Heh, I guess for the Bangstick we newton's third law up the bitch and go with the slightly insane option, namely add a second charge facing the opposite direction that explodes at the exact same time to counteract the forces propelling the stick. Test effectiveness/user safety and give a price.
As for the Doorknocker, yeah, work on options to make it collapsible, with handy dandy carrying case/bag. Limiting it to single use is okay in this instance, though ideally it should still be reusable.
Hmm. Well you see that depends on what metric of "Effective" you want to use. It is highly effective at killing and breaking things, thats for sure. As per the effectiveness of killing and breaking the correct thing, thats another story.
I suggest we produce thousands and then convince the UWM to start using them. That will work wonderfully.
Collapsible works better, though because it is supposed to restrain explosives there is the...relatively small chance that it might break and spray collapsible frame shrapnel back at the team.
Can the fleshknitter be used as a makeshift 'longevity vaccine'? Actually, is there one already? (not involving genetic alteration or cybernetic augmentation)
The standard method of extending your life via non-mechanical means is something akin to the system we use to heal people's injuries. It can be used to reduce the body's effective age and heal the damage caused by aging. Fleshknitter could do that sort of thing sort of, but not really. It's not precise enough.
((Guess I'll post here, for Pyro's sake.))
2)If we let the cannons rotate around the star at about the same speed as the jump point, would that mean that we always have them between ships coming for Hep from the jump point? Would this be useful to continually attack them while they make their next move after breaking the jump point blockade?
2.That would keep them with a bead on the jump point, yeah.
1) And would this actually be helpful for the defense of the system? My idea is to place them in a stable rotation, but a ways outside the straight line between jump point and Hep, so that they can continually fire at a fleet moving for Hep and thus either whittle them down, fore them to act or distract them to buy time.
Cap ships from asteroids
2) Interesting quote (though it would be nice to provide sources next time, says my academic inner child) you had there. Hmm. Would boarding the thing (en masse, mind you) and trying to take over from inside work?
If not, Could a heatblade such as the one created by the AoW on the Hep assault be able to cut it in two? If also not, would ramming one of our own small planetary bodies into it work?
(Source is:http://www.purdue.edu/impactearth/)
Yeah, it could help. Your idea seems fine, the only problem could be other planets getting in the way, but that would be highly unlikely, considering the distances involved.
If you could get enough ships up to it and inside, then yeah. A heat blade might work but it would need to be BIG. Stupid huge.
Heh, yeah, throwing planets at them might work. It would probably be difficult to do, but fuck if it wouldn't be awesome eh?
Can I ask a small question?
What is better for pure mind reading/mind control? The Neural Connector Psychokinetic Amplifier or the Organochemistry Overrider Psychokinetic Amplifier?
The first is better at just mind reading, the second is better at mind control.