I've suddenly come up with a wonderful new idea for the MCS. It's actually been hovering around my head for months, and it's been the original source of the MCS design to begin with, but I just now realized that we can use the principle much more directly, even bypassing the mission fund.
The new name of the project is MACS, Mission-Adaptable Combat Suit, and I can't believe I didn't think of it as soon as mission funds were mentioned. Scratch that, as soon as the actual worth of tokens was established. I've thought about the MCS concept at length, and it really didn't add up to much. The suit won't be too attractive to most people because no one person is going to want to own all the different equipment packs, and the cost of any given module is going to be hard to justify. Plus with the different equipment setups, the expenses just aren't making this good. The mission funds help with it - you could purchase just what you need for the mission at hand, and return it later, but all in all that still had the problem of leaving it as equipment you had to functionally own. But then I kinda remembered the original idea, and looked back at my slightly communist roots.
See, the tokens aren't so much currency as they're effectively government brownie points. They're a way to prevent inexperienced and untrusted personnel from getting their hands of toys that are too powerful. So when you really think of it this way, the idea is blithely obvious.
The MACS itself is a two-component system - it consists of a suit, and a license. The basic suit is a fancy Mk3 without rockets, as described earlier, and may as well cost less than it - around 10 or 9 token. The license is to use the MACS equipment stand, and it makes up the rest of the cost, totaling around 15 token. When it really comes down to it, all the interchangeable modules give the user the same degree of "power" - be it straight-up firepower or mobility or other functions. So with the purchase of the license, the user gains access to ALL of the MACS equipment, free to select any loadout at any time they can access the equipment stand. This bypasses the matter of having to own any specific part, and saves on the hassle of figuring out individual costs - the license acts as a personal mission fund.
So... yeah. Hopefully I can make this work without it becoming as silly as some of the original designs.
Power Extreme!