Looking at modern firearms, and taking into account that fuels/propellants in ER have incredible energy density, that little bit of chemicals explosive could give some serious extra ooomph to the weapon, while still being cheap. Sure, adding an extra charging circuit might do the same, but to decide what is most efficient, I'd like to see some empirical testing done, instead of just going by gut feeling. You guys have a shooting range, you can do it.
Eh, true, we don't know how good propellents are in ER. It still stands that regardless of energy density they're inefficient in how they apply it, which is what I was trying to say. More than half of the kinetic force that leaves the barrel is still in the gasses ejected, which means that a gauss weapon with the same bullet velocity and size should have less than half the recoil of a chemical propellant firearm. Muzzle brakes can mitigate this somewhat, but they can't fully solve the problem.
Beyond that, adding propellents to the bullets makes them larger, and more expensive, even if you make them caseless. And you get muzzle flash, which is more a tactical disadvantage but it's certainly a bad one.
Because that would be the low-tier answer to mid-tier armor. Sure, it still wouldn't oneshot a battlesuit, but it should at least still do some damage if hit in the right spot. Doesn't have to be gauss per se by the way, just an example, a rocket launcher is also good (though a grenade launcher is more a support weapon, I think). Or do a mix, make it a miniature LESHO but without the guiding systems.
Gauss rifles already do damage against battlesuits if you shoot them in the joints. Not much, but you
can cripple them. And as far as sandpapering their armor... well, a Sibillus does that. I thiiink a series of overcharged gauss rounds can sandpaper a battlesuit too, but that was literally fifteen hundred pages of on-ship ago. And nearly two years...
And you're not gonna make a 'low-tier' mini-LESHO which fires a round larger than a gauss rifle. It's a railgun, and uses a fancy (and expensive!) meta-material that reverts to it's original form when it gets shocked.
[Anton's Red Hand is] not usable in vaccuum though, or underwater. Or a stiff breeze (though pw probably won't ever take that into account). Not to say it's not good, but perhaps not universally usable enough.
It's still a very good sidearm, and IIRC most of the cost was for the generators, which would be negated if we link suit power to our weaponry. It would be a suitable replacement for our current hand laser.
Could be combined with the second idea, since most battles don't go beyond lower medium range anyways. Keep things a bit streamlined.
Yeah, to be honest we could probably replace all our weapons with SMGs and we'd be doing better. I'm as much an advocate of battle rifles as anyone, but we really don't fight many battles where range is needed.
The only sci-fi it relies on is a metamaterial that instantly transitions from liquid at room temperature to solid with the right conditions, while retaining magnetic properties in both states. Everything else can already be done in-universe, it just needs to be mashed together with enough force. (you know, so it fuses. )
The piezoelectric shards are a liquid that changes into a crystal under an electric current, I believe.
...This might be a good time to mention that I was thinking of making a piezoelectric SMG.
The Mk1's we use are basically oldtimey spacesuits, relatively speaking. We use them because they're the cheapest and simplest thing around.
Really, anything we do to upgrade the Mk1 will just bring it closer to a Mk2, and is unlikely to do so at lesser cost. Though perhaps we could outfit the Mk1 with some of the Mk2's survival features, like medical systems and anti-breach compartmentalization features, at little enough cost to make this sort of a "Mk1.5" suitable as a default suit replacement.
Yeah, that's a good point. I still say the improved generator is important, because not having a power source in every gun would be quite useful. Also, moving the power transfer point to the palm of the hand, so that weapons can be drawn easily and not have to be plugged in. That would be very bad. It might also double as an emergency taser- just slap the enemy with your electrified glove!
And yes, we would need versions of weapons with their own power sources for black ops. Those could be specialized versions that are more expensive, or modification kits.
And yet you say chemical explosives in weapons are useless... there is no way to make a compact and deadly SMG with gauss tech. Sometimes, there is no replacing an FN P90.
D:<
Honestly, there's probably no possible way you could have stated that better, considering how much of a P90 fanboy I am.
RL P90s would probably be sufficient for our purposes, actually.But I disagree with you on the gauss weapons. The P90 still has a ten inch barrel, which I'd think is still an effective length for a gauss weapon. We can easily shrink the round to a 5mm too, and on top of that the weapon would probably have lighter recoil than a real P90.
Not that that really matters. Fires like a dream already...Between that, and powering it by suit, we could easily get a high rate of fire. And a gauss weapon can fire more bullets in a magazine by size, because it needs no propellant.
...Anyways, I'm only going to try for a gauss SMG if the PSL (hah) can't be miniaturized into a SMG cheaply. Considering how massively effective the foot long shards are, a two inch shard should still be pretty horrific against a human.
Ultimately, a whole lot, I think. A lot of civilians are going to appreciate being guarded by Sods (and Artees) that have weapons advanced enough to handle a wide variety of tasks. The weapons we have, have a certain series of flaws, or perhaps one big flaw - they are too specialized. A gauss rifle, once you choose it, is good for exactly one thing - punching a hole in the thing you point it at. It's really good for it, as long as there's only the one thing - the refire delay means that you can't engage multiple rapidly approaching targets with it, and the shot power means that if you're threatened by something numerous and unarmored - like if Xan decides to flood the universe with Xanlings - then you're wasting your limited ammo on massive overkill of single targets. Conversely, the laser rifle is great for sweeping the beam around and killing little things, but it takes a longer, more concentrated and more accurate attack to kill something big with it. The designs I thought of try to address those two points, giving the weapons more versatility so that if a soldier has only one type of weapon, he is less screwed if he encounters a situation his weapon is not intended for. While, hopefully, staying cheap enough for mass production.
Yes, making specialized weapons does carry the risk that the soldier runs into a situation that he can't deal with. But, he will be able to deal with the situation he runs into most often very effectively.
Attempting to make every weapon be able to perform every role will mean that your soldier will be able to deal with any situation, but he won't be able to deal with any of them as well as if he had a specialized gun. If 80% of the situations he runs into can be dealt with the specialized one, you should give him the specialized one because chances are he'll die in one of those situations anyways.
Besides, we have swiss army knives in our forces anyways. We call them space wizards.
Also, Radio and Sean, when you're quoting posts could you start writing your message on a newline after the (/quote) tag? As it is, you just have these massive lumps that are hard to parse in the message box.
Completely unrelated:
HEY! PIECEWISE! Do robot-body people have things that mimick the functions of glands, like the adrenal glands? Do they suffer/benefit from fight-or-flight?