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Author Topic: TINKER: Miya's Hubris  (Read 229885 times)

Parisbre56

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Re: TINKER: Saint's Death Warrant
« Reply #810 on: October 01, 2014, 06:58:45 pm »

You could always have the amp convert part of your brain to the machine you are trying to control. [/joking]
Actually, that's a very good idea.
-beat- :P
Generally speaking, is it possible to make an amp/manipulator crossbreed, which would operate using a fleshy brain (and convert it as needed) - just not the user's one? It could then be hand-held like the regular field-manips, or hooked to the user's brain using the mind-interface (like the one used in braincases or full-sense VR simulation).
Wetware-powered manip. Except configurable in use, as opposed to standard automanips.

Essentially a portable amp specialist?

Idea: we could just get some volunteers, brainwash them, give them the amp specialist treatment and put anyone that survives through the organic photocopier biochemical forge to create more. Instant superpowered army. Of course, if we can do it with existing tech, that means the UWM can do it too. And that would be bad. So probably best not to tempt fate.

piecewise

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Re: TINKER: Saint's Death Warrant
« Reply #811 on: October 04, 2014, 11:44:21 am »

You could always have the amp convert part of your brain to the machine you are trying to control. [/joking]
Hmmm....

You could always have the amp convert part of your brain to the machine you are trying to control. [/joking]
Actually, that's a very good idea.
-beat- :P
Generally speaking, is it possible to make an amp/manipulator crossbreed, which would operate using a fleshy brain (and convert it as needed) - just not the user's one? It could then be hand-held like the regular field-manips, or hooked to the user's brain using the mind-interface (like the one used in braincases or full-sense VR simulation).
Wetware-powered manip. Except configurable in use, as opposed to standard automanips.

So use an interface to control the brain and then the brain controls the amp as you want it to?

Well you'd need to get a brain for that. Not a cloned one either, amps don't like them. Thats why sods can't use em. And one with a high exo roll. And a decomp, probably.

So let me know when you find a character who is willing to sacrifice themselves to give you a cool weapon. Then again, you could just wait till someone gets hurt and has no say in the matter...

Xantalos

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Re: TINKER: Saint's Death Warrant
« Reply #812 on: October 04, 2014, 05:07:32 pm »

So a clone of me wouldn't work?
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Re: TINKER: Saint's Death Warrant
« Reply #813 on: October 07, 2014, 08:51:47 am »

Could you describe Steve bots in more detail? How do they fly, what weapons do they use, how big are they, what gadgets do they have, how easy to build are they, how resource intensive,...
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piecewise

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Re: TINKER: Saint's Death Warrant
« Reply #814 on: October 07, 2014, 12:59:25 pm »

So a clone of me wouldn't work?
Nope.

Though if you split yourself into two humans, one male and one female, then reproduced sexually and created a child THAT would work.

Amps are funny like that. They like their brains to be free range and fed on natural experiences.

Could you describe Steve bots in more detail? How do they fly, what weapons do they use, how big are they, what gadgets do they have, how easy to build are they, how resource intensive,...

They're similar to the flying robots your fought in the snowglobe. Thin, mix of mechanical and synthflesh, vaguely humanoid in appearance though they have 4 gauss stake throwers for arms, an overhauled cutting laser for a head and branching octopus legs with cutters at the end of every limb.  They fly using nuclear ramjets, which are dangerously radioactive to normal living things, though not to synthflesh and sufficiently shielded electronics. Their flight systems are very good at maintaining flight but relatively slow acceleration. They're about 1.5 the height of a man. They have a variety of "Gadgets", mostly sensors to let steve, or ARESTEVE control them more accurately. They're not terribly resource intensive, but they're somewhat difficult to build. They're very strong and powerful for their size and weight, due mostly to very fine and careful manipulation of materials. This results in long production times and the necessity of special machinery.

