Posted for the ease of people.
This one is for you, piecewise:
At the moment, I have two ideas:
1. A nuclear explosive thingy small enough to be used as a bullet or other such projectile (likely a larger-caliber one), for when normal explosive rounds just aren't enough.
2. Synthflesh/Normalflesh hybrids. I have some ideas, but first I need to make sure this is possible and sane.
-snip-
Enter Ms. Simus's VR Session
"Miss Simus, do we have a budget or something like that? Do we have restrictions on what we can make it be?"
1.Gauss cannons (the man portable guns that are basically upgraded, larger gauss rifles) have 16th kiloton shells.
2. They don't hybridize. You can have a synth-flesh limb attached to a normal body, but they're not hybrid, it's just attached like a normal robot limb or prosthetic.
Hrm. One horsepower = 3/4 of a kilowatt, so 200 HP would be 150 kW. But I feel like you want to avoid giving definite levels of energy, so I'll just say that from some quick googling it looks like a modern high-performance 200 HP engine would weigh a little under three hundred pounds. Is ER tech advanced enough to make a forty pound nuclear generator with similar or greater power output? If so, how fast would it charge a cutting laser's battery, assuming you had a rechargable battery?
Next question, how effective is the cutting laser at range? Test against a battlesuit at 100m, 500m, 1000m, 2000, and 3000m.
Lastly, you missed the actual bit of tinker in my post:
First, pull up automated microwave field manipulators. Figure out what the cost would be for an AMFM that:
-heats a radius of ~3 meters around it by at least twenty degrees for several seconds. Exact heat doesn't matter, as long as everything within the radius is heated at least twenty degrees.
-Has a fairly low weight. As in, it could be thrown a few meters by a fit man.
-Has some sort of remote activation. I want to press a button and make it activate.
-Check if automanips are cheaper/smaller if they're one shot. If so, use a one-shot.
How much would this AMFM cost?
Then, try and fit it into a fairly light and aerodynamic casing. Fin stabilized, probably. It doesn't need to be very stable, it just needs to have the front end stay the front end for a short flight. Check price on this casing.
Coat the front of the casing in some sort of strong non-conductive adhesive that can stick to battlesuit plate after a fairly high velocity impact. It doesn't have to be freakishly strong, just strong enough that it won't bounce off or be shaken off with vigorous movement. Price check on this, of course.
Use the console or whatever to accelerate this item at a dummy battlesuit at various velocities, and activate the AMFM once it hits. What's the highest velocity it can go without breaking the casing or manipulator? Make note of it.
Finally, make a launcher for it. The launcher should basically be a metal tube that fits the back half of the casing, and shouldn't touch any of the adhesive. It's loaded by just jamming the projectile in.
Attach some basic iron sights to the launcher, and an automated manip that accelerates the projectile to whatever speed I determined to be safe for the projectile a few steps ago. Put a handle and two triggers on it- first one activates the launcher's automanip, second one activates the AMFM.
Price check the launcher, and the manip that it uses. Seperately.
Assuming that there's no problem with all that ((which I highly doubt- It's four in the morning right now XP)), test fire it against a dummy battlesuit with a dummy pilot. Assuming it successfully disables it, create an urban arena and spawn in a battlesuit vs. a five sod squad, four with gauss rifles, one with this thing. Run the combat ten times, and make note of anything interesting.
...
I am so sorry.
Edit: If I'm allowed to, use that +/-2 dynamic AUX bonus I was charging to write a virus that can infect a computer through a text message. Nothing particularly malicious, just a virus which allows me to remotely access whatever's infected. Focus on making it hard to detect. Save the virus on my wristpad for future use.
If I'm not allowed to do this, just let the dynamic bonus float away like wisps of smoke drifting above the fires of a burning school.
I feel like this is the sort of thing I created TPU for a million years ago and it only ever sorta got used. Check the wiki, there's a list of the power outputs and usages for weapons I believe. But yeah, you could get that much energy from a generator.
>Automanip stuff
Something with those specs...5 token.
And for your launchable glue bomb thing....
Well the thing could be fired at, oh, 150, 200 miles an hour and manage not to smash itself and stick on most of the time.
Do that with a rocket and make the launcher just a metal tube and it should be like 3 tokens, so 8 over all.
As per successful...well that depends. 20 degrees isn't a lot, especially if it's for a short time. Doubly so if the pilot isn't full human or you don't hit the cockpit straight on.
Also, I'd be careful with viruses. Remember, you might not have the ability to remotely access things but steve is practically everywhere in anything electronic that can accept outside signals. He might take offense to malignant code crawling around.
The intent with the penetrator is the same as a HEAP round. Shape the penetrator in such a way that the kinetic/explosive force applied results in most of the mass going forward as a directed armor-penetrating spike, even if it means the mass deforming, melting, and otherwise doing very bad things to itself. Make the penetrator like a double-helix spring tapering to a point, for instance. The pressure and destruction wave will travel in such a way that the outer layers, at the base of the spring, would fly forward with the most force, and funnel the rest of the penetrator into a single direction as it disintegrates in their wake. The double-helix spring shape will mean that the mass of the penetrator will have an infinitesimal amount more time to react to the force applied, so that it doesn't all shatter in one go. That sort of thing.
Hmm. Well alright. That will work I suppose.
IS THE WRIST MOUNTED GRAPPLING HOOK MOTORIZED? CAN IT LIFT 300 POUNDS FAST? WHERE IS THE MOTOR LOCATED? HOW MUCH DOES IT COST?
Also, I will try to make a kinetic amplified axe.
The kinetic amp is stuck to one wall of a sealed chamber inside the axe. When swung, the kinetic amp will activate and push all the air in the chamber to one side, creating a powerful pneumatic effect. Kinetic amps have no equal and opposite reaction, so this will propel the axe forward with a lot of force.
Add a button on the handle of the axe. When pressed down, it will activate the kinetic amp. When released, it will turn the amp off.
It can be. It could. Probably on the upper arm. 4 or 5 tokens.
I believe what you created there is either an ax shaped grenade or something that just doesn't work.
Same game different rules...
enter session with simus and others move slightly away from the group spawn two battle suits facing each other one normally assembled and one shown mechanically exploded
Have a small backpack mounted generator and capacitor bank (similar to the Gauss rifle's) then connect it to a set of laser rifle optics ruggedised to deal with higher power output and more powerful pump along with multiple gain media in series each pumped by the laser previous. Second the whole system is fitted in a chassis made of reinforced plastics and is shoulder mounted and has a scope contained in it that functions the same way as cam-eyes. Finally allow the pump & gain setup to be removed easily.
test system
I have no idea what you're trying to make there. Pump with a laser? Help.
Hey, how big is an automanip? Such information is important for my planned Battlesuit-killer!
You don't need to be piecewise to answer, you know...
Depends on what they're being used for and how powerful they are. The ones in cannons like the ones on the sword are the size of small trucks.
((Sean, you can use whatever, just so long as you're not spawning complete weapons at cutting laser level and up. And I'm not working on the engineering challenge.))
I'm basing this thing on a design that uses it for propulsion (kind of like an Orion, but the detonation occurs at the throat of a magnetic nozzel and the fusion products and lithium are the reaction mass) - with a recycle rate of 14 seconds per pulse. And there's actually not that much fusion fuel to ionize - the lithium (actually, now I've read a study or two more... aluminium is better, swap that in instead) combined with the theta pinch (what I was reading for info was wrong, it's not a z-pinch, but a theta pinch that compresses the metal liner around the fuel) is what does most of the work - and scaling up the power of the device is done, it seems, by making the liner more massive (makes sense, I suppose - the fusion fuel ends up being crushed even more with the additional mass).
Though if it's really that much of an issue, we could swap fuels to a mix with a lower Lawson Criterion (deuterium-tritium, perhaps), since if less energy is required to set off the bomb but the energy from compression remains the same, then it should require less energy given to the fuel by radio excitation.
You're getting a bit beyond my knowledge of physics at this point. I'm gonna trust that you're gonna be realistic when it comes to the details; so whats the nitty gritty of this. What are you trying to make? Just a cheaper fusion bomb?
So, several inches?
Mortar shell or something it is, I guess.
1. Program an auto-matter-manipulator to turn everything from, let's say, 20 centimeters to a meter away from it into hydrogen when it receives a signal.
2. Attach a tactile sensor (ie, big button) to it. Do not touch the button. Ever.
3. Load them both into a shell, with a width a bit more than the width of the rest of the stuff and a length significantly larger, making sure to mark which end is the end that dropping it on will make your day very very bad. Also make sure to add some padding in the ends.
4. Mark "Do Not Use At Close Range" on the side.
You now have a Grate Shell! It's a bit big, but worth it!
When fired from a mortar or whatever, the automanip will hit the padding in back. When it hits the target (a battlesuit, in this case), it will slide forward and the tactile sensor will activate, telling the automanip to turn stuff into hydrogen. Including large amounts of battlesuit. The generation of a large amoung of hydrogen might result in an explosion should a spark emanate from the remnants of the battlesuit, but since it's far away I don't care.
Ideal world, you could recover the Shell later, but I wouldn't count on it.
It has bugs to work out, no doubt, but this is a good start.
Grate attempts to make the aforedescribed weapon for his Simus project, without destroying his virtual self.
This is basically the same as the Microwave glue bomb someone made elsewhere in this reply. Except it's gonna be more expensive. and bigger.
Neither are impossible, but that chemical charge might be hard to get balanced perfectly. And I doubt you can make that missile really reusable. Even if it is in theory I doubt many will survive to be reused.
For shaped chemical charge: how large would the smallest round be that can still reliably penetrate battlesuit frontal armor?
For automanip launcher: what is the smallest size the 'inner core' could be (this includes the automanip, guidance computers and other reusable but vulnerable bits)? And would it be possible to protect the inner core from damage when using a combination of padding, shock absorbers (hydraulic, springs and/or pneumatic) and a crumple zone?
((Also, hot damn it seems everybody and his grandmother is experimenting with automanips all of the sudden. Do I get a prize for starting a trend? ))
OY!
How do automanips work? I need some help before I can start with Grate's design.
Do yer own frikkin' research! Though now that the search function is borked, I guess one could be forgiven for not wanting to use that unpractical solution using google search.
And thereby my tinker project is already completed.
Man I'm good at this.
Indeed, a good tinkerer will always start out with researching if there are existing things already that do what you need. A good tinkerer is quite lazy, like a good programmer really.
We REALLY need to do some science on Grate.
I mean think about it, if we could give his quantum immortality to OUR TITAN....
We need to determine what Grate retains from his current form when he dies. e.g. If his brain is removed to be put into a synthflesh body, does he even keep the quantum immortality?(problem: if not, the whole enterprise becomes kinda moot, since the only way of testing it is killing Grate and seeing what happens)
And if he dies while being full synthflesh, does he return full synthflesh? If yes, interesting options there.
This is the third auto manip launcher I've seen this post. I'm starting to feel like I'm trapped in some sort of tinker purgatory. Send help.
For that chemical charge...ohhhh, baseball sized.