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Author Topic: TINKER: Miya's Hubris  (Read 229532 times)

Radio Controlled

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Re: TINKER: Saint's Death Warrant
« Reply #765 on: September 06, 2014, 01:37:45 am »

Quote
Based on this quote, it seems there is something wrong about the design. If it can be made out of weaker materials and still function, then it can be made thinner (less material, better cutting) and still function. In the first tinker post I said to use the thinnest possible rod that will remain rigid.
Materials may not work as simple as you imagine it. There may be a minimal thickness needed regardless or material needed. Or maybe mythrill has other properties that come into consideration. For example, do you know how with graphite it's easy to shave of layers in one direction, but hard to do in another due to the stacking of the planar layers? Maybe mythril has similar properties (in that it's stronger in one 'direction' than the other).

Quote
I highly doubt a 1 meter long spiderweb thin needle (15 tokens) uses half as much material as a plate of armour (30 tokens), so either the armour is underpriced or the needle is overpriced.

Economies of scale. If they have a bunch of armor plates lying around ready for use, but they need to do some serious work on one to get a strand of desired length and thickness without breaking it in the process, I could see the price difference being realistic.
« Last Edit: September 06, 2014, 01:39:18 am by Radio Controlled »
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Re: TINKER: Saint's Death Warrant
« Reply #766 on: September 08, 2014, 10:13:19 am »

The cost of his vibrator...hmm...the cost of his penetrator....hmm...the cost of his weapon is mainly due to the fact that he's using an extremely expensive and robust meta material for the spike. Even in small amounts it is very expensive. You could probably make one cheaper (If less robust) via research into new materials, or via use of some of the samples that are coming when the missions end.  Basically, he made a combat knife out of diamond when tungsten carbide would probably do.
Based on this quote, it seems there is something wrong about the design. If it can be made out of weaker materials and still function, then it can be made thinner (less material, better cutting) and still function. In the first tinker post I said to use the thinnest possible rod that will remain rigid.

Hmmm. You have any limits on price here? Because I mean you could use Mythril (Blame the science section's Tolkien hardon for that one) and literally tank a nuke, but that stuff would cost you 30 token a plate.
I highly doubt a 1 meter long spiderweb thin needle (15 tokens) uses half as much material as a plate of armour (30 tokens), so either the armour is underpriced or the needle is overpriced.

Quote
Based on this quote, it seems there is something wrong about the design. If it can be made out of weaker materials and still function, then it can be made thinner (less material, better cutting) and still function. In the first tinker post I said to use the thinnest possible rod that will remain rigid.
Materials may not work as simple as you imagine it. There may be a minimal thickness needed regardless or material needed. Or maybe mythrill has other properties that come into consideration. For example, do you know how with graphite it's easy to shave of layers in one direction, but hard to do in another due to the stacking of the planar layers? Maybe mythril has similar properties (in that it's stronger in one 'direction' than the other).

Quote
I highly doubt a 1 meter long spiderweb thin needle (15 tokens) uses half as much material as a plate of armour (30 tokens), so either the armour is underpriced or the needle is overpriced.

Economies of scale. If they have a bunch of armor plates lying around ready for use, but they need to do some serious work on one to get a strand of desired length and thickness without breaking it in the process, I could see the price difference being realistic.
What he said.

Also, I'm just gonna show my hand a bit and say that I just don't want mytril becoming super common around here, namely because the stuff is supposed to be nigh unbreakable and rare as fuck. Took Radio a long month of concentration to make a few shards of it, let alone manufacture knives.

Whoops, life happened, sorry! Anyways, A Lesho is 18 credits according to you, so 20 seems right to me, though I'm not sure what I think ammo should cost(2 credits a belt? It should have some cost, but normal ammo would just be a belt of 50 of a solid hunk of metal 40mm in diameter, so I shouldn't be outrageous.) Though, I get the feeling I won't get a prototype for this, since It is basically a Lesho with cooling and belt feed, but I can dream right?  :P. In any case, still send the weapon design to hep with the data I collected.

Anyways, cancel that combat test scenario, I had a better idea for a weapon I can make that I might actually be able to afford right now. Basically, a Heavy Grenade Launcher. Take a 90mm tube, add a few gauss coils and charging circuits,, a 6-shot revolver cylinder, a computerized sight/rangefinder, and a auto-stabilizer to decrease recoil.(Basically, I'm going for a drastically upsized Milkor MGL using gauss tech). The fuses are computer controlled and set, with settings from impact to proximity to VTF(Variable Timed Fuse). It includes a manual disarm and a manual override detonation button.

Test first to see if there's any problems, then do tests for each of the following ammo types:

First, standard high explosive. Spawn a group of 100 sods, all clustered in a circle with them about 5 meters from each other. Explode a round at the center of the cluster and note how big the explosion is and how many sods it kills. (of it kills all of them, widen the cluster by spawning 100 more sods 5 meters apart, and keep doing the test until some live)

Next, take the cluster round I designed for the Jackhammer(Explosion scatters many small submunitions), adapt it to this gun, and do the same test. How wide are the munitions scattered, and does the effect kill more or less sods overall?