Xantalos

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Re: TINKER: Saint's Death Warrant
« Reply #815 on: October 07, 2014, 01:03:45 pm »

With the pregnancy unnaturally accelarated or no?
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Re: TINKER: Saint's Death Warrant
« Reply #816 on: October 07, 2014, 01:17:20 pm »

Out of curiosity, would an androgyne self-reproducing work as well?
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Re: TINKER: Saint's Death Warrant
« Reply #817 on: October 07, 2014, 05:28:51 pm »

Quote
They're similar to the flying robots your fought in the snowglobe. Thin, mix of mechanical and synthflesh, vaguely humanoid in appearance though they have 4 gauss stake throwers for arms, an overhauled cutting laser for a head and branching octopus legs with cutters at the end of every limb.  They fly using nuclear ramjets, which are dangerously radioactive to normal living things, though not to synthflesh and sufficiently shielded electronics. Their flight systems are very good at maintaining flight but relatively slow acceleration. They're about 1.5 the height of a man. They have a variety of "Gadgets", mostly sensors to let steve, or ARESTEVE control them more accurately. They're not terribly resource intensive, but they're somewhat difficult to build. They're very strong and powerful for their size and weight, due mostly to very fine and careful manipulation of materials. This results in long production times and the necessity of special machinery.

1) Are they fully operated remotely, or can they do stuff independent (like the original murderbots)?
2) what exactly are gauss stake throwers? Big ol' slabs of metal to impale fools with from a distance?
3) could you perhaps describe the special machinery? Could Hep start production now if they wanted?
4) how resource intensive are they compared to synthflesh, and how do they compare in terms of power?
5) would it be possible to alter the design to make them a bit less powerful and with shorter production times (aka suitable for mass production)? And make it so they are a bit more versatile (so different types, and bit more humanoid where needed, such as for one designed for support rather than direct combat)? And so they can be controlled by a sod brain in a braincase supported by whatever ai they have. Basically, these could perhaps be used as a base for our 'upgraded robosods'.

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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
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Re: TINKER: Saint's Death Warrant
« Reply #818 on: October 08, 2014, 05:13:28 am »

With the pregnancy unnaturally accelarated or no?
What I'm worried about here is that the question isn't 'why was that the first thing you thought of?' and rather 'how many corners could I cut in the process?'.
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Re: TINKER: Saint's Death Warrant
« Reply #819 on: October 11, 2014, 10:46:48 am »

With the pregnancy unnaturally accelarated or no?
You could try it, but no guarantees it would work.

Quote
They're similar to the flying robots your fought in the snowglobe. Thin, mix of mechanical and synthflesh, vaguely humanoid in appearance though they have 4 gauss stake throwers for arms, an overhauled cutting laser for a head and branching octopus legs with cutters at the end of every limb.  They fly using nuclear ramjets, which are dangerously radioactive to normal living things, though not to synthflesh and sufficiently shielded electronics. Their flight systems are very good at maintaining flight but relatively slow acceleration. They're about 1.5 the height of a man. They have a variety of "Gadgets", mostly sensors to let steve, or ARESTEVE control them more accurately. They're not terribly resource intensive, but they're somewhat difficult to build. They're very strong and powerful for their size and weight, due mostly to very fine and careful manipulation of materials. This results in long production times and the necessity of special machinery.

1) Are they fully operated remotely, or can they do stuff independent (like the original murderbots)?
2) what exactly are gauss stake throwers? Big ol' slabs of metal to impale fools with from a distance?
3) could you perhaps describe the special machinery? Could Hep start production now if they wanted?
4) how resource intensive are they compared to synthflesh, and how do they compare in terms of power?
5) would it be possible to alter the design to make them a bit less powerful and with shorter production times (aka suitable for mass production)? And make it so they are a bit more versatile (so different types, and bit more humanoid where needed, such as for one designed for support rather than direct combat)? And so they can be controlled by a sod brain in a braincase supported by whatever ai they have. Basically, these could perhaps be used as a base for our 'upgraded robosods'.


Wait a sec...aren't you on mission? How are you here?

You're trying to trick me aren't you.

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Re: TINKER: Saint's Death Warrant
« Reply #820 on: October 12, 2014, 04:33:02 am »

With the pregnancy unnaturally accelarated or no?
You could try it, but no guarantees it would work.

Quote
They're similar to the flying robots your fought in the snowglobe. Thin, mix of mechanical and synthflesh, vaguely humanoid in appearance though they have 4 gauss stake throwers for arms, an overhauled cutting laser for a head and branching octopus legs with cutters at the end of every limb.  They fly using nuclear ramjets, which are dangerously radioactive to normal living things, though not to synthflesh and sufficiently shielded electronics. Their flight systems are very good at maintaining flight but relatively slow acceleration. They're about 1.5 the height of a man. They have a variety of "Gadgets", mostly sensors to let steve, or ARESTEVE control them more accurately. They're not terribly resource intensive, but they're somewhat difficult to build. They're very strong and powerful for their size and weight, due mostly to very fine and careful manipulation of materials. This results in long production times and the necessity of special machinery.

