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Author Topic: TINKER: Miya's Hubris  (Read 230193 times)

Urist McCoder

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Re: TINKER: Miya's Hubris
« Reply #1275 on: August 01, 2015, 05:33:59 pm »

I know but I figure that shouldn't be that hard to find. The main goal is to create a rifle that is easy to scavenge ammo for while on missions. I also heard that you can get scrap metal for free. Please go ahead and tell me if magnetic metal is hard to find in game.
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Urist McCoder

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Re: TINKER: Miya's Hubris
« Reply #1276 on: August 01, 2015, 05:34:54 pm »

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Urist McCoder

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Re: TINKER: Miya's Hubris
« Reply #1277 on: August 01, 2015, 05:39:43 pm »

wait are gauss guns loaded through magazines or are they breach load, front loaded?
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Dutrius

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Re: TINKER: Miya's Hubris
« Reply #1278 on: August 01, 2015, 05:45:44 pm »

Note to self: We can levitate frogs with magnets. Make gauss frog gun.

That is a 10 Tesla magnetic coil though, and it relies on the fact that water is diamagnetic.
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Urist McCoder

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Re: TINKER: Miya's Hubris
« Reply #1279 on: August 01, 2015, 06:29:19 pm »

I have two questions. Would this weapon actually be useful on missions? And if so is there any way I could make tokens from selling it?
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Dutrius

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Re: TINKER: Miya's Hubris
« Reply #1280 on: August 01, 2015, 06:40:25 pm »

Possibly on longer missions or missions where there will be a lot of firing. And scrap metal.
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Urist McCoder

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Re: TINKER: Miya's Hubris
« Reply #1281 on: August 01, 2015, 06:54:58 pm »

But wouldn't it be possible to get some free ferrous scrap metal from the armory master?
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Dutrius

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Re: TINKER: Miya's Hubris
« Reply #1282 on: August 01, 2015, 07:46:50 pm »

Quite possibly, but I was thinking about finding scrap on mission.
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Urist McCoder

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Re: TINKER: Miya's Hubris
« Reply #1283 on: August 01, 2015, 08:02:22 pm »

my main goal is to synthesize ammo in the field. I am not entirely sold on the melting down scrap idea, but I have no idea how else I could make ammo from the stuff me in mission. 
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Parisbre56

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Re: TINKER: Miya's Hubris
« Reply #1284 on: August 01, 2015, 08:16:00 pm »

Make a slingshot.[/semi-joke]

Also, it's always a good idea to describe what you want to do in a concise manner, giving only the info needed to understand the basics of its purpose and function, before going into the specifics. It helps people better understand what you want to do. Which means it also helps piecewise understand what you want to do without him having to read a giant wall of text. Piecewise cares more about what something does and the basics of how it does that and less about how its insides look.
« Last Edit: August 01, 2015, 08:18:30 pm by Parisbre56 »
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spazyak

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Re: TINKER: Miya's Hubris
« Reply #1285 on: August 01, 2015, 08:57:48 pm »

Note to self: We can levitate frogs with magnets. Make gauss frog gun.

I approve this!!!!!!
can we make a frog shot, held tpgether with ribbits
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Egan_BW

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Re: TINKER: Miya's Hubris
« Reply #1286 on: August 01, 2015, 10:34:48 pm »

We do have a material called sharkplate that regenerates itself by absorbing carbon. You could use that to make bullets in the field.
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AoshimaMichio

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Re: TINKER: Miya's Hubris
« Reply #1287 on: August 02, 2015, 12:36:38 am »

We do have a material called sharkplate that regenerates itself by absorbing carbon. You could use that to make bullets in the field.

Sharkplate repairs only itself. Sharkmist instead can build things, but you'll need a vat to contain it and god forbid if you set it loose. And that's not exactly cheap either. Remember Skylar's limb groving vat costs 10 tokens.
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Radio Controlled

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Re: TINKER: Miya's Hubris
« Reply #1288 on: August 02, 2015, 01:35:11 am »

The limb vat was tryar and my project, right? Still gotta wrap that up.
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tryrar

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Re: TINKER: Miya's Hubris
« Reply #1289 on: August 02, 2015, 02:01:37 am »

The limb vat was tryar and my project, right? Still gotta wrap that up.

Yeah, the LimbBody kinda sucked the wind out of that :P. If you wanna finish it up RC, go ahead.
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