me to look at.
I noticed that the MkII and MPC-II and above have medical delivery systems, multiple irises and a biotelemetry sensor suite, but there's nothing in the MPC-I, long coats and sharksuits, probably other stuff too. I'm not talking about EEG or biochemistry either, they don't have even the most basic vital sign sensors...
A quick search on eBay got me a blood pressure, respiratory and heart rate (among other things) wristwatch for US$20, and a pulse oxymeter for about US$7.50. I didn't even bothered to link the thermometers, since they're so cheap.
My point is that including basic vital signs monitors in every helmet would be completely trivial, and could vastly improve the medics' opportunity to roleplay survival rates of those who can't or don't want to use a more advanced MkII, MPC-II or better suit.
We could actually just modify wristpads that everyone already has to use this stuff, so you wouldn't even need to be wearing a suit for it to work.
In fact, consider it done.
Everyone just has it now.
((I am so sorry PW))
The "Shredder" suit
Short version, take a MkIII (or assault suit), add a fuck ton of knives and swords and shit, then add a little bit of armoring (or take away for assault suit) and rockets to not die instantly.
Long version, again start with a MkIII (or assault suit). Then add monoswords, force swords, white hot cudgel sword, cold infused swords, ghost blade, basically anything and everything. Attachment point on the forearms, with a sheath system that allows you to retract them out of the way and only have out certain ones. Also, probably a little space magic will be involved, but, a way to launch them out at targets, and then also a way to recall them. Beef up the rockets for more maneuverability, some light armoring (or take away some for assault suit) and a beefed up exoskeleton to handle the weight. Use an MMI to control it, and say, oh, +2 Uncon, +1 Aux, and +2 Dex to use. Hit hard and fast, then run like hell the other way. Rinse, repeat, try to not die.
Edit: Could also have forcefield armor to further reduce weight. AoT style maneuvering pack for quick erratic change of direction. AoP crowd wire style gloves because why the hell not at this point. Claymores if using an assault suit to encourage people to let go/get off of the suit. Some of that invisibility spray that one guy got during the attack on Hephaestus. Not to be completely invisible, just to be harder to see with the naked eye. Thanks to everyone for the suggestions
MOAR EDITS: Solid light armor. Especially if it uses uncon, and this is mostly an Uncon suit. Yeah. Controllable armor thickness.
"Controllable armor thickness"
You want to make everything a fucking question about armor thickness?!
Why would you do this to me? Why do you hurt me so?
Works in theory of course, but might be very expensive with all that variety. Maybe narrow down the selection a bit?
((Forcefields are pretty much too expensive to be useful for any form of armor. BS Plate is vastly cheaper, by token-to-protection ratio. Also, I think it would be extremely difficult to have a forcefield strong enough to protect you to any decent degree, while remaining weak enough that it has a controllable blast.))
WE CAN TINKER AGAIN?! CAN I?! PLEASE?! 8D
1.Take the Heavy Robotic Body, and strip off the layer of hex composite (=cost of 2 battlesuit plate layers). Also, remove the kin. amps. Add the largest Solid Light Matter Generator it can carry, and a Solid Light Protection Field, too. Beef up the manuevering systems somewhat, so that it maintains excessive mobility. My intention is to make a more practical melee variant suit, specifically for Uncon people.
2.Rough cost estimate? I know the solid light stuff hasn't been priced yet, but is it tech that's nearly as expensive as the suit itself, or more economical than that?
Sibilus:
3.The below is meant to be answered entirely without you checking any of the wiki pages or anything. I specifically want your gut reaction, so that we can measure power creep. This is important--it's for an argument I was having a little while ago.
4.Remember the Sibilus? It's the hybrid rocket/gauss rifle that Pyro designed. Milno's gauntlet ate one, and he sometimes uses it. I want to VR-shoot a milnoplate armored person with one shot. What happens?
5....Then one overcharged shot. (3x gauss coils firing at once). What happens?
6....Then one super overcharged shot. (3x gauss coils overcharging at once). What happens?
7.Please don't hurt me. I'm just an addict.
@Radio
((Hey, can you and the council look at the Doctrine yet?))
Hey, council people, you took over weapon statistics and pricing, right? I figured I could post the information on the Doctrine (shard weapon between testament and PSL), since it's not doing anything PW hasn't approved. It's just miniaturizing the PSL less.
If this is okay, then please vet it. If not, that's fine.
10? | 'Doctrine' Shard Autocannon
Description: The midpoint between the Testament and the Piezoelectric Shard Launcher, this weapon is optimized for use against vehicles and other moderately armored targets. While less damaging than the full-size PSL, the Doctrine is much more efficient against targets softer than battlesuits.
Ammo: Tank. 18 shards worth of fluid. 1 token per tank. Can use a PSL tank, which contains 81 shards worth of fluid and costs 4 tokens.
Stat Restriction: exoskeleton?
Designed by syvarris
Fires a shard 10x the volume of a Testament shard, or 1/2.7x the volume of a PSL shard. Can fire in semiauto, 3-round volley, or automatic* modes.
Damage: Single shards should probably be lethal to milnoplate level armor and below. (Testament 9-volley is only lethal to milnoplate on a very good shot, and fires 90% of the mass in a stream. This fires more in one shard.)
3-Volley should probably be somewhat weaker than a PSL shard. It's firing more mass, but in a stream rather than one cohesive shard. PSLs can one-hit battlesuits on a good shot, so hopefully this can two shot them, if both shots are good.
Automatic, is, as always, stupid and should not be used unless this is vehicle mounted. As such, the version sold in the armory requires a handi roll to modify it into allowing automatic fire. I'm not sure about that, but I think it would be interesting.
My intention with this is mostly to just make the PSL more efficient. The PSL is only efficient (for a shard weapon) against battlesuit-tier enemies, and even then it could stand to be a little larger. Most of the enemies targeted by a PSL are far weaker than that, so you end up wasting ammo most of the time.
The Doctrine is intended to be more ammo efficient against moderately armored targets, and still be capable of killing battlesuits (although with less efficiency than a PSL).
Well "as big as it can carry" is gonna be expensive, but the theory is fine and the actual thing could be made economical. Not cheap but not outrageous. I don't remember the cost of the original but it would probably be something a bit more expensive.
Milno Plate could take a normal shot, probably even a overcharge one, but beyond that and it's gonna get destroyed. Whether or not it punches through or just destroys the plate depends on the end roll.
I know im on mission and all but... general questions can slip through that crack right?
when are the new items coming in?
can we change the shape and size of the dimensional door connected to our pocket dimensions, and if so can we do it more than once?
Maybe today. I'm gonna post the prices for them ASAP and then the wiki peeps and load them up.
Hmmm. Not sure.
Are we tinkering again now? Even on mission? Cool. If it's okay for mission people to tinker then tinker the following.
Project name: Heavy Exoskeleton
-It is just an exoskeleton, upgraded to the same strength as a synthflesh body. Simple.
-Aim for 7-8 tokens
We need something to fill this strength tier since synthflesh is unavailable.
Project name: Heavy Armoured Exoskeleton
-Take the heavy exoskeleton and add armour. That is all.
-For armour, a thinner version of assault suit armour.
-Aim for 10-12 tokens.
This is intended to fill a niche between assaultsuit and standard exoskeleton. Provide lots of protection but still lets the wearer move freely indoors, and doesn't require getting your head chopped off. Sort of like an updated and militarized version of Auron's mining exosuit.
General Questions are ok. Actually making shit ain't.