1) Are they fully operated remotely, or can they do stuff independent (like the original murderbots)?
2) what exactly are gauss stake throwers? Big ol' slabs of metal to impale fools with from a distance?
3) could you perhaps describe the special machinery? Could Hep start production now if they wanted?
4) how resource intensive are they compared to synthflesh, and how do they compare in terms of power?
5) would it be possible to alter the design to make them a bit less powerful and with shorter production times (aka suitable for mass production)? And make it so they are a bit more versatile (so different types, and bit more humanoid where needed, such as for one designed for support rather than direct combat)? And so they can be controlled by a sod brain in a braincase supported by whatever ai they have. Basically, these could perhaps be used as a base for our 'upgraded robosods'.


Wait a sec...aren't you on mission? How are you here?

You're trying to trick me aren't you.

I'm not trying to trick you. I'm doing this because it needs doing, and it's something Hep people should be doing (but they seem predisposed with other endeavors). It's not any sort of personal tinkering or designing, only stuff that are tied to the overall war effort or background stuff. If you think that's not ok or if you wanna prevent the precedent, just say so and I'll stop. If not, getting even a short rudimentary idea of the feasibility would be handy.
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
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piecewise

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Re: TINKER: Saint's Death Warrant
« Reply #821 on: October 14, 2014, 01:18:32 pm »

With the pregnancy unnaturally accelarated or no?
You could try it, but no guarantees it would work.

Quote
They're similar to the flying robots your fought in the snowglobe. Thin, mix of mechanical and synthflesh, vaguely humanoid in appearance though they have 4 gauss stake throwers for arms, an overhauled cutting laser for a head and branching octopus legs with cutters at the end of every limb.  They fly using nuclear ramjets, which are dangerously radioactive to normal living things, though not to synthflesh and sufficiently shielded electronics. Their flight systems are very good at maintaining flight but relatively slow acceleration. They're about 1.5 the height of a man. They have a variety of "Gadgets", mostly sensors to let steve, or ARESTEVE control them more accurately. They're not terribly resource intensive, but they're somewhat difficult to build. They're very strong and powerful for their size and weight, due mostly to very fine and careful manipulation of materials. This results in long production times and the necessity of special machinery.

1) Are they fully operated remotely, or can they do stuff independent (like the original murderbots)?
2) what exactly are gauss stake throwers? Big ol' slabs of metal to impale fools with from a distance?
3) could you perhaps describe the special machinery? Could Hep start production now if they wanted?
4) how resource intensive are they compared to synthflesh, and how do they compare in terms of power?
5) would it be possible to alter the design to make them a bit less powerful and with shorter production times (aka suitable for mass production)? And make it so they are a bit more versatile (so different types, and bit more humanoid where needed, such as for one designed for support rather than direct combat)? And so they can be controlled by a sod brain in a braincase supported by whatever ai they have. Basically, these could perhaps be used as a base for our 'upgraded robosods'.


Wait a sec...aren't you on mission? How are you here?

You're trying to trick me aren't you.

I'm not trying to trick you. I'm doing this because it needs doing, and it's something Hep people should be doing (but they seem predisposed with other endeavors). It's not any sort of personal tinkering or designing, only stuff that are tied to the overall war effort or background stuff. If you think that's not ok or if you wanna prevent the precedent, just say so and I'll stop. If not, getting even a short rudimentary idea of the feasibility would be handy.

Hmm. You're on a mission where you're not doing much...Lets put it like this. If you don't do anything on your turn in that mission, ie you just stand around, we'll assume you spend that time space googling stuff.

So you can do an action here but only when you do nothing there.

AND IF OTHER PEOPLE TRY TO DO THAT TOO I'LL HAVE TO SEE OF I CAN ELECTROCUTE THEM JUST LONG ENOUGH TO MAKE THEM LOSE CONTROL OF THEIR BOWELS!

Ahem.

So: They can operate independently but are usually being remote controlled. They have modified control systems like those from the snowglobe.

2. Basically. Like gauss rifles or cannons but they fire AP spikes.
3. The special machinery isn't anything magic, it's just specialized micro-construction systems. Small, very fine parts, basically. Heph could definitely make more of the machinery and produce more bots.
4.They use synthflesh along with other parts so as intensive as synthflesh+the work of those other parts. They're pretty hard to make as of right now. Put simply the construction technology as it exists isn't quite good enough to make them up to snuff with their originals, the snowglobe bots. As it is, we're doing the best we can, but it's still a long, difficult process using expensive meta-materials and machinery. They are, individually, much more "Powerful" in the broad sense that word can be used in, compared to synthflesh of equal size.
5.Sorta...the problem would be that if we strip out all that parts that require special production and use special materials, the parts that make them slow to produce, then what remains really isn't that special.

