For the welder combo we're talking about as powerful and compact as it can be for one token. Probably fairly standard. See if its possible to include a cutting torch in there too.
Name: Mechanical multitool
Cost: 2 tokens
Description: A must have for any tinkerers. It's a complex set of actuators, mechanical parts, metal pieces and sensors that can transform into a tool that can be used to manipulate any basic mechanical device. It's a mechanical thing; works great on something like an engine, but don't expect to solder anything with it or check voltages or something. About 8-10 inches long, 3-4 wide, and weighs about 10 pounds.
Comes with some saw blades, drill bits, grinding wheels, etc. so it can be used as most common power tools.
Huh, one of the council members sent me this.
https://www.youtube.com/watch?v=DdCI15QojoAHmm. Wonder what thats about~
Kinamps are automanips the size of a postage stamp and has infinite uses. How does it manage this?
Is it from some alien technology or something?
[Also I hereby give you permission to handwave this . ]
Actually they have batteries.
EDIT: Oh, are those stun guns the R&D people used for sale? If yes, any idea how they work?
Could I make/buy a revolver-like magazine for gauss weapons?
I'm thinking that, since one of the biggest selling point of gauss weapons is multiple ammo types, a revolver magazine could allow you to load multiple types of ammo in a single magazine and then switch to the ammo type you want to use.
Sure.
Could I just get that from the armory like a normal magazine? Or is it something I have to build or get Hephaestus to mass produce?
Could I make a different version of the brain-case mobility system that trades the legs (and the laser if necessary) for thrusters? In case you really need to fly away really fast, in situations where just running just isn't fast enough. With the possible drawback that A) you have limited fuel and B) you have fuel stored right next to your brain. Granted, it's armoured, but it's still fuel.
Yes, but those would have to be small thrusters and would have very limited range.
I was thinking of a sort of GTFO button, to be used in case of overloads, bombs and stuff like that, perhaps similar to the battlesuit's emergency escape pod function. It's incapable of making fine movements or turn very well (so it won't be able to maneuver through a vent but it might be able to turn through a large mining tunnel with a really good aux roll and a big loss of fuel), but it's thrusters are really powerful, making it a valid choice for quickly escaping large scale destruction. Maybe also add the drawback that if you go too quickly, you are rendered unconscious or suffer brain damage.
Is something like that possible? If yes, would it be for the same cost?
Does the thing synthflesh comes from have reproductive organs?
originally? Because right now it comes from a chemical tank.
Yeah, originally, why not? I didn't really expect a serious answer to be honest.
Thats a good question. I guess it depends on your definition of "Reproductive organs."
Well, most, if not all living things reproduce in some way. So it is logical to assume that anything living would have part of its body dedicated to reproduction. One could argue that for most forms of life, their entire body is there to facilitate reproduction, so it is just an extended reproduction organ. So let's go with a narrower definition:
Does the thing synthflesh come from have a thing it sticks into other things (possibly of the same species) in order to create a new member of the species? Or a thing that accepts other things (possibly of the same species) which in turn trigger the creation of a new member of the species?
Let's see how far I can push this...
Reposting.
I forget what you're talking about
I assume it wouldn't be exactly like a revolver, more just a little circular selector style magazine that you would select the round and it would push it up into place. So you can get that from the armory.
Yeah thats possible, and it would cost the same.
Again, you're making it hard for me to reply here. I guess the only answer is "Kinda, but it's kinda complex".
Kinamps are automanips the size of a postage stamp and has infinite uses. How does it manage this?
Is it from some alien technology or something?
[Also I hereby give you permission to handwave this . ]
They actually have a max useage of 20.
No, after the Sudden Reality Change (the change to the new system) they have infinite uses. Don't know if they have anything else to balance that, like slowly getting destroyed or overheating.
The lack of uses was mostly because they had 20 uses and no one ever used them up before dying/losing them/upgrading to something else.
It's a gameplay caveat more then anything.
How expensive would it be to make the Jump Pack capable of flight instead of simple jumps? We discussed part of this via IRC, about the potential of using replaceable blueradite cells or one of those miniature fusion reactors to supply the very large amounts of energy necessary for it.
Really, it depends on how far and how fast you want to fly.
About the same flight capabilities as a MkIII.
Does it need to be able to maintain continous flight to the same degree or would a few minutes at a time work?
...Stick a Kinetic Amplifier on the end of a hammer and other suitable blunt instruments (quarterstaff, mace, etc.). Force multipliers! Git'chore force multipliers here!
I think someone has actually done that before. With the hammer at least.
Faith, one of our old characters, has a club covered in kinamps.
And as far as I understand, kin amps are not automanips, but something different.
^^^
The Kinetic Shunt is the amp for kinetic energy.
Weird, isn't it.
That something stupid I mentioned with kinetic amplifiers?
Two kinetic amplifiers in what amounts to a perpetual motion machine spinning a generator.
The contact surfaces will be tied to their opposite side by an elastic material so that they are assured of reciprocal activation.
Hopefully, there will be a limiting factor on how fast I can keep them from going?
If not, what is going wrong when it gets too forceful?
You're gonna have a material failure at some point in there.
((Dangit, weeks between tinker updates, and then he skips my action.))
Basically what I was saying is that due to the nature of how things are often described, I don't know if it would help a whole lot. I mean, I won't have time to draw out the map that it would project for you in game, and there's a limited amount of description I can give you without that visual; and often people don't understand my descriptions anyways. I feel like the thing might be limited by the medium. If you just want to use it like a "Alien" style motion detector though, one that detects movement through walls and stuff, that might work.
I think I understand what you mean. Yeah, something that does this would be fine then, if possible with the added functions of mapping stuff (because even if you can't describe it, it allows for a character to reasonably get an idea of eg where the exit leading outside is in a large building) to some extend and getting that radar/early warning system. Yes, the last might not be needed all that often, but having an extra turn to spot incoming ordnance or reinforcements might be pretty convenient all in all.
So, you think the sensor package works like this? If yes, cost and size of the package? Any other comments or restrictions?
So yeah, this.
Also, for a possible upgrade option for the blaster pistol: The blaster pistol is small, and melts when overcharged, right? Well, I’d like to make an ‘item’ that’s essentially a modification to allow the pistol to use the overcharge without melting. Basically, it would place the pistol in a large ‘shell’ that would form the new gun body, and is capable of absorbing or radiating away the heat from the thing to prevent damage when using the full discharge. It would have a cold plate-like element in it (or maybe one of the new cold-eating spikes, that works better) that takes up and stores the heat after firing overcharge, after which this heat is transferred to from the cold plate to (certain parts of) the gun body to allow it to radiate/conduct away the heat.
Yeah, it seems fine.
Hmm. I'm not sure how the pistol works exactly, but you think a "Cartridge" might work better? Sort of like a bullet except it's a single use heat sink? Get a few for a token.