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Author Topic: TINKER: Miya's Hubris  (Read 224880 times)

Unholy_Pariah

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Re: TINKER: Miya's Hubris
« Reply #1590 on: December 15, 2015, 12:08:11 am »

OOOOOOH!!!! BEST IDEA!

Take Mk I, fill with those ballistic gel inserts, add omnidirectional jetpack.

Instant pinball wizard.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

NAV

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Re: TINKER: Miya's Hubris
« Reply #1591 on: December 15, 2015, 12:09:41 am »

NO.  BAD NAV.

NO TINKERING ON MISSION.
Aww, but everyone else is doing it  :'(
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AoshimaMichio

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Re: TINKER: Miya's Hubris
« Reply #1592 on: December 15, 2015, 12:56:45 am »

And you (hopefully) get to see how Lurker eats them all suddenly.
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Radio Controlled

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Re: TINKER: Miya's Hubris
« Reply #1593 on: December 15, 2015, 04:46:12 am »

I'd be careful with tinkering while on mission people. PW might have an aneurysm and lock it all down again.
Or maybe at least first check if he's ok with mission peeps doing real tinkering (as opposed to just asking some small questions).
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Execute/Dumbo.exe

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Re: TINKER: Miya's Hubris
« Reply #1594 on: December 15, 2015, 05:23:33 am »

Well, my character can't really do anything, can she? Besides, if anything gets approved, just give the proceeds to Total Domination or something.
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Radio Controlled

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Re: TINKER: Miya's Hubris
« Reply #1595 on: December 15, 2015, 06:06:32 am »

Hey, I've tinkered on dull mission moments myself before, but I did ask pw first. He might not mind at all, but quickly asking before going ahead might be wise, and avoids an "oh shit the floodgates are open oh god oh god lock it all down" reaction  :P



@syv: We'll look into it.
« Last Edit: December 15, 2015, 06:25:20 am by Radio Controlled »
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Maegil

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Re: TINKER: Miya's Hubris
« Reply #1596 on: December 15, 2015, 06:17:27 am »

...and nobody as much as bothered to comment on my basically free helmet modification for a great functionality improvement...

Snif... :'(
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Dorsidwarf

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Re: TINKER: Miya's Hubris
« Reply #1597 on: December 15, 2015, 06:55:18 am »

...and nobody as much as bothered to comment on my basically free helmet modification for a great functionality improvement...

Snif... :'(

Why do we need a vital stats monitor? Steve is point-blank not gonna put irrelevant stuff into the free mass-produced "I don't trust you yet" space-nappy.
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Unholy_Pariah

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Re: TINKER: Miya's Hubris
« Reply #1598 on: December 15, 2015, 07:03:24 am »

why dont we just give each person access to the biometric data already being output by their shock implants?

dont even need to modify the helmet.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Maegil

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Re: TINKER: Miya's Hubris
« Reply #1599 on: December 15, 2015, 07:19:39 am »

Why do we need a vital stats monitor? Steve is point-blank not gonna put irrelevant stuff into the free mass-produced "I don't trust you yet" space-nappy.

There's this medical monitoring program that's quite useful for medics and team leaders to keep track on the team's condition, however
Monitoring system we can get you, but I think it just gets data from the monitoring systems in MKII or better suits.

Well, that's why. I'm not suggesting to fit a full diagnostics and medication dispenser systems like in the MkII, just some very basic stuff that can be found for less than US$30 on eBay and could improve both the medics and the leaders' access to important data.

« Last Edit: December 15, 2015, 08:15:13 am by Maegil »
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What does Maegil have in common with a frag grenade?
Answer: does not suffer fools gladly.

Your friendly mysanthropic machete-toting sail-sailing sailor nut job.
Also, a Serial Editor. Just in case, do check my previous post to see if I didn't change or added to it. I do that, a lot...

piecewise

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Re: TINKER: Miya's Hubris
« Reply #1600 on: December 15, 2015, 01:18:40 pm »

I posted about this yesterday and already this much has been posted.

https://www.youtube.com/watch?v=GCSv6mtS6ds
"I'm Dr. Arty. That way? Thank you."
Arty heads to the VR and runs "Tinker".
((Should I take it to the Hephestus OOC thread, or am I mistaken?))

ooooh...I'll have to actually do tinker again?

