Like, the hard-light bullets just materialize with velocity.
Or actually you point, click, and then there's a spike of hard-light ramming the thing you just pointed at, like 'instant mass driver' except probably not as strong as a mass driver? Actually, the math of that might need to be worked out, but it's known that you can impart velocity at construct generation, up to some maximum presumably limited by the hardware, and that I think you can generate things without direct connections to the SLMG? But if so, a rangefinder and a rapidly moving spike construct ought to hurt lots of things. Assuming they're in the proper wavelength. Add a mangler bursty thing I don't know the name of that's in big game rounds for extra killing.
Also, would changing the color the SLMG and etc. use be cosmetic or a new item/researchy thing?
And did we ever get the Containment Gun? Because it's pretty much like that only it makes a weapon instead.
Use bullets for your questions about bullets, please. It makes things easier for me to understand and respond to. If you don't bullet, I'll probably just give you a broad response which misses minor questions.
Said broad response is this: I can't help you. The SLMG is new tech, mostly untested, so I don't understand how it works. I don't think you can spawn things with a velocity, but I really don't know. Even if you can, I don't know how fast you can make things go, so I can't say how damaging a hardlight bullet would be. I also don't know what a SLMG's maximum range is, so I don't know if you can make anything better than a videogame shotgun. I don't know if you can change the SLMG's required colors, either.
I do know that you can automate a SLMG, though, so this gun would at least be a pure con weapon. It would also be hideously expensive, since SLMGs are expensive.
Lastly, we do have containment guns. They're in the armory.
How much would it cost to get my Number Gun covered in Milnoplate? I'm assuming 1 token, since it's pistol sized and a helmet costs 1 token.
Its a good gun I don't want it destroyed.
Force Infuser gun.
Can the force infuser possibly be automated to use triggers and buttons and stuff rather than the user's mind?
Poke.
It can, but doing so would require it only outputting one degree of force, not anything higher or lower.
Assume we set an automated force infuse to really really powerful. Then only charge it a bit and pull trigger. What happens? Does it fire with what power it has, or do nothing?
Tries to fire the power you set and when it doesn't have that power it often either goes unstable or can violently draw potential and kinetic energy out of the area.
Try changing ammo type to a longer, thinner, denser spike. That should give it better ballistics at such high velocities and let pierce an entire battlesuit, not just most of a battlesuit. Check price.
Can it have a full auto setting? As long as the infuser has enough charge I don't see why not.
So we have:
-Small gauss piston used to charge the force infuser.
-Automated force infuser, set to fire using 160 seconds of charge. Nothing more, nothing less.
-Can build charge indefinitely and hold an unlimited amount of charge.
-Safety will not let the gun fire if it has less than 160 seconds of charge built up.
-Frictionless smoothbore barrel that can handle 160 seconds of charge.
-Fires dense armour piercing spikes. May or may not be able to pierce all the way through a battlesuit's armour.
If you are smart you will charge it during timeskips, such as while we are stasised before a mission, then you will likely never have to charge again.
Possible customizations?:
-Change caliber to 20mm, lets you fire gauss rifle ammo
-Replace automated force infuser with standard. Lets you control the amount of force used, but uses both Exo and Con.
-More powerful charging piston, charges twice as fast.
-Disable safety: The gun will go unstable and probably kill you. You idiot.
I'll say one token for gun armor, though you can't get real milnoplate. A full thickness plate of milnoplate is a little under four inches thick.
As to the KCC, using a different bullet shape doesn't help. Within an atmosphere, it's still going to tumble because of atmospheric ablation. Out of atmosphere, I'm gonna say hits against battlesuits (the only thing tough enough to
withstand a hit) aren't going to penetrate more because the bullet is basically disintegrating on impact anyway.
Full auto is fine. I can't fathom why you'd ever need it, but you can have it anyway.
Lastly, you might not be able to get infinite power. We abstract our generators as having infinite power, but I doubt they actually do.
Current price is 5t. That's 2t for the infuser, 1t for the body and charger, 2t for the barrel. Council price is probably something closer to 20t, and I halfway agree with them on that. Just FYI.