Next, design a normal HEAT round(basically just a shaped charge focusing the blast forwards) and do the same test. The effective area should be much smaller, but how much? Then, spawn a battlesuit and assume a direct hit by the round. How effective is it in punching though/damaging a battlesuit's armor? How effective is it with a non-direct hit? Do a comparison with the normal HEAT round versus my Mjolnir round, and give me the pros and cons of both.

Now, an incendiary round using ClF3. Do the sod test and see how wide the affected area is and how many sods I can hit with an airbursted shell. Then, see what happens when it hits a battlesuit. How long does it take to melt though the armor, or at least disable important systems?

Finally, spawn some robosods and sythflesh sods and repeat the tests with all the shells against them. Finalize the name as the Thor MGL, and obtain costs for the weapon and all shells. Send to Hep, and see if I can get this prototyped, or at least all the materials for it to build myself.

Edit: Also add a HESH demolition round. For the uninformed, HESH stands for High Explosive Squash Head, which basically means the round is designed to pancake at impact and smush it's plastic explosive into a large patty before exploding. It is pretty decent about taking out chunks in armor, but even better at blowing off large chunks of buildings.

One last thing I want to create is a door/wallbreacher demolition device I'd like to call the Doorknocker. Basically, it is a reinforced frame holding several shaped charges in the shape of a door large enough to let in the average guy in an exoskeleton, with spikes to hold it to the door/wall long enough to detonate. Hopefully, the frame would be reusable and allow the charges to be replaced. Run tests on doors and walls of various thicknesses and materials, from wood to reinforced concrete and metal, the give cost and prototyping possibility.
This is a hell of a wall of text

1.Sounds about right. Consider it sent, though you might want to link it yourself and call it to their attention. Otherwise they might never take notice.

2, This sounds an awful lot like the genade launcher Simus uses and that- I believe -Is either in the armory or will be soon. I can't remember if hers has a revolver style magazine, but otherwise it is basically identical. Even with the CLF3 rounds.

You may just want to create different kinds of Ammo and use the Simus Launcher as the platform, since it will save time perfecting the gun. Also since it is, so far, too similar to Simus' weapon to prototype.

And I would work on the design of the rounds before going straight into testing them. Standard high explosives are fine, but you may want to be more exacting in terms of how the other shells are designed: The CLF3 round, for instance: how does it work? Is it just a tin can filled with compressed gas? Does it have explosives inside? Any built in flack or shrapnel?

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Re: TINKER: Saint's Death Warrant
« Reply #767 on: September 08, 2014, 12:11:17 pm »

Huh, I was sure my launcher was different enough due to being literally double the size, and being a 6 shot revolver rather than a break-action single shot(IIRC of course, feel free to correct me).

In any case, I guess I'll just work on my own ammo types then. The ClF3 round should be basically the same as Simus's, so forget testing that. That cluster HE is basically a shell packed with as many submunitions as can fit(and still pack a charge strong enough to burst the shell). The bomblets are impact armed with a 3-second timefuse, and a sphere of tiny ball bearings; it won't do that much overall structural damage, but the many bomblets should put out a great amount of shrapnel to wipe out soft targets.

One other thing I want to test then is the cost effectiveness of My Mjolnir shell versus a more conventional HEAT round. Spawn a battlesuit and fire a Mjolnir shell, then a HEAT shell, and see if the Mjolnir does more damage on a direct hit, then the same test on a glancing hit.
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Re: TINKER: Saint's Death Warrant
« Reply #768 on: September 09, 2014, 04:48:11 pm »

I think this fell by the wayside so...

Adapt nuclear GC shell warhead  with fins and rocket motors in order to make them launch able via basic tube-style launcher mortar
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Re: TINKER
« Reply #769 on: September 10, 2014, 07:03:06 am »

This is a place to both use Tinker, and to talk about ideas and stuff for tinker while not physically in it. You can hang out here and plan stuff, but you won't have the full access to tools unless you're in vr.
Is this still true? Does 'planning stuff' constitute tinkering-without-working-out-details (with regular bolded actions and your vague, not in-depth responses) or just non-bolded-action 'talking' about ideas?
Can the simplest and not-technical ER-physics questions be posted here?
(Like 'Can a handlaser cut through battlesuit?' 'No.', 'Can a Microwave Field Manipulator freeze things instead of cooking them?''Yes' and such)

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Re: TINKER: Saint's Death Warrant
« Reply #770 on: September 10, 2014, 07:26:49 am »

Speaking of handlaser versus battlesuit, has anyone thought of making battlesuit-scale handlasers? They're a piddly sidearm for a human, but one embiggened to a battlesuit's hand should pack a decent punch.
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Re: TINKER: Saint's Death Warrant
« Reply #771 on: September 10, 2014, 07:36:43 am »

Line the suit with them, curl up into a ball, and let em rip.  Portable disco party!  Comes with free teamkill potential!
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Re: TINKER: Saint's Death Warrant
« Reply #772 on: September 10, 2014, 08:51:29 am »

I considered replacing a battlesuits forearm with a particle accumulator cannon... but no never did consider BS hand lasers.