ALRIGHT, FINE.

Tinker thread is reopened.
Post or repost whatever you want me to look at.

I noticed that the MkII and MPC-II and above have medical delivery systems, multiple irises and a biotelemetry sensor suite, but there's nothing in the MPC-I, long coats and sharksuits, probably other stuff too. I'm not talking about EEG or biochemistry either, they don't have even the most basic vital sign sensors...

A quick search on eBay got me a blood pressure, respiratory and heart rate (among other things) wristwatch for US$20, and a pulse oxymeter for about US$7.50. I didn't even bothered to link the thermometers, since they're so cheap.

My point is that including basic vital signs monitors in every helmet would be completely trivial, and could vastly improve the medics' opportunity to roleplay survival rates of those who can't or don't want to use a more advanced MkII, MPC-II or better suit.

We could actually just modify wristpads that everyone already has to use this stuff, so you wouldn't even need to be wearing a suit for it to work.

In fact, consider it done.

Everyone just has it now.



((I am so sorry PW))

The "Shredder" suit

Short version, take a MkIII (or assault suit), add a fuck ton of knives and swords and shit, then add a little bit of armoring (or take away for assault suit) and rockets to not die instantly.

Long version, again start with a MkIII (or assault suit). Then add monoswords, force swords, white hot cudgel sword, cold infused swords, ghost blade,  basically anything and everything. Attachment point on the forearms, with a sheath system that allows you to retract them out of the way and only have out certain ones. Also, probably a little space magic will be involved, but, a way to launch them out at targets, and then also a way to recall them. Beef up the rockets for more maneuverability, some light armoring (or take away some for assault suit) and a beefed up exoskeleton to handle the weight. Use an MMI to control it, and say, oh, +2 Uncon, +1 Aux, and +2 Dex to use. Hit hard and fast, then run like hell the other way. Rinse, repeat, try to not die.

Edit: Could also have forcefield armor to further reduce weight. AoT style maneuvering pack for quick erratic change of direction. AoP crowd wire style gloves because why the hell not at this point. Claymores if using an assault suit to encourage people to let go/get off of the suit. Some of that invisibility spray that one guy got during the attack on Hephaestus. Not to be completely invisible, just to be harder to see with the naked eye. Thanks to everyone for the suggestions  :)

MOAR EDITS: Solid light armor. Especially if it uses uncon, and this is mostly an Uncon suit. Yeah. Controllable armor thickness.
"Controllable armor thickness"

You want to make everything a fucking question about armor thickness?!

Why would you do this to me? Why do you hurt me so?

Works in theory of course, but might be very expensive with all that variety. Maybe narrow down the selection a bit?




 

((Forcefields are pretty much too expensive to be useful for any form of armor.  BS Plate is vastly cheaper, by token-to-protection ratio.  Also, I think it would be extremely difficult to have a forcefield strong enough to protect you to any decent degree, while remaining weak enough that it has a controllable blast.))

WE CAN TINKER AGAIN?!  CAN I?!  PLEASE?! 8D

1.Take the Heavy Robotic Body, and strip off the layer of hex composite (=cost of 2 battlesuit plate layers).  Also, remove the kin. amps.  Add the largest Solid Light Matter Generator it can carry, and a Solid Light Protection Field, too.  Beef up the manuevering systems somewhat, so that it maintains excessive mobility.  My intention is to make a more practical melee variant suit, specifically for Uncon people.

2.Rough cost estimate?  I know the solid light stuff hasn't been priced yet, but is it tech that's nearly as expensive as the suit itself, or more economical than that?

Sibilus:

3.The below is meant to be answered entirely without you checking any of the wiki pages or anything.  I specifically want your gut reaction, so that we can measure power creep.  This is important--it's for an argument I was having a little while ago.