Nikitian

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Re: TINKER: Saint's Death Warrant
« Reply #822 on: October 14, 2014, 04:06:43 pm »

((Meee! Meee! Anything to do in place of wasted turns!
... I think I have never been so happy towards the prospect of losing bowel control.))
Bring that End roll on, man! With any negative modifiers you can think of! No roll at all if you wish! I am up to the challenge!
Especially even if the worst happens and bowels betray me, no one but my pride will be hurt. The suit shall conceal everything.
It is best if I do something beneficial to the ARM here rather than risk compromising the mission there.


Okay, fleshknitter gives cancer. How much, how soon, how lethaldisabling if left untreated (way before the gruesome end)? Assuming either automated regular application via suit-tank small reservoir or one-time manual application in large doses in case of a serious injury treatable by it (muscles, bones, etc.).
And - what about the stasis-cancer? Or is it stasis-sterility? Have you made up your mind?
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.

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Re: TINKER: Saint's Death Warrant
« Reply #823 on: October 14, 2014, 06:01:58 pm »

((Meee! Meee! Anything to do in place of wasted turns!
... I think I have never been so happy towards the prospect of losing bowel control.))
Bring that End roll on, man! With any negative modifiers you can think of! No roll at all if you wish! I am up to the challenge!
Especially even if the worst happens and bowels betray me, no one but my pride will be hurt. The suit shall conceal everything.
It is best if I do something beneficial to the ARM here rather than risk compromising the mission there.


Okay, fleshknitter gives cancer. How much, how soon, how lethaldisabling if left untreated (way before the gruesome end)? Assuming either automated regular application via suit-tank small reservoir or one-time manual application in large doses in case of a serious injury treatable by it (muscles, bones, etc.).
And - what about the stasis-cancer? Or is it stasis-sterility? Have you made up your mind?


((... Sigh.

I'm sorry pw, I really am. Should've known better really. Didn't think the floodgates would open up immediately. Might have been smarter to just make searching stuff my action in mission, but didn't want to to prevent having to dig through several threads later on. Woe my hubris, and laziness.

Nik, you realize I added the 'purely war effort background stuff' clause to prevent this, right? That I wouldn't do personal tinker projects to prevent setting precedent for other people (since other people don't really seem to care about the mechanics of the greater background war effort)? But I do realize being stuck on the mission like you are right now has to suck, so... I dunno. Dunno what to do now. Sigh.))

If you'll still allow me, pw, I've got some more questions. If not, for the love of god nip this in the bud and I'll just do my research in the mission thread when Miya's not doing anything.
« Last Edit: October 14, 2014, 06:14:23 pm by Radio Controlled »
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21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Nikitian

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Re: TINKER: Saint's Death Warrant
« Reply #824 on: October 14, 2014, 11:53:02 pm »

((Well, actually, I vowed to myself to support your 'war effort clause' and work not for personal amusement here, but on things useful to the ARM overall. With fleshknitter being still mostly unknown factor, both the current mission (partially, but nonetheless) and MCP-II production (a lot more) sort of depend on how much it can actually be relied upon, and I really wanted the stasis side effects be sorted out. Guess it's my fault I did not make it clear from the post.
Contributing to the war effort from a slightly different angle, because Steve knows there's much enough people working on armaments of destruction, but nearly not enough on basic things to save lives. And I am making effort to think of ways to advance in that direction.
Oh, and I accept all responsibility for what happens because of this. This is clear and unabashed breech of tinker use agreement. Yet as I once again feel ashamed to even try doing something wrong on mission, I prefer to do wrong here, and accept the consequences here. As I have figured just minutes after posting that initial message, I actually don't much care if the action does not get resolved at all. It's the 'doing something distinct' for a change and 'waiting for GM's response' that is pure crack that keeps bringing me back to ER. I just saw the opening, offering nothing but massive electrical trauma, yes, but opening for an action to contribute to the cause, and shamelessly exploited the possibility. ))
Piecewise, I ask that you treat each case justly and only against itself. Do not let RC be punished for my impudence. He deserves to ask questions.
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Nikitian kneels in front of his computer, fresh lamb's blood on his hands, and prays to the dark powers for answers about armor thickness.
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