Then again, with a little creativity you could probably fit a stripped down cutting laser in there so its actually got a lot of potential.
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And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

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Re: TINKER: Saint's Death Warrant
« Reply #773 on: September 10, 2014, 09:47:42 am »

Or you could just buy a heavy laser battlesuit

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Re: TINKER: Saint's Death Warrant
« Reply #774 on: September 10, 2014, 09:58:26 am »

But then its not a hand laser.

I wonder how much juice a battlesuits generator could feed into a cutting laser...
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

piecewise

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Re: TINKER: Saint's Death Warrant
« Reply #775 on: September 10, 2014, 12:28:31 pm »

Huh, I was sure my launcher was different enough due to being literally double the size, and being a 6 shot revolver rather than a break-action single shot(IIRC of course, feel free to correct me).

In any case, I guess I'll just work on my own ammo types then. The ClF3 round should be basically the same as Simus's, so forget testing that. That cluster HE is basically a shell packed with as many submunitions as can fit(and still pack a charge strong enough to burst the shell). The bomblets are impact armed with a 3-second timefuse, and a sphere of tiny ball bearings; it won't do that much overall structural damage, but the many bomblets should put out a great amount of shrapnel to wipe out soft targets.

One other thing I want to test then is the cost effectiveness of My Mjolnir shell versus a more conventional HEAT round. Spawn a battlesuit and fire a Mjolnir shell, then a HEAT shell, and see if the Mjolnir does more damage on a direct hit, then the same test on a glancing hit.

The reason for it not being prototyped is it's basically the same; in that it fills the same role. It's bigger and has more shots but it's still does basically the same thing, if you get what I mean. Otherwise people could abuse the system by just making upgrades to existing weapons as a method of getting them for free.

SO the HE one is basically a tin can filled with small explosive spheres that have little metal pieces packed into them so that they explode the big shell and also spray little bits of shrapnel everywhere. Effective, no doubt.

Mjolnir was the amp one right? There's a lot of Nordic mythology references bouncing around in my head and I'm having a hard time remembering. Anyways, the Mjolnir is gonna be more effective usually, but also more expensive. SO the cost to value ratio depends more on how accurate you are then anything else. Since missing with one Mjolnir is gonna cost more then missing with one HEAT.

I think this fell by the wayside so...

Adapt nuclear GC shell warhead  with fins and rocket motors in order to make them launch able via basic tube-style launcher mortar
Ok. Thats easy. It's basically gonna look like a modern day RPG.

This is a place to both use Tinker, and to talk about ideas and stuff for tinker while not physically in it. You can hang out here and plan stuff, but you won't have the full access to tools unless you're in vr.
Is this still true? Does 'planning stuff' constitute tinkering-without-working-out-details (with regular bolded actions and your vague, not in-depth responses) or just non-bolded-action 'talking' about ideas?
Can the simplest and not-technical ER-physics questions be posted here?
(Like 'Can a handlaser cut through battlesuit?' 'No.', 'Can a Microwave Field Manipulator freeze things instead of cooking them?''Yes' and such)

Disclaimer:
Quote from: Attributed to Piecewise
God help you if you fucking use tinker while you're on mission. You might notice your rolls going badly a statistically implausible amount of the time.
Simple stuff and generally just checking on a basic idea can be checked here without being in tinker, sure. However it better be a single question, in plain, simple language.

"I've got an idea for a gun that shoots bees. Does that seem possible?" is fine.  A 12 point bulleted list is going to get you 12 bullets in response, if you catch my drift.

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Re: TINKER: Saint's Death Warrant
« Reply #776 on: September 10, 2014, 12:30:01 pm »

You do realize now I have to tinker up a gun that shoots Xanbees.
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Re: TINKER: Saint's Death Warrant
« Reply #777 on: September 10, 2014, 12:38:32 pm »

Brilliant!  Organic ammo that secretes a self-replicating fluid that dissolves organics, so you get a nice slurry of biomass for easy absorption.
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Re: TINKER: Saint's Death Warrant
« Reply #778 on: September 10, 2014, 12:45:51 pm »

You do realize now I have to tinker up a gun that shoots Xanbees.
A certain weapon from Half-Life comes to mind...

Seriously, though. Organic assault rifle. Regenerating ammo. You could pretty much make the Hivehand. Not sure about the homing projectiles, though...
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Re: TINKER: Saint's Death Warrant
« Reply #779 on: September 10, 2014, 12:49:26 pm »

Brilliant!  Organic ammo that secretes a self-replicating fluid that dissolves organics, so you get a nice slurry of biomass for easy absorption.

I proposed stuff like this months ago, back when he got his powers. Along with a crapton of other subtle and less subtle things he could try. He never did try them, but hey, a man can try.

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