A small test before I continue working on the drones:
I know this might seem useless but bear with me, this thing has a purpose as part of a larger project..
What's the most expensive sensory equipment I could get my hands on/can find in the VR? Some kind of Manipulator-based sensor?
Take a battlesuit-sized exoskeleton. Fill it with all manners of the most powerful sensory equipment I can find. Everything I can fit on it that wouldn't make it ridiculously expensive. Seismic, electro-resistive, sonar, spectrometers, radar, anything. Be sure to put them in the appropriate place for best reception (seismic sensors in the legs for example).
Then add a helmet that can save and process the gathered data and can output it as something useful that humans can understand and use.
Spawn two NPCs in a maze with sections made of random materials. One NPC has the sensor suit, the other a normal battlesuit-sized exoskeleton. Then spawn a bunch of Sod guards inside the maze hostile to them.
Is there any measurable increase in success with using the sensor suit to escape the maze? (no cheating/jumping over/breaking walls) Any materials the sensor suit can't see through?
What do you want to be sensing and on what scale? Before I give you an electron scanning microscope and you want the Hubble Telescope.
Uh, I think you're gonna have a bit of a problem if you put them on a mobile platform. I mean, the seismic sensor is going to be picking up the vibrations of the legs continuously doing micro corrections to keep standing, let alone what happens when you move. Being the most sensitive things possible also means they're gonna be very prone to interference. Plus some of them, like gravity detectors, take several hours to calibrate themselves to any particular area.
I understand what you're trying to do here, but as it is you're gonna end up with a 120 token suit covered in easily damaged sensors that would need to be completely shut down and stationary for hours before being able to use all its sensors. And the thing about it is, you're not really going to be able to get a computer set up in such a way as to interpret all this stuff and combine it into a single screen without that single screen just being a fucking mess. I mean here, watch this:
https://www.youtube.com/watch?v=H5xmo7iJ7KAThey have a giant array designed specifically to see through walls and it still only sort of works and produces blobby images that have to be interpreted by the user. With all those things in tandem and with all the meaningless background noise, it would require a specially trained operator to get anything out of it.
sorry that didn't really work out. Have a consolation prize
http://cyberneticzoo.com/Would you think that somewhere in the middle of a battlesuit and avatars size be good?
I'd personally advise you to keep it as small as possible. Between Mk.III and battlesuit at most. Because the bigger it gets, the more situations the pilot/wearer won't be able to advance or enter.
Also, I think going for either a decent shield or body armor would be better than trying to get both, for cost reasons.
Since I have the Hunterbot CPU already, how much would it cost to have a standard robobody outfitted with it and supporting computer hardware? And how would that thing work mechanics-wise?
Eh, not a whole lot. 3-4 tokens.
And you'd get an adaptive, dangerous robot which runs on absolute logic.
Mechanics wise it would be an NPC with some bonuses and unique behaviors.
Interesting. And if we were to integrate the CPU into an existing robobody or suit which already has a pilot, would that be the same cost, or lower? And how would that work? Would the occupant get a support ai (like a less sexy Cortana) and would it have any bonuses to rolls or something?
Cheaper, or about the same, really. But what you'd get, as it is, is a sort of "Autonomous mode" you could turn on or off. It wouldn't really be able to function as support, at least as it is now. It would be all on or all off. Could be useful for a battle suit, though, if the pilot dies or needs to get out for some reason.
The shield is also optional so some people might not use it.
Test how a Halberd des against a UWM tank.
Standard Configuration:
1x Coilgun w under-barrel rocket launcher
2x Shoulder blades.
1x Sword
1x battlesuit plate shield
If it's effective against a battle suit a tank isn't gonna stand much of a chance.