4.Remember the Sibilus?  It's the hybrid rocket/gauss rifle that Pyro designed.  Milno's gauntlet ate one, and he sometimes uses it.  I want to VR-shoot a milnoplate armored person with one shot.  What happens?

5....Then one overcharged shot. (3x gauss coils firing at once).  What happens?

6....Then one super overcharged shot. (3x gauss coils overcharging at once).  What happens?

7.Please don't hurt me.  I'm just an addict.


@Radio

((Hey, can you and the council look at the Doctrine yet?))
Hey, council people, you took over weapon statistics and pricing, right?  I figured I could post the information on the Doctrine (shard weapon between testament and PSL), since it's not doing anything PW hasn't approved.  It's just miniaturizing the PSL less.

If this is okay, then please vet it.  If not, that's fine.

Spoiler: Armory entry (click to show/hide)
Spoiler: Mechanical explanation (click to show/hide)
Well "as big as it can carry" is gonna be expensive, but the theory is fine and the actual thing could be made economical. Not cheap but not outrageous. I don't remember the cost of the original but it would probably be something a bit more expensive.

Milno Plate could take a normal shot, probably even a overcharge one, but beyond that and it's gonna get destroyed. Whether or not it punches through or just destroys the plate depends on the end roll.


I know im on mission and all but... general questions can slip through that crack right?

when are the new items coming in?

can we change the shape and size of the dimensional door connected to our pocket dimensions, and if so can we do it more than once?

Maybe today.  I'm gonna post the prices for them ASAP and then the wiki peeps and load them up.

Hmmm. Not sure.



Are we tinkering again now? Even on mission? Cool. If it's okay for mission people to tinker then tinker the following.

Project name: Heavy Exoskeleton
-It is just an exoskeleton, upgraded to the same strength as a synthflesh body. Simple.
-Aim for 7-8 tokens
We need something to fill this strength tier since synthflesh is unavailable.


Project name: Heavy Armoured Exoskeleton
-Take the heavy exoskeleton and add armour. That is all.
-For armour, a thinner version of assault suit armour.
-Aim for 10-12 tokens.
This is intended to fill a niche between assaultsuit and standard exoskeleton. Provide lots of protection but still lets the wearer move freely indoors, and doesn't require getting your head chopped off. Sort of like an updated and militarized version of Auron's mining exosuit.

General Questions are ok.  Actually making shit ain't.

renegadelobster

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Re: TINKER: Miya's Hubris
« Reply #1601 on: December 15, 2015, 01:43:22 pm »

Heh. Oops. The solid light armor was mostly a joke. Mostly. I just had the idea for a suit. Seeing as how I'm on mission, I'm not going to draw the ire of anything that may want to suddenly hurt me by trying to tinker on mission. I'd say do whatever you think/the council thinks would be best for the suit.
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Nunzillor

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Re: TINKER: Miya's Hubris
« Reply #1602 on: December 15, 2015, 03:08:10 pm »

Err, never mind on this one.
« Last Edit: December 16, 2015, 12:30:33 am by Nunzillor »
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TheBiggerFish

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Re: TINKER: Miya's Hubris
« Reply #1603 on: December 15, 2015, 03:37:08 pm »

A middle ground between the full-on brainwave Solid Light and the Containment Gun, with some basic shapes, a visualizer, and a UV rangefinder.

The poor man's version of the big fancy thing, in other words.  Won't do clockwork, will do stairs or ladders.

Aiming for some modularity/programmability.
« Last Edit: December 15, 2015, 03:45:35 pm by TheBiggerFish »
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Unholy_Pariah

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Re: TINKER: Miya's Hubris
« Reply #1604 on: December 15, 2015, 03:55:07 pm »

Maybe tweak the containment gun so that it has a control interface that lets you add, select, or modify shapes using aux rolls?

spend a turn 3D modelling a sharpened phallic sword then summon it and chase down some xeno's with your glowing new murder boner.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.
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