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Author Topic: TINKER: Miya's Hubris  (Read 224922 times)

NAV

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Re: TINKER: Miya's Hubris
« Reply #1500 on: October 14, 2015, 01:36:32 pm »

It is.

That paragraph is written in a confusing way.
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TheBiggerFish

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Re: TINKER: Miya's Hubris
« Reply #1501 on: October 14, 2015, 01:37:44 pm »

It is.

That paragraph is written in a confusing way.
Yes it is.
Also, the fact that it squares things but 1^2 is still 1...Let there be confusion!!!
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Parisbre56

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Re: TINKER: Miya's Hubris
« Reply #1502 on: October 14, 2015, 01:55:08 pm »

You need to accept the fact that the universe does not work with exact numbers.

And the fact that there are many flavours of space magic tech that are based on the same thing amps and manipulators are based, but work differently.

Corsair

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Re: TINKER: Miya's Hubris
« Reply #1503 on: October 15, 2015, 09:53:43 pm »

So I will soon be returning from mission 21 [hopefully] and would like the opinion of the tinkers here as to what I should do with the tokens I shall receive assuming no bonuses a total of 12 to play with. I was tossing up between mythrilised armour for 10 or selling the PAWN and using a mighty 15 tokens to develop a Particle-beam weapon any comments on these ideas or some other ideas would be welcome.
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renegadelobster

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Re: TINKER: Miya's Hubris
« Reply #1504 on: October 15, 2015, 10:42:02 pm »

Particle beam weapon. They already exist but are heavy with long recharge, and charge, times. A smaller AR style one would probably be pretty devastating
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Unholy_Pariah

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Re: TINKER: Miya's Hubris
« Reply #1505 on: October 15, 2015, 10:57:17 pm »

not sure if they count as beams

from what I remember they were particle accumulator cannons.
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Radio Controlled

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Re: TINKER: Miya's Hubris
« Reply #1506 on: October 16, 2015, 06:56:57 am »

So I will soon be returning from mission 21 [hopefully] and would like the opinion of the tinkers here as to what I should do with the tokens I shall receive assuming no bonuses a total of 12 to play with. I was tossing up between mythrilised armour for 10 or selling the PAWN and using a mighty 15 tokens to develop a Particle-beam weapon any comments on these ideas or some other ideas would be welcome.

Could get a piezoelectric shard launcher for 13. Good damage and decent ammo economy (unless you specifically want a custom weapon). Could also spend a lvl-up into uncon and get a melee weapon as a back-up. Or wait till forcefield shields are a thing (w hich might be incoming if the Hep thread ever springs into action again, or I get around to it in tinker). Or get a general suit upgrade and go for an assaultsuit/heavy robobody (or battlesuit maybe) or maybe even a synthflesh body (would get extra tokes from selling that fansuit Mk.III).
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Parisbre56

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Re: TINKER: Miya's Hubris
« Reply #1507 on: October 20, 2015, 03:44:36 pm »

Does the teleporter rifle Aresteve made give objects it teleports the same relative velocity as the rifle? Because if yes, that principle could be used to create a replacement for our Void Ships' current automanipulator-based reactionless drive.

Egan_BW

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Re: TINKER: Miya's Hubris
« Reply #1508 on: October 20, 2015, 03:59:20 pm »

We should make a plasma grenade for the Brisent, as a sort of replacement for the Plasma Projector.
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Moopli

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Re: TINKER: Miya's Hubris
« Reply #1509 on: October 20, 2015, 04:03:57 pm »

Does the teleporter rifle Aresteve made give objects it teleports the same relative velocity as the rifle? Because if yes, that principle could be used to create a replacement for our Void Ships' current automanipulator-based reactionless drive.

Velocity relative to what, though? What would moving the rifle relative to the ship, while concurrently teleporting the ship, do?
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Devastator

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Re: TINKER: Miya's Hubris
« Reply #1510 on: October 20, 2015, 04:12:05 pm »

We should make a plasma grenade for the Brisent, as a sort of replacement for the Plasma Projector.

For the record, shaped charges deal damage by creating shaped jets of plasma.
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Parisbre56

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Re: TINKER: Miya's Hubris
« Reply #1511 on: October 20, 2015, 04:30:34 pm »

Does the teleporter rifle Aresteve made give objects it teleports the same relative velocity as the rifle? Because if yes, that principle could be used to create a replacement for our Void Ships' current automanipulator-based reactionless drive.

Velocity relative to what, though? What would moving the rifle relative to the ship, while concurrently teleporting the ship, do?
Your question is confusing, so let's look at things more simply. Let's assume that we're going at speeds where relativity is not a concern. So if I teleport something with the rifle and that object has the same relative velocity as the rifle, then from the point of view of the rifle, that teleported object's velocity is zero. Or, in other words, the rifle and the object will have the same speed regardless of the point of reference chosen.

Maybe I'm using the words wrongly, unfortunately I did not learn physics in English.

TheBiggerFish

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Re: TINKER: Miya's Hubris
« Reply #1512 on: October 20, 2015, 04:38:44 pm »

@Paris: Is the velocity of the ship relative to spacetime (and telerifle) conserved, I think is part of the question.
Also if the rifle is moving but the ship is not what happens is the other question.
And then what happens if both.
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Parisbre56

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Re: TINKER: Miya's Hubris
« Reply #1513 on: October 20, 2015, 04:51:34 pm »

@Paris: Is the velocity of the ship relative to spacetime (and telerifle) conserved, I think is part of the question.
Also if the rifle is moving but the ship is not what happens is the other question.
And then what happens if both.
The rifle can't teleport entire ships. Too big. So the question is irrelevant. Even if it was relevant, since all motion is relative, I don't see why what the ship is doing would matter, since from the rifle's point of view, the rifle would be stationary.
And does space have a velocity beyond its normal expansion?

TheBiggerFish

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Re: TINKER: Miya's Hubris
« Reply #1514 on: October 20, 2015, 04:54:31 pm »

@Parisbre && Piecewise: Can we make more of these?  Are they Origin tech?  Can we make a bigger